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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions



  1. const char* _FORMAT_PLAYER_NAME_STRING ( const char* string )  //0x5B6193813E03E4E9

  2. const char* GET_TARGET_CHARACTER_NAME_SCRIPT_OVERRIDE_RAW_STRING ( Ped ped )  //0x755E08680F21EF30

  3. BOOL GET_PLAYER_INVINCIBLE ( Player player )  //0x0CBBCB2CCFA7DC4E

  4. BOOL HAS_PLAYER_DAMAGED_AT_LEAST_ONE_PED ( Player player )  //0xDA4A4B9B96E20092

  5. BOOL HAS_PLAYER_DAMAGED_AT_LEAST_ONE_NON_ANIMAL_PED ( Player player )  //0x16C8D205DD5A2E90

  6. BOOL _0x72AD59F7B7FB6E24 ( Player player, int p1 )  //0x72AD59F7B7FB6E24

  7. BOOL _0x1A6E84F13C952094 ( Player player, int p1, Any* p2 )  //0x1A6E84F13C952094

  8. BOOL _0x73EB2EF2E92D23BF ()  //0x73EB2EF2E92D23BF

  9. BOOL _IS_SPECIAL_ABILITY_ACTIVE ( Player player )  //0xB16223CB7DA965F0

  10. BOOL _IS_SECONDARY_SPECIAL_ABILITY_ACTIVE ( Player player )  //0x45AB66D02B601FA7

  11. BOOL UPDATE_PLAYER_TELEPORT ( Player player )  //0xC39DCE4672CBFBC1

  12. BOOL IS_PLAYER_TELEPORT_ACTIVE ()  //0x085EEAEB8783FEB5

  13. BOOL SET_PED_AS_TEMP_PLAYER_HORSE ( Player player, Ped horse )  //0x227B06324234FB09

  14. BOOL HAS_PLAYER_BEEN_SPOTTED_IN_STOLEN_VEHICLE ( Player player )  //0xC932F57F31EA9152

  15. BOOL _0xFB6EB8785F808551 ( Player player, int p1, BOOL p2 )  //0xFB6EB8785F808551

  16. BOOL IS_PLAYER_RIDING_TRAIN ( Player player )  //0x2FB0ACADA6A238DD

  17. BOOL _IS_DEADEYE_ABILITY_LOCKED ( Player player, int abilityType )  //0x8A0643B0B4CA276B

  18. BOOL _GET_IS_DEADEYE_TAGGING_ENABLED ( Player player )  //0x32348719DCED2969

  19. BOOL _IS_PLAYER_PED_VALID ( Player player )  //0x0760D6F70EBCC05C

  20. BOOL IS_PLAYER_WANTED_LEVEL_GREATER ( Player player, int wantedLevel )  //0xE1C0AD4C24324C36

  21. BOOL IS_PLAYER_DEAD ( Player player )  //0x2E9C3FCB6798F397

  22. BOOL IS_PLAYER_PLAYING ( Player player )  //0xBFFB35986CAAE58C

  23. BOOL _0x57028FD99886F6F9 ()  //0x57028FD99886F6F9

  24. BOOL GET_IS_PLAYER_UI_PROMPT_ACTIVE ( Player player, int p1 )  //0x51BEA356B1C60225

  25. BOOL _GET_PLAYER_UI_PROMPT_IS_DISABLED ( Player player, int promptType, int promptMode )  //0x6614F9039BD31931

  26. BOOL _GET_PLAYER_UI_PROMPT_FOR_PED_IS_ENABLED ( Player player, Ped ped, int promptType, int promptMode )  //0xEA8F168A76A0B9BC

  27. BOOL _IS_EAGLE_EYE_REGISTERED_FOR_ENTITY ( Player player, Entity entity )  //0x0E6846476906C9DD

  28. BOOL CAN_PLAYER_START_MISSION ( Player player )  //0x2DF170B1185AF777

  29. BOOL IS_PLAYER_READY_FOR_CUTSCENE ( Player player )  //0xAA67BCB0097F2FA3

  30. BOOL IS_PLAYER_TARGETTING_ENTITY ( Player player, Entity entity, BOOL p2 )  //0x27F89FDC16688A7A

  31. BOOL GET_PLAYER_TARGET_ENTITY ( Player player, Entity* entity )  //0xAE663DDD99C8A670

  32. BOOL _0x927861B2C08DBEA5 ( Player player )  //0x927861B2C08DBEA5

  33. BOOL IS_PLAYER_FREE_FOCUSING ( Player player )  //0x1A51BFE60708E482

  34. BOOL GET_PLAYER_INTERACTION_TARGET_ENTITY ( Player player, Entity* outEntity, BOOL p2, BOOL p3 )  //0x3EE1F7A8C32F24E1

  35. BOOL _IS_PLAYER_IN_SCOPE ( Player player )  //0x04D7F33640662FA2

  36. BOOL IS_PLAYER_FREE_AIMING ( Player player )  //0x936F967D4BE1CE9D

  37. BOOL IS_PLAYER_FREE_AIMING_AT_ENTITY ( Player player, Entity entity )  //0x8C67C11C68713D25

  38. BOOL GET_ENTITY_PLAYER_IS_FREE_AIMING_AT ( Player player, Entity* entity )  //0xA6817C110B830EAD

  39. BOOL _0x7AE93C45EC14A166 ( Player player, Ped* ped )  //0x7AE93C45EC14A166

  40. BOOL IS_PLAYER_TARGETTING_ANYTHING ( Player player )  //0x4605C66E0F935F83

  41. BOOL _0xB331D8A73F9D2BDF ( Player player, Any* p1 )  //0xB331D8A73F9D2BDF

  42. BOOL _0x2009F8AB7A5E9D6D ( Player player )  //0x2009F8AB7A5E9D6D

  43. BOOL _IS_PLAYER_FOLLOWING_TARGET ( Player player, Ped ped )  //0xE24C64D9ADED2EF5

  44. BOOL _0xE7F8707269544B29 ( Player player, Ped ped )  //0xE7F8707269544B29

  45. BOOL IS_PLAYER_CONTROL_ON ( Player player )  //0x7964097FCE4C244B

  46. BOOL IS_PLAYER_SCRIPT_CONTROL_ON ( Player player )  //0xB78350754157C00F

  47. BOOL IS_PLAYER_CLIMBING ( Player player )  //0xB8A70C22FD48197A

  48. BOOL _0x621D1B289CAF5978 ( Player player )  //0x621D1B289CAF5978

  49. BOOL IS_PLAYER_BEING_ARRESTED ( Player player, BOOL atArresting )  //0xC8183AE963C58374

  50. BOOL GET_HAS_PLAYER_DISCOVERED_CHARACTER_NAME_MP ( Hash discoveryHash )  //0x354F689C4FFAAB37

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