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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions



  1. BOOL _GET_IS_DEADEYE_TAGGING_ENABLED ( Player player )  //0x32348719DCED2969

  2. int _GET_NUM_MARKED_DEADEYE_TARGETS ( Player player )  //0xCCD9B77F70D31C9D

  3. float _GET_PLAYER_CACHED_DEAD_EYE_AMOUNT ( Player player )  //0xDF66A37936D5F3D9

  4. float _GET_PLAYER_DEAD_EYE ( Player player )  //0xA81D24AE0AF99A5E

  5. float _GET_PLAYER_DEAD_EYE_METER_LEVEL ( Player player, BOOL p1 )  //0x3A6AE4EEE30370FE

  6. float _GET_PLAYER_HEALTH ( Player player )  //0x0317C947D062854E

  7. float _GET_PLAYER_HEALTH_RECHARGE_MULTIPLIER ( Player player )  //0x22CD23BB0C45E0CD

  8. Vehicle _GET_PLAYER_HUNTING_WAGON ( Player player )  //0x5CA6BBD4A7D8145E

  9. float _GET_PLAYER_MAX_DEAD_EYE ( Player player, Any p1 )  //0x592F58BC4D2A2CF3

  10. Player _GET_PLAYER_OWNER_OF_MOUNT ( Ped mount )  //0xAD03B03737CE6810

  11. Player _GET_PLAYER_OWNER_OF_VEHICLE ( Vehicle vehicle )  //0x7C803BDC8343228D

  12. Ped _GET_PLAYER_PED_2 ( Player player )  //0x5EBE38A20BC51C27

  13. float _GET_PLAYER_REQUIRED_DEAD_EYE_AMOUNT ( Player player )  //0x811A748B1BE231BA

  14. float _GET_PLAYER_SPECIAL_ABILITY_MULTIPLIER ( Player player )  //0xAB3773E7AA1E9DCC

  15. float _GET_PLAYER_STAMINA ( Player player )  //0x0FF421E467373FCF

  16. float _GET_PLAYER_STAMINA_DEPLETION_MULTIPLIER ( Player player )  //0x68A0389E0718AC8F

  17. float _GET_PLAYER_STAMINA_RECHARGE_MULTIPLIER ( Player player )  //0x617D3494AD58200F

  18. BOOL _GET_PLAYER_UI_PROMPT_FOR_PED_IS_ENABLED ( Player player, Ped ped, int promptType, int promptMode )  //0xEA8F168A76A0B9BC

  19. BOOL _GET_PLAYER_UI_PROMPT_IS_DISABLED ( Player player, int promptType, int promptMode )  //0x6614F9039BD31931

  20. float _GET_PLAYER_WEAPON_DAMAGE ( Player player, Hash weaponHash )  //0xFE0304050261442C

  21. Ped _GET_SADDLE_HORSE_FOR_PLAYER ( Player player )  //0xB48050D326E9A2F3

  22. Ped _GET_TEMP_PLAYER_HORSE ( Player player )  //0xD3F7445CEA2E5035

  23. Vehicle _GET_VEHICLE_OWNED_BY_PLAYER ( Player player )  //0xB9050A97594C8832

  24. BOOL _IS_DEADEYE_ABILITY_LOCKED ( Player player, int abilityType )  //0x8A0643B0B4CA276B

  25. BOOL _IS_EAGLE_EYE_REGISTERED_FOR_ENTITY ( Player player, Entity entity )  //0x0E6846476906C9DD

  26. BOOL _IS_PLAYER_FOLLOWING_TARGET ( Player player, Ped ped )  //0xE24C64D9ADED2EF5

  27. BOOL _IS_PLAYER_IN_SCOPE ( Player player )  //0x04D7F33640662FA2

  28. BOOL _IS_PLAYER_PED_VALID ( Player player )  //0x0760D6F70EBCC05C

  29. BOOL _IS_SECONDARY_SPECIAL_ABILITY_ACTIVE ( Player player )  //0x45AB66D02B601FA7

  30. BOOL _IS_SPECIAL_ABILITY_ACTIVE ( Player player )  //0xB16223CB7DA965F0

  31. void _MODIFY_INFINITE_TRAIL_VISION ( Ped ped, BOOL toggle )  //0x28A13BF6B05C3D83

  32. void _MODIFY_PLAYER_DISCOVERED_CHARACTER_NAME_MP_SET_UNDISCOVERED ( Hash discoveryHash )  //0xFB0E622B401884D3

  33. void _MODIFY_PLAYER_UI_PROMPT ( Player p0, int p1, int p2, BOOL p3 )  //0x0751D461F06E41CE

  34. void _MODIFY_PLAYER_UI_PROMPT_FOR_PED ( Player player, Ped ped, int promptType, int promptMode, BOOL enabled )  //0xA3DB37EDF9A74635

  35. void _REGISTER_EAGLE_EYE_FOR_ENTITY ( Player player, Entity entity, BOOL p2 )  //0x543DFE14BE720027

  36. void _REGISTER_EAGLE_EYE_TRAILS_FOR_ENTITY ( Player player, Entity entity, Any p2 )  //0xAC67098A1E54ABB0

  37. void _REMOVE_PLAYER_AS_FOLLOW_TARGET ( Player player, Ped ped )  //0x0C6B89876262A99D

  38. void _SECONDARY_SPECIAL_ABILITY_SET_ACTIVE ( Player player )  //0x1710BC33CFB83634

  39. void _SECONDARY_SPECIAL_ABILITY_SET_DISABLED ( Player player, BOOL disabled )  //0x64FF4BF9AF59E139

  40. void _SET_AI_PLAYER_DEFENSE_MODIFIER_AGAINST_AI ( Player player, float modifier )  //0x914071FF93AF2692

  41. void _SET_BOUNTY_TARGET ( Player player, Player target )  //0x6ADF821FBF21920E

  42. void _SET_BOW_DRAW_REDUCTION_TIME_IN_DEADEYE ( Player player, float drawReductionTime )  //0xBE0C524970892D41

  43. void _SET_BOW_STAMINA_DRAIN_SPEED ( Player player, float staminaDrain )  //0xFE7C9CF376D23342

  44. void _SET_DAMAGE_CLOSE_DISTANCE_BONUS ( Player player, float closeRangeLowerBound, float closeRangeUpperBound )  //0x7761A30432C91297

  45. void _SET_DAMAGE_CLOSE_DISTANCE_BONUS_TOTAL ( Player player, float closeDamageBonus )  //0x5006C36652D6EC56

  46. void _SET_DAMAGE_FAR_DISTANCE_BONUS ( Player player, float farRangeLowerBound, float farRangeUpperBound )  //0xED591CB17C8BA216

  47. void _SET_DAMAGE_FAR_DISTANCE_BONUS_TOTAL ( Player player, float farDamageBonus )  //0x1F0E3A4434565F8F

  48. void _SET_DEADEYE_ABILITY_LEVEL ( Player player, int level )  //0xF0FE8E790BFEB5BB

  49. void _SET_DEADEYE_ABILITY_LOCKED ( Player player, int abilityType, BOOL toggle )  //0x2797B8D66DD0EBB8

  50. void _SET_DEADEYE_TAGGING_CONFIG ( Player player, int filter )  //0x83FCD6921FC8FD05

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