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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions



  1. Any _0x57D9991DC1334151 ( Any p0 )  //0x57D9991DC1334151

  2. void _0x570A13A4CA2799BB ( Player player, BOOL p1 )  //0x570A13A4CA2799BB

  3. BOOL _0x57028FD99886F6F9 ()  //0x57028FD99886F6F9

  4. void _REGISTER_EAGLE_EYE_FOR_ENTITY ( Player player, Entity entity, BOOL p2 )  //0x543DFE14BE720027

  5. void _SET_PLAYER_HEALTH_RECHARGE_TIME_MODIFIER ( Player player, float modifier )  //0x535ED4605F89AB6E

  6. BOOL GET_IS_PLAYER_UI_PROMPT_ACTIVE ( Player player, int p1 )  //0x51BEA356B1C60225

  7. void _SPECIAL_ABILITY_RESTORE_BY_AMOUNT ( Player player, float amount, int p2, int p3, int p4 )  //0x51345AE20F22C261

  8. Any _0x51139D8C17B16FBC ( Any p0 )  //0x51139D8C17B16FBC

  9. void SET_MIN_TIME_BEFORE_HORSE_BUCKING ( Ped mount, int iMinBuckTime )  //0x506CE71FB6E8CF5E

  10. void _SET_DAMAGE_CLOSE_DISTANCE_BONUS_TOTAL ( Player player, float closeDamageBonus )  //0x5006C36652D6EC56

  11. void _0x4F0D2256AAE94EDA ( int p0 )  //0x4F0D2256AAE94EDA

  12. void _0x4EC8BE63B8A5D4EF ( Player player, int p1 )  //0x4EC8BE63B8A5D4EF

  13. void _SET_PLAYER_LOCAL_ACCURACY_FLOOR_MODIFIER ( Player player, float accuracy )  //0x4EA69188FBCE6A7D

  14. void CLEAR_PLAYER_WANTED_LEVEL ( Player player )  //0x4E4B996C928C7AA6

  15. void SET_PLAYER_SNEAKING_NOISE_MULTIPLIER ( Player player, float multiplier )  //0x4DE44FA389DCA565

  16. void _0x4DBC4873707E8FD6 ( Any p0, Any p1, Any p2, Any p3 )  //0x4DBC4873707E8FD6

  17. void SET_PLAYER_CONTROL ( Player player, BOOL toggle, int flags, BOOL bPreventHeadingChange )  //0x4D51E59243281D80

  18. void _0x4D1699543B1C023C ( Player player, float p1 )  //0x4D1699543B1C023C

  19. void _SET_LOCKON_TO_FRIENDLY_PLAYERS ( Player player, BOOL toggle )  //0x4A056257802DD3E5

  20. Any SET_PLAYER_DEFENSE_MODIFIER ( Player player, float weaponDefenseMod, float meleeDefenseMod )  //0x497A6539BB0E8787

  21. void _0x497A18F8F88AA9D8 ()  //0x497A18F8F88AA9D8

  22. Player GET_PLAYER_INDEX ()  //0x47E385B0D957C8D4

  23. Ped _GET_ACTIVE_HORSE_FOR_PLAYER ( Player player )  //0x46FA0AE18F4C7FA9

  24. void SET_PLAYER_LOCKON ( Player player, BOOL toggle )  //0x462AA1973CBBA75E

  25. BOOL IS_PLAYER_TARGETTING_ANYTHING ( Player player )  //0x4605C66E0F935F83

  26. void _0x45EF176B532CA851 ( Any p0, Any p1 )  //0x45EF176B532CA851

  27. BOOL _IS_SECONDARY_SPECIAL_ABILITY_ACTIVE ( Player player )  //0x45AB66D02B601FA7

  28. void _SET_PLAYER_LASSO_DAMAGE_PER_SECOND ( Player player, float damage )  //0x43F50A7CD2482156

  29. void _EAGLE_EYE_DISABLE_TRACKING_TRAIL ( Entity entity, const char* trail, Any p2, Any p3 )  //0x40AB73092C95B5F5

  30. BOOL GET_PLAYER_INTERACTION_TARGET_ENTITY ( Player player, Entity* outEntity, BOOL p2, BOOL p3 )  //0x3EE1F7A8C32F24E1

  31. void _0x3DAABE78A23694BC ( Any p0, Any p1 )  //0x3DAABE78A23694BC

  32. void _0x3D9DA5C9EFD20D88 ( Any p0, Any p1 )  //0x3D9DA5C9EFD20D88

  33. void _0x3C4AE8506638C7E2 ( Any p0, Any p1 )  //0x3C4AE8506638C7E2

  34. void _0x3BB84F812E052C90 ( Any p0 )  //0x3BB84F812E052C90

  35. void _0x3B296934DB026873 ( Any p0, Any p1 )  //0x3B296934DB026873

  36. void _0x3AD212429E095EFB ( Any p0, Any p1 )  //0x3AD212429E095EFB

  37. void _0x3ACAC8832E77BC93 ( Player player, BOOL p1 )  //0x3ACAC8832E77BC93

  38. void _0x3A8611BD7BDE84F7 ( Any p0, Any p1 )  //0x3A8611BD7BDE84F7

  39. float _GET_PLAYER_DEAD_EYE_METER_LEVEL ( Player player, BOOL p1 )  //0x3A6AE4EEE30370FE

  40. void SET_PLAYER_LOCKON_RANGE_OVERRIDE ( Player player, float range )  //0x3A3CD06597388322

  41. void _0x39D8D7082BC34B72 ( Any p0 )  //0x39D8D7082BC34B72

  42. void _0x39BED552DB46FFA9 ( Any p0, Any p1 )  //0x39BED552DB46FFA9

  43. void _0x3946FC742AC305CD ( Player player, Ped ped, const char* p2, float x, float y, float z, Entity targetEntity, const char* p7 )  //0x3946FC742AC305CD

  44. void _SET_PLAYER_CAN_MERCY_KILL ( Player player, BOOL toggle )  //0x39363DFD04E91496

  45. void SET_PLAYER_WANTED_LEVEL ( Player player, int wantedLevel, BOOL disableNoMission )  //0x384D4765395E006C

  46. Any _0x3813E11A378958A5 ( Any p0 )  //0x3813E11A378958A5

  47. Hash GET_TARGET_CHARACTER_NAME_FOR_LOCAL_PLAYER ( Ped ped )  //0x36E3D8B5A6552FE8

  48. void _0x35A33783EC3C3448 ( Any p0 )  //0x35A33783EC3C3448

  49. BOOL GET_HAS_PLAYER_DISCOVERED_CHARACTER_NAME_MP ( Hash discoveryHash )  //0x354F689C4FFAAB37

  50. void SET_EVERYONE_IGNORE_PLAYER ( Player player, BOOL toggle )  //0x34630A768925B852

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