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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions



  1. void _0xC67A4910425F11F1 ( Player player, const char* name )  //0xC67A4910425F11F1

  2. Vehicle _GET_VEHICLE_OWNED_BY_PLAYER ( Player player )  //0xB9050A97594C8832

  3. Vehicle _GET_PLAYER_HUNTING_WAGON ( Player player )  //0x5CA6BBD4A7D8145E

  4. Vehicle GET_PLAYERS_LAST_VEHICLE ()  //0x2F96E7720B0B19EA

  5. Player _GET_PLAYER_OWNER_OF_MOUNT ( Ped mount )  //0xAD03B03737CE6810

  6. Player _GET_PLAYER_OWNER_OF_VEHICLE ( Vehicle vehicle )  //0x7C803BDC8343228D

  7. Player GET_PLAYER_INDEX ()  //0x47E385B0D957C8D4

  8. Player INT_TO_PLAYERINDEX ( int value )  //0x748B3A65C2604C33

  9. Player PLAYER_ID ()  //0x217E9DC48139933D

  10. Ped _GET_ACTIVE_HORSE_FOR_PLAYER ( Player player )  //0x46FA0AE18F4C7FA9

  11. Ped _GET_SADDLE_HORSE_FOR_PLAYER ( Player player )  //0xB48050D326E9A2F3

  12. Ped _GET_TEMP_PLAYER_HORSE ( Player player )  //0xD3F7445CEA2E5035

  13. Ped GET_PLAYER_PED ( Player playerIndex )  //0x275F255ED201B937

  14. Ped _GET_PLAYER_PED_2 ( Player player )  //0x5EBE38A20BC51C27

  15. Ped GET_PLAYER_PED_SCRIPT_INDEX ( Player playerIndex )  //0x5C880F9056D784C8

  16. Ped GET_MOUNT_OWNED_BY_PLAYER ( Player player )  //0xF49F14462F0AE27C

  17. Ped PLAYER_PED_ID ()  //0x096275889B8E0EE0

  18. int _ACTIVATE_DEAD_EYE ( Player player_id )  //0xBBA140062B15A8AC

  19. int _GET_DEADEYE_ABILITY_LEVEL ( Player player )  //0xCCE7C695C164C35F

  20. int SET_PLAYER_MODEL ( Player player, Hash modelHash, BOOL p2 )  //0xED40380076A31506

  21. int GET_PLAYER_TEAM ( Player player )  //0xB464EB6A40C7975B

  22. int GET_WANTED_LEVEL_THRESHOLD ( int wantedLevel )  //0x1B1A3B358F7D8F07

  23. int _GET_NUM_MARKED_DEADEYE_TARGETS ( Player player )  //0xCCD9B77F70D31C9D

  24. int GET_PLAYER_WANTED_LEVEL ( Player player )  //0xABC532F9098BFD9D

  25. int GET_MAX_WANTED_LEVEL ()  //0xD04CFAD1E2B7984A

  26. int GET_PLAYER_GROUP ( Player player )  //0x9BAB31815159ABCF

  27. int INT_TO_PARTICIPANTINDEX ( int value )  //0x58FF971FC8F2702C

  28. int NETWORK_PLAYER_ID_TO_INT ()  //0x8A9386F0749A17FA

  29. int GET_CAUSE_OF_MOST_RECENT_FORCE_CLEANUP ()  //0x84E8E29EBD4A46D2

  30. int _0x054473164C012699 ( Player player )  //0x054473164C012699

  31. Hash _GET_CONSTRUCTED_DISCOVERED_CHARACTER_NAME ( Hash p0, BOOL model, BOOL outfit )  //0x8E84119A23C16623

  32. Hash GET_TARGET_CHARACTER_NAME_SCRIPT_OVERRIDE_HASH ( Ped ped )  //0x0335106F3ACABBED

  33. Hash GET_TARGET_CHARACTER_NAME_FOR_LOCAL_PLAYER ( Ped ped )  //0x36E3D8B5A6552FE8

  34. float _GET_PLAYER_REQUIRED_DEAD_EYE_AMOUNT ( Player player )  //0x811A748B1BE231BA

  35. float _SPECIAL_ABILITY_GET_AMOUNT_CACHED ( Player player )  //0x029884FB65821B07

  36. float _GET_PLAYER_SPECIAL_ABILITY_MULTIPLIER ( Player player )  //0xAB3773E7AA1E9DCC

  37. float _GET_PLAYER_DEAD_EYE_METER_LEVEL ( Player player, BOOL p1 )  //0x3A6AE4EEE30370FE

  38. float _GET_PLAYER_DEAD_EYE ( Player player )  //0xA81D24AE0AF99A5E

  39. float _GET_PLAYER_CACHED_DEAD_EYE_AMOUNT ( Player player )  //0xDF66A37936D5F3D9

  40. float _GET_PLAYER_MAX_DEAD_EYE ( Player player, Any p1 )  //0x592F58BC4D2A2CF3

  41. float _GET_PLAYER_HEALTH ( Player player )  //0x0317C947D062854E

  42. float _GET_PLAYER_STAMINA ( Player player )  //0x0FF421E467373FCF

  43. float GET_PLAYER_CURRENT_STEALTH_NOISE ( Player player )  //0xD7ECC25E176ECBA5

  44. float _GET_PLAYER_HEALTH_RECHARGE_MULTIPLIER ( Player player )  //0x22CD23BB0C45E0CD

  45. float _GET_PLAYER_STAMINA_RECHARGE_MULTIPLIER ( Player player )  //0x617D3494AD58200F

  46. float _GET_PLAYER_STAMINA_DEPLETION_MULTIPLIER ( Player player )  //0x68A0389E0718AC8F

  47. float _GET_AI_PLAYER_DEFENSE_MODIFIER_AGAINST_AI ( Player player )  //0x2E78D822208E740A

  48. float _GET_PLAYER_WEAPON_DAMAGE ( Player player, Hash weaponHash )  //0xFE0304050261442C

  49. float GET_WANTED_LEVEL_RADIUS ( int p0 )  //0x80B00EB26D9521C7

  50. const char* GET_PLAYER_NAME ( Player player )  //0x7124FD9AC0E01BA0

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