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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions



  1. void _SET_DEADEYE_ABILITY_LOCKED ( Player player, int abilityType, BOOL toggle )  //0x2797B8D66DD0EBB8

  2. void _0x325434C68358D282 ( BOOL toggle )  //0x325434C68358D282

  3. void _SET_DEADEYE_TAGGING_ENABLED ( Player player, BOOL toggle )  //0x6B5DDFB967E5073D

  4. Ped GET_PLAYER_PED_SCRIPT_INDEX ( Player playerIndex )  //0x5C880F9056D784C8

  5. BOOL _GET_IS_DEADEYE_TAGGING_ENABLED ( Player player )  //0x32348719DCED2969

  6. int SET_PLAYER_MODEL ( Player player, Hash modelHash, BOOL p2 )  //0xED40380076A31506

  7. void _0x3C4AE8506638C7E2 ( Any p0, Any p1 )  //0x3C4AE8506638C7E2

  8. BOOL _IS_PLAYER_PED_VALID ( Player player )  //0x0760D6F70EBCC05C

  9. Any _0x51139D8C17B16FBC ( Any p0 )  //0x51139D8C17B16FBC

  10. int GET_PLAYER_TEAM ( Player player )  //0xB464EB6A40C7975B

  11. void _0x8F44EBB3BA8F6D44 ( Any p0, Any p1 )  //0x8F44EBB3BA8F6D44

  12. void SET_PLAYER_TEAM ( Player player, int team, BOOL bRestrictToThisScript )  //0xE8DD8536F01DE600

  13. void _SET_DEADEYE_TAGGING_CONFIG ( Player player, int filter )  //0x83FCD6921FC8FD05

  14. const char* GET_PLAYER_NAME ( Player player )  //0x7124FD9AC0E01BA0

  15. Any _0xE92261BD28C0878F ( Any p0 )  //0xE92261BD28C0878F

  16. const char* _FORMAT_PLAYER_NAME_STRING ( const char* string )  //0x5B6193813E03E4E9

  17. void _0x870634493CB4372C ( Any p0, Any p1 )  //0x870634493CB4372C

  18. float GET_WANTED_LEVEL_RADIUS ( int p0 )  //0x80B00EB26D9521C7

  19. Any _0xA54000D4BFD90BDE ( Any p0 )  //0xA54000D4BFD90BDE

  20. int GET_WANTED_LEVEL_THRESHOLD ( int wantedLevel )  //0x1B1A3B358F7D8F07

  21. void _0x6EDB5D08CB03E763 ( Any p0, Any p1 )  //0x6EDB5D08CB03E763

  22. void SET_PLAYER_WANTED_LEVEL ( Player player, int wantedLevel, BOOL disableNoMission )  //0x384D4765395E006C

  23. Any _0x27AD7162D3FED01E ( Any p0, Any p1 )  //0x27AD7162D3FED01E

  24. BOOL IS_PLAYER_WANTED_LEVEL_GREATER ( Player player, int wantedLevel )  //0xE1C0AD4C24324C36

  25. int _GET_NUM_MARKED_DEADEYE_TARGETS ( Player player )  //0xCCD9B77F70D31C9D

  26. void CLEAR_PLAYER_WANTED_LEVEL ( Player player )  //0x4E4B996C928C7AA6

  27. Any _0xC93A9A45430D484E ( Any p0 )  //0xC93A9A45430D484E

  28. BOOL IS_PLAYER_DEAD ( Player player )  //0x2E9C3FCB6798F397

  29. void _0x570A13A4CA2799BB ( Player player, BOOL p1 )  //0x570A13A4CA2799BB

  30. void SET_PLAYER_CONTROL ( Player player, BOOL toggle, int flags, BOOL bPreventHeadingChange )  //0x4D51E59243281D80

  31. void _0x3ACAC8832E77BC93 ( Player player, BOOL p1 )  //0x3ACAC8832E77BC93

  32. int GET_PLAYER_WANTED_LEVEL ( Player player )  //0xABC532F9098BFD9D

  33. void _0x2B12B6FC8B8772AB ( Player player, int p1 )  //0x2B12B6FC8B8772AB

  34. void SET_MAX_WANTED_LEVEL ( int maxWantedLevel )  //0x28A4BD2CEE236E19

  35. void _0xE910932F4B30BE23 ( Player player )  //0xE910932F4B30BE23

  36. void _SET_MAX_WANTED_LEVEL_2 ( int maxWantedLevel )  //0xEA6DE0CD15AECBE2

  37. void _0x131E294EF60160DF ( Player player, float p1, float p2, float p3, float p4, Any p5 )  //0x131E294EF60160DF

  38. void SET_POLICE_RADAR_BLIPS ( BOOL toggle )  //0x6FD7DD6B63F2820E

  39. void _0x0E9057A9DA78D0F8 ( Player player, int bitflag )  //0x0E9057A9DA78D0F8

  40. BOOL IS_PLAYER_PLAYING ( Player player )  //0xBFFB35986CAAE58C

  41. void _0x263D69767F76059C ( Player player, int p1 )  //0x263D69767F76059C

  42. void SET_EVERYONE_IGNORE_PLAYER ( Player player, BOOL toggle )  //0x34630A768925B852

  43. void _REGISTER_EAGLE_EYE_FOR_ENTITY ( Player player, Entity entity, BOOL p2 )  //0x543DFE14BE720027

  44. BOOL GET_IS_PLAYER_UI_PROMPT_ACTIVE ( Player player, int p1 )  //0x51BEA356B1C60225

  45. void _REGISTER_EAGLE_EYE_TRAILS_FOR_ENTITY ( Player player, Entity entity, Any p2 )  //0xAC67098A1E54ABB0

  46. void _MODIFY_PLAYER_UI_PROMPT ( Player p0, int p1, int p2, BOOL p3 )  //0x0751D461F06E41CE

  47. void _UNREGISTER_EAGLE_EYE_FOR_ENTITY ( Player player, Entity entity )  //0x9DAE1380CC5C6451

  48. BOOL _GET_PLAYER_UI_PROMPT_IS_DISABLED ( Player player, int promptType, int promptMode )  //0x6614F9039BD31931

  49. void _UNREGISTER_EAGLE_EYE_TRAILS_FOR_ENTITY ( Player player, Entity entity, Any p2 )  //0x9A957912CE2EABD1

  50. void _MODIFY_PLAYER_UI_PROMPT_FOR_PED ( Player player, Ped ped, int promptType, int promptMode, BOOL enabled )  //0xA3DB37EDF9A74635

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