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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions

  • Only this category?

  • Return type
  • First seen in version
  • With description?
  • With comments?

  1. void _0x1AD8AD999C27F44A ( Any p0 )  //0x1AD8AD999C27F44A

    • 0
    • 229
    • 1311
  2. void _0xD2DFC9CCA5596A11 ( float p0 )  //0xD2DFC9CCA5596A11

    • 0
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  3. void _EAGLE_EYE_SET_FOCUS_ON_ASSOCIATED_CLUE_TRAIL ( Player player, Entity linkedWaypointPed )  //0x2AF423D6ECB2C485

    • 0
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  4. void _0x5CE5CACC01D0F985 ()  //0x5CE5CACC01D0F985

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  5. void _0x0F9CF06986300875 ( Any p0 )  //0x0F9CF06986300875

    • 0
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  6. void _EAGLE_EYE_SET_TRACKING_UPGRADE ( Player player, float p1 )  //0xDFC85C5199045026

    • 0
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  7. void EAGLE_EYE_SET_CUSTOM_ENTITY_TINT ( Entity entity, int red, int green, int blue )  //0x62ED71E133B6C9F1

    • 0
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    • 1207
  8. void _0xBC02B3D151D3859F ( Entity entity, Any p1 )  //0xBC02B3D151D3859F

    • 0
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  9. void _EAGLE_EYE_SET_CUSTOM_DISTANCE ( Entity entity, float distance )  //0x907B16B3834C69E2

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  10. void _0xF21C7A3F3FFBA629 ( Any p0 )  //0xF21C7A3F3FFBA629

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  11. void _SET_PLAYER_MANAGE_BUFF_SUPER_JUMP ( Player player, float p1 )  //0x292F0B6EDC82E3A4

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  12. void _SET_LOCAL_PLAYER_PERSONA_ABILITY_FLAG ( int flagId, BOOL toggle )  //0x7146CF430965927C

    • 0
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  13. void _SET_PLAYER_MAX_AMMO_OVERRIDE_FOR_AMMO_TYPE ( Player player, Hash ammoType, int amount )  //0xE133C1EC5300F740

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  14. void _0xC900A465364A85D6 ( Player player )  //0xC900A465364A85D6

    • 0
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  15. void _0xCFB2EED4FCB7BD77 ( Any p0, Any p1, Any p2 )  //0xCFB2EED4FCB7BD77

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    • 1207
  16. void _0x3DAABE78A23694BC ( Any p0, Any p1 )  //0x3DAABE78A23694BC

    • 0
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    • 1207
  17. void _0x2BB8D58E88777499 ( Any p0 )  //0x2BB8D58E88777499

    • 0
    • 238
    • 1207
  18. void _0x00EB5A760638DB55 ( Any p0, Any p1, Any p2 )  //0x00EB5A760638DB55

    • 0
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  19. void SET_PLAYER_LOCKON_RANGE_OVERRIDE ( Player player, float range )  //0x3A3CD06597388322

    • 0
    • 330
    • 1207
  20. void _0x65887EAC535A0B0C ( Any p0 )  //0x65887EAC535A0B0C

    • 0
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  21. void SET_PLAYER_CAN_BE_HASSLED_BY_GANGS ( Player player, BOOL toggle )  //0xC7FE774412046825

    • 0
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  22. void _SET_WEAPON_DEGRADATION_MODIFIER ( Player player, float modifier )  //0x11A7FF918EF6BC66

    • 0
    • 284
    • 1207
  23. void SET_PLAYER_CAN_USE_COVER ( Player player, BOOL toggle )  //0x5EDA520F7A3BAF4E

    • 0
    • 267
    • 1207
  24. void _SET_BOW_DRAW_REDUCTION_TIME_IN_DEADEYE ( Player player, float drawReductionTime )  //0xBE0C524970892D41

    • 0
    • 231
    • 1207
  25. void _0xD1A70C1E8D1031FE ( Any p0, Any p1 )  //0xD1A70C1E8D1031FE

    • 0
    • 284
    • 1207
  26. void _SET_BOW_STAMINA_DRAIN_SPEED ( Player player, float staminaDrain )  //0xFE7C9CF376D23342

    • 0
    • 296
    • 1207
  27. void _0xACA45DDCEF6071C4 ( Player player, BOOL p1 )  //0xACA45DDCEF6071C4

    • 0
    • 261
    • 1207
  28. void _SET_DAMAGE_CLOSE_DISTANCE_BONUS ( Player player, float closeRangeLowerBound, float closeRangeUpperBound )  //0x7761A30432C91297

    • 0
    • 228
    • 1207
  29. void _0xA0C683284DF027C7 ( Player player, int p1, BOOL enable )  //0xA0C683284DF027C7

    • 0
    • 283
    • 1207
  30. void _SET_DAMAGE_CLOSE_DISTANCE_BONUS_TOTAL ( Player player, float closeDamageBonus )  //0x5006C36652D6EC56

    • 0
    • 246
    • 1207
  31. void _0x4EC8BE63B8A5D4EF ( Player player, int p1 )  //0x4EC8BE63B8A5D4EF

    • 0
    • 269
    • 1207
  32. void _SET_DAMAGE_FAR_DISTANCE_BONUS ( Player player, float farRangeLowerBound, float farRangeUpperBound )  //0xED591CB17C8BA216

    • 0
    • 241
    • 1207
  33. void _SET_DAMAGE_FAR_DISTANCE_BONUS_TOTAL ( Player player, float farDamageBonus )  //0x1F0E3A4434565F8F

    • 0
    • 228
    • 1207
  34. void RESTORE_PLAYER_STAMINA ( Player player, float p1 )  //0xC41F4B6E23FE6A4A

    • 1
    • 913
    • 1207
  35. void _0x3A8611BD7BDE84F7 ( Any p0, Any p1 )  //0x3A8611BD7BDE84F7

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    • 240
    • 1207
  36. void _0x8591EE69CC3ED257 ( Player player, BOOL toggle )  //0x8591EE69CC3ED257

    • 0
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    • 1207
  37. void _0xC177C827CEFC0AA4 ( Any p0, Any p1 )  //0xC177C827CEFC0AA4

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    • 1207
  38. void _0xBD96185264DDAAEA ( Any p0, Any p1 )  //0xBD96185264DDAAEA

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    • 1207
  39. void _0x3D9DA5C9EFD20D88 ( Any p0, Any p1 )  //0x3D9DA5C9EFD20D88

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    • 1207
  40. void _0x628E742FE1F79C4A ( Any p0, Any p1 )  //0x628E742FE1F79C4A

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    • 1207
  41. void _0x2BEED53B912537D0 ( Any p0, Any p1, Any p2 )  //0x2BEED53B912537D0

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    • 290
    • 1207
  42. void _0xC6366A585659D15C ( Any p0, Any p1 )  //0xC6366A585659D15C

    • 0
    • 238
    • 1207
  43. void _0x908D4B72854C8F62 ( Any p0 )  //0x908D4B72854C8F62

    • 0
    • 336
    • 1207
  44. void _0x98CD760DE43B612E ( Any p0, Any p1 )  //0x98CD760DE43B612E

    • 0
    • 230
    • 1207
  45. void _0x216BC0D3D2E413D2 ( Player player, Any p1 )  //0x216BC0D3D2E413D2

    • 0
    • 223
    • 1207
  46. void _0xC4873B053054C04B ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7 )  //0xC4873B053054C04B

    • 0
    • 282
    • 1207
  47. void _0x45EF176B532CA851 ( Any p0, Any p1 )  //0x45EF176B532CA851

    • 0
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    • 1207
  48. void _0xCA59808E51FD67C4 ( Any p0, Any p1 )  //0xCA59808E51FD67C4

    • 0
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    • 1207
  49. void _0xA342495F93B7B838 ( Any p0, Any p1 )  //0xA342495F93B7B838

    • 0
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  50. void _0xBA5CA1FEB5DE0DF6 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 )  //0xBA5CA1FEB5DE0DF6

    • 0
    • 285
    • 1207

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