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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions

  • Only this category?

  • Return type
  • First seen in version
  • With description?
  • With comments?

  1. void _0xA0C683284DF027C7 ( Player player, int p1, BOOL enable )  //0xA0C683284DF027C7

    • 0
    • 283
    • 1207
  2. void _0x9FC5A003FB76EDBD ( Any p0, Any p1 )  //0x9FC5A003FB76EDBD

    • 0
    • 319
    • 1207
  3. void _SET_PLAYER_RESET_FLAG ( Player player, int playerResetFlag, BOOL p2 )  //0x9F9A829C6751F3C7

    • 0
    • 281
    • 1207
  4. void _UNREGISTER_EAGLE_EYE_FOR_ENTITY ( Player player, Entity entity )  //0x9DAE1380CC5C6451

    • 0
    • 215
    • 1207
  5. int GET_PLAYER_GROUP ( Player player )  //0x9BAB31815159ABCF

    • 0
    • 376
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  6. void _0x9AFCF9FE1884BF62 ( Any p0, Any p1 )  //0x9AFCF9FE1884BF62

    • 0
    • 285
    • 1207
  7. void _UNREGISTER_EAGLE_EYE_TRAILS_FOR_ENTITY ( Player player, Entity entity, Any p2 )  //0x9A957912CE2EABD1

    • 0
    • 257
    • 1207
  8. void _0x98CD760DE43B612E ( Any p0, Any p1 )  //0x98CD760DE43B612E

    • 0
    • 230
    • 1207
  9. void _0x988C9045531B9FCE ( Any p0, Any p1 )  //0x988C9045531B9FCE

    • 0
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  10. void _SET_PLAYER_TOTAL_ACCURACY_MODIFIER ( Player player, float accuracy )  //0x967FF5BC0CFE6D26

    • 0
    • 251
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  11. void _0x96722257E5381E00 ( Player player )  //0x96722257E5381E00

    • 0
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  12. void _ENABLE_CUSTOM_DEADEYE_ABILITY ( Player player, BOOL enable )  //0x95EE1DEE1DCD9070

    • 0
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  13. void SET_PLAYER_WEAPON_DAMAGE_MODIFIER ( Player player, float modifier )  //0x94D529F7B73D7A85

    • 0
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  14. _0x946D46CD6DFB9742 ( Player p0, int p1, Hash* p2 )  //0x946D46CD6DFB9742

    • 0
    • 370
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  15. void _0x9461A8FAB0378E5B ( Any p0, Any p1 )  //0x9461A8FAB0378E5B

    • 0
    • 224
    • 1207
  16. Any _0x9422743A5BA50E10 ( Any p0 )  //0x9422743A5BA50E10

    • 0
    • 241
    • 1207
  17. void _SET_PLAYER_DEFENSE_TYPE_MODIFIER ( Player player, int type, float defenseModifier )  //0x93F499CAE53FCD05

    • 0
    • 270
    • 1207
  18. BOOL IS_PLAYER_FREE_AIMING ( Player player )  //0x936F967D4BE1CE9D

    • 0
    • 474
    • 1207
  19. void _0x93624B36E8851B42 ( Player player )  //0x93624B36E8851B42

    • 0
    • 451
    • 1207
  20. void _0x929DDD5538F3DF1F ( Any p0, Any p1 )  //0x929DDD5538F3DF1F

    • 0
    • 263
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  21. BOOL _0x927861B2C08DBEA5 ( Player player )  //0x927861B2C08DBEA5

    • 0
    • 359
    • 1207
  22. void _SET_AI_PLAYER_DEFENSE_MODIFIER_AGAINST_AI ( Player player, float modifier )  //0x914071FF93AF2692

    • 0
    • 240
    • 1207
  23. void _0x908D4B72854C8F62 ( Any p0 )  //0x908D4B72854C8F62

    • 0
    • 336
    • 1207
  24. BOOL IS_SYSTEM_UI_BEING_DISPLAYED ()  //0x908258B6209E71F7

    • 0
    • 271
    • 1207
  25. void _EAGLE_EYE_SET_CUSTOM_DISTANCE ( Entity entity, float distance )  //0x907B16B3834C69E2

    • 0
    • 275
    • 1207
  26. void _0x9073EC5456651A90 ( Any p0, Any p1 )  //0x9073EC5456651A90

    • 0
    • 374
    • 1207
  27. void _0x9044835BE9D9DBFE ( Any p0, Any p1 )  //0x9044835BE9D9DBFE

    • 0
    • 245
    • 1207
  28. void _SET_PED_ACTIVE_PLAYER_HORSE ( Player player, Ped horse )  //0x8FBF9EDB378CCB8C

    • 0
    • 492
    • 1207
  29. void _0x8F44EBB3BA8F6D44 ( Any p0, Any p1 )  //0x8F44EBB3BA8F6D44

    • 0
    • 284
    • 1207
  30. void _CLEAR_BOUNTY_TARGET ( Player player )  //0x8F2A81C09DA9124A

    • 0
    • 252
    • 1207
  31. Hash _GET_CONSTRUCTED_DISCOVERED_CHARACTER_NAME ( Hash p0, BOOL model, BOOL outfit )  //0x8E84119A23C16623

    • 0
    • 255
    • 1207
  32. BOOL IS_PLAYER_FREE_AIMING_AT_ENTITY ( Player player, Entity entity )  //0x8C67C11C68713D25

    • 0
    • 370
    • 1207
  33. int NETWORK_PLAYER_ID_TO_INT ()  //0x8A9386F0749A17FA

    • 0
    • 335
    • 1207
  34. BOOL _IS_DEADEYE_ABILITY_LOCKED ( Player player, int abilityType )  //0x8A0643B0B4CA276B

    • 0
    • 351
    • 1207
  35. void SET_PLAYER_HEALTH_RECHARGE_MULTIPLIER ( Player player, float regenRate )  //0x8899C244EBCF70DE

    • 0
    • 564
    • 1207
  36. void _0x870634493CB4372C ( Any p0, Any p1 )  //0x870634493CB4372C

    • 0
    • 215
    • 1207
  37. Any _0x8702D9150D9FBB3D ( Any p0, Any p1 )  //0x8702D9150D9FBB3D

    • 0
    • 289
    • 1207
  38. void _0x8674D138391FFB1B ( Any p0, Any p1 )  //0x8674D138391FFB1B

    • 0
    • 371
    • 1207
  39. void _0x8591EE69CC3ED257 ( Player player, BOOL toggle )  //0x8591EE69CC3ED257

    • 0
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    • 1207
  40. int GET_CAUSE_OF_MOST_RECENT_FORCE_CLEANUP ()  //0x84E8E29EBD4A46D2

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  41. void _0x84481018E668E1B8 ( Player player, Ped ped, Any p2 )  //0x84481018E668E1B8

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    • 1207
  42. void _SET_DEADEYE_TAGGING_CONFIG ( Player player, int filter )  //0x83FCD6921FC8FD05

    • 1
    • 570
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  43. void _0x83C989D5B5B5B466 ( Any p0, Any p1 )  //0x83C989D5B5B5B466

    • 0
    • 243
    • 1207
  44. void _0x818241B3EDA84191 ( Any p0, Any p1 )  //0x818241B3EDA84191

    • 0
    • 244
    • 1207
  45. float _GET_PLAYER_REQUIRED_DEAD_EYE_AMOUNT ( Player player )  //0x811A748B1BE231BA

    • 0
    • 256
    • 1207
  46. float GET_WANTED_LEVEL_RADIUS ( int p0 )  //0x80B00EB26D9521C7

    • 0
    • 419
    • 1207
  47. Player _GET_PLAYER_OWNER_OF_VEHICLE ( Vehicle vehicle )  //0x7C803BDC8343228D

    • 0
    • 258
    • 1207
  48. void _SET_PLAYER_HAS_DISCOVERED_CHARACTER_NAME_MP ( Hash discoveryHash )  //0x7C32191D9FB2BDEA

    • 0
    • 273
    • 1207
  49. BOOL _0x7AE93C45EC14A166 ( Player player, Ped* ped )  //0x7AE93C45EC14A166

    • 0
    • 269
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  50. BOOL IS_PLAYER_CONTROL_ON ( Player player )  //0x7964097FCE4C244B

    • 0
    • 375
    • 1207

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