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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions



  1. void _SET_PLAYER_DAMAGE_INFO_OVERRIDE ( Player player, const char* damageInfo )  //0x78B3D19AF6391A55

  2. void _0x77E83C315A3B31CA ( Any p0 )  //0x77E83C315A3B31CA

  3. void _0x77B0B6D17A3AC9AA ( Any p0, Any p1 )  //0x77B0B6D17A3AC9AA

  4. void _SET_DAMAGE_CLOSE_DISTANCE_BONUS ( Player player, float closeRangeLowerBound, float closeRangeUpperBound )  //0x7761A30432C91297

  5. void _0x76F7E1BCD623A429 ( Any p0 )  //0x76F7E1BCD623A429

  6. void _SET_PLAYER_STAT_FLAG_HASH ( Player player, Hash p1 )  //0x768E81AE285A4B67

  7. void FORCE_CLEANUP ( int cleanupFlags )  //0x768C017FB878E4F4

  8. const char* GET_TARGET_CHARACTER_NAME_SCRIPT_OVERRIDE_RAW_STRING ( Ped ped )  //0x755E08680F21EF30

  9. Player INT_TO_PLAYERINDEX ( int value )  //0x748B3A65C2604C33

  10. Any _0x747257807B8721CE ( Any p0, Any p1 )  //0x747257807B8721CE

  11. BOOL _0x73EB2EF2E92D23BF ()  //0x73EB2EF2E92D23BF

  12. BOOL _0x72AD59F7B7FB6E24 ( Player player, int p1 )  //0x72AD59F7B7FB6E24

  13. void _SET_LOCAL_PLAYER_PERSONA_ABILITY_FLAG ( int flagId, BOOL toggle )  //0x7146CF430965927C

  14. const char* GET_PLAYER_NAME ( Player player )  //0x7124FD9AC0E01BA0

  15. void SET_POLICE_RADAR_BLIPS ( BOOL toggle )  //0x6FD7DD6B63F2820E

  16. void _EAGLE_EYE_SET_TRACKING_UPGRADE_2 ( Player player, float p1 )  //0x6FA957D1B55941C1

  17. void _0x6EDB5D08CB03E763 ( Any p0, Any p1 )  //0x6EDB5D08CB03E763

  18. void _0x6ECFC621A168424C ( Entity entity1, Entity entity2, Any p2, float p3 )  //0x6ECFC621A168424C

  19. Any _0x6C54E69516CC56BD ( Any p0 )  //0x6C54E69516CC56BD

  20. void _SET_DEADEYE_TAGGING_ENABLED ( Player player, BOOL toggle )  //0x6B5DDFB967E5073D

  21. void _SET_BOUNTY_TARGET ( Player player, Player target )  //0x6ADF821FBF21920E

  22. void _SET_PLAYER_HUNTING_WAGON ( Player player, Vehicle wagon )  //0x6A4404BDFA62CE2C

  23. void _0x694FFA4308060CD1 ( Any p0, Any p1 )  //0x694FFA4308060CD1

  24. float _GET_PLAYER_STAMINA_DEPLETION_MULTIPLIER ( Player player )  //0x68A0389E0718AC8F

  25. Any _0x6852288340B43239 ( Any p0, Any p1 )  //0x6852288340B43239

  26. void _0x67659A8F248E0141 ( Any p0, Any p1 )  //0x67659A8F248E0141

  27. BOOL _GET_PLAYER_UI_PROMPT_IS_DISABLED ( Player player, int promptType, int promptMode )  //0x6614F9039BD31931

  28. void _0x65887EAC535A0B0C ( Any p0 )  //0x65887EAC535A0B0C

  29. void _SECONDARY_SPECIAL_ABILITY_SET_DISABLED ( Player player, BOOL disabled )  //0x64FF4BF9AF59E139

  30. void EAGLE_EYE_SET_CUSTOM_ENTITY_TINT ( Entity entity, int red, int green, int blue )  //0x62ED71E133B6C9F1

  31. void _0x628E742FE1F79C4A ( Any p0, Any p1 )  //0x628E742FE1F79C4A

  32. BOOL _0x621D1B289CAF5978 ( Player player )  //0x621D1B289CAF5978

  33. void RESET_PLAYER_INPUT_GAIT ( Player player )  //0x61A2EECAB274829B

  34. float _GET_PLAYER_STAMINA_RECHARGE_MULTIPLIER ( Player player )  //0x617D3494AD58200F

  35. void _SET_LOCKON_FOCUS_FIRE_VFX ( Player player, const char* p1 )  //0x5F8E0303C229C84B

  36. void SET_PLAYER_CAN_USE_COVER ( Player player, BOOL toggle )  //0x5EDA520F7A3BAF4E

  37. Ped _GET_PLAYER_PED_2 ( Player player )  //0x5EBE38A20BC51C27

  38. void SET_AIR_DRAG_MULTIPLIER_FOR_PLAYERS_VEHICLE ( Player player, float multiplier )  //0x5DA6500FE849DA16

  39. void _0x5CE5CACC01D0F985 ()  //0x5CE5CACC01D0F985

  40. Vehicle _GET_PLAYER_HUNTING_WAGON ( Player player )  //0x5CA6BBD4A7D8145E

  41. Ped GET_PLAYER_PED_SCRIPT_INDEX ( Player playerIndex )  //0x5C880F9056D784C8

  42. void _0x5C2E5E3CAEEB1F58 ( Any p0, Any p1, Any p2 )  //0x5C2E5E3CAEEB1F58

  43. void _SET_MOUNT_PROMPT_DISABLED ( BOOL disabled )  //0x5B9813ECF7633FE8

  44. Any _0x5B7B97E99F84138B ( Any p0 )  //0x5B7B97E99F84138B

  45. const char* _FORMAT_PLAYER_NAME_STRING ( const char* string )  //0x5B6193813E03E4E9

  46. void _SET_SPECIAL_ABILITY_MULTIPLIER ( Player player, float multiplier )  //0x5A498FCA232F71E1

  47. void _SET_PLAYER_WEAPON_GROUP_AS_INSTANT_KILL ( Player player, Hash weaponGroup, BOOL toggle )  //0x59F0AFF3E0A1B019

  48. float _GET_PLAYER_MAX_DEAD_EYE ( Player player, Any p1 )  //0x592F58BC4D2A2CF3

  49. int INT_TO_PARTICIPANTINDEX ( int value )  //0x58FF971FC8F2702C

  50. void _0x585CE159DB46FADB ( Any p0, Any p1 )  //0x585CE159DB46FADB

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