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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions



  1. void _0xE5D3EB37ABC1EB03 ( Any p0 )  //0xE5D3EB37ABC1EB03

  2. BOOL _GET_PLAYER_UI_PROMPT_FOR_PED_IS_ENABLED ( Player player, Ped ped, int promptType, int promptMode )  //0xEA8F168A76A0B9BC

  3. BOOL _IS_EAGLE_EYE_REGISTERED_FOR_ENTITY ( Player player, Entity entity )  //0x0E6846476906C9DD

  4. void _0x93624B36E8851B42 ( Player player )  //0x93624B36E8851B42

  5. Any _0x6852288340B43239 ( Any p0, Any p1 )  //0x6852288340B43239

  6. void _0x9073EC5456651A90 ( Any p0, Any p1 )  //0x9073EC5456651A90

  7. Any _0xE50A67C33514A390 ( Any p0, Any p1 )  //0xE50A67C33514A390

  8. void _0x2E67707BEC52CA4B ( Any p0 )  //0x2E67707BEC52CA4B

  9. void _EAGLE_EYE_DISABLE_TRACKING_TRAIL ( Entity entity, const char* trail, Any p2, Any p3 )  //0x40AB73092C95B5F5

  10. void SET_ALL_RANDOM_PEDS_FLEE ( Player player, BOOL toggle )  //0xE705309B8C6445A4

  11. void _0x6ECFC621A168424C ( Entity entity1, Entity entity2, Any p2, float p3 )  //0x6ECFC621A168424C

  12. void SET_ALL_RANDOM_PEDS_FLEE_THIS_FRAME ( Player player )  //0xD5C198A62F1DEB0A

  13. void _0xDC5E09D012D759C4 ( Entity entity1, Entity entity2, Any p2 )  //0xDC5E09D012D759C4

  14. void _0x16752DAA7E6D3F72 ( Player player )  //0x16752DAA7E6D3F72

  15. void _0x00B156AFEBCC5AE0 ( Any p0 )  //0x00B156AFEBCC5AE0

  16. void _0x1D256EED194F5B58 ( Any p0 )  //0x1D256EED194F5B58

  17. void _0xC58CE6824E604DEC ( Any p0 )  //0xC58CE6824E604DEC

  18. Any _0x5B7B97E99F84138B ( Any p0 )  //0x5B7B97E99F84138B

  19. void _0x330CA55A3647FA1C ( Any p0, Any p1 )  //0x330CA55A3647FA1C

  20. void _0x8674D138391FFB1B ( Any p0, Any p1 )  //0x8674D138391FFB1B

  21. Any _0xA62BBAAE67A05BB0 ( Any p0 )  //0xA62BBAAE67A05BB0

  22. Any _0xA82964B9D8D6A983 ()  //0xA82964B9D8D6A983

  23. void _EAGLE_EYE_SET_COLOR ( Player player, BOOL p1, Any* p2 )  //0x2C41D93F550D5E37

  24. void SET_WANTED_LEVEL_MULTIPLIER ( float multiplier )  //0xD7FA719CB54866C2

  25. void _0x22C8B10802301381 ( Any p0, Any p1 )  //0x22C8B10802301381

  26. void RESET_WANTED_LEVEL_DIFFICULTY ( Player player )  //0x062D14F18E8B0CAE

  27. void _EAGLE_EYE_SET_DRAIN_RATE_MODIFIER ( Player player, float modifier )  //0xE0D6C2A146A5C993

  28. void _0xD0B0B044112BF424 ( Player player )  //0xD0B0B044112BF424

  29. void _0x06E1FB78B1E59CA5 ( Ped ped, BOOL p1 )  //0x06E1FB78B1E59CA5

  30. void _0x96722257E5381E00 ( Player player )  //0x96722257E5381E00

  31. void _EAGLE_EYE_SET_PLUS_FLAG_DISABLED ( Ped ped, BOOL disabled )  //0xCE285A4413B00B7F

  32. void REPORT_POLICE_SPOTTED_PLAYER ( Player player )  //0xCBCCF73FFA69CC6B

  33. Any _0x3813E11A378958A5 ( Any p0 )  //0x3813E11A378958A5

  34. void _0xD2DFC9CCA5596A11 ( float p0 )  //0xD2DFC9CCA5596A11

  35. void _EAGLE_EYE_SET_FOCUS_ON_ASSOCIATED_CLUE_TRAIL ( Player player, Entity linkedWaypointPed )  //0x2AF423D6ECB2C485

  36. void _0x5CE5CACC01D0F985 ()  //0x5CE5CACC01D0F985

  37. void _0x0F9CF06986300875 ( Any p0 )  //0x0F9CF06986300875

  38. BOOL CAN_PLAYER_START_MISSION ( Player player )  //0x2DF170B1185AF777

  39. void _EAGLE_EYE_SET_TRACKING_UPGRADE ( Player player, float p1 )  //0xDFC85C5199045026

  40. BOOL IS_PLAYER_READY_FOR_CUTSCENE ( Player player )  //0xAA67BCB0097F2FA3

  41. Any _0x1DA5C5B0923E1B85 ( Any p0 )  //0x1DA5C5B0923E1B85

  42. BOOL IS_PLAYER_TARGETTING_ENTITY ( Player player, Entity entity, BOOL p2 )  //0x27F89FDC16688A7A

  43. Any _0xAAED694CE814817F ( Any p0 )  //0xAAED694CE814817F

  44. BOOL GET_PLAYER_TARGET_ENTITY ( Player player, Entity* entity )  //0xAE663DDD99C8A670

  45. void EAGLE_EYE_SET_CUSTOM_ENTITY_TINT ( Entity entity, int red, int green, int blue )  //0x62ED71E133B6C9F1

  46. BOOL _0x927861B2C08DBEA5 ( Player player )  //0x927861B2C08DBEA5

  47. void _0xBC02B3D151D3859F ( Entity entity, Any p1 )  //0xBC02B3D151D3859F

  48. BOOL IS_PLAYER_FREE_FOCUSING ( Player player )  //0x1A51BFE60708E482

  49. void _EAGLE_EYE_SET_CUSTOM_DISTANCE ( Entity entity, float distance )  //0x907B16B3834C69E2

  50. BOOL GET_PLAYER_INTERACTION_TARGET_ENTITY ( Player player, Entity* outEntity, BOOL p2, BOOL p3 )  //0x3EE1F7A8C32F24E1

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