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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions



  1. void _0xD0B0B044112BF424 ( Player player )  //0xD0B0B044112BF424

  2. void _0xD1A70C1E8D1031FE ( Any p0, Any p1 )  //0xD1A70C1E8D1031FE

  3. Any _0xD1F6B912785BFD35 ( Any p0 )  //0xD1F6B912785BFD35

  4. void _0xD288E02E364972D2 ( Any p0, Any p1, Any p2 )  //0xD288E02E364972D2

  5. void _0xD2DFC9CCA5596A11 ( float p0 )  //0xD2DFC9CCA5596A11

  6. void _0xD48227263E3D06AE ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8, Any p9 )  //0xD48227263E3D06AE

  7. Any _0xDA9D7BE231FE865F ( Any p0, Any p1, Any p2 )  //0xDA9D7BE231FE865F

  8. Any _0xDAB6A2FC56B7DE65 ( Any p0 )  //0xDAB6A2FC56B7DE65

  9. void _0xDC5E09D012D759C4 ( Entity entity1, Entity entity2, Any p2 )  //0xDC5E09D012D759C4

  10. void _0xDC68829BB3F37023 ( Player player, BOOL showingInfoCard )  //0xDC68829BB3F37023

  11. void _0xDD33A82352C4652F ( Player player, Ped ped, Any p2 )  //0xDD33A82352C4652F

  12. Any _0xDE6C85975F9D4894 ( Any p0 )  //0xDE6C85975F9D4894

  13. void _0xDF93973251FB2CA5 ( Any p0, Any p1 )  //0xDF93973251FB2CA5

  14. Any _0xE022CC1B545F1D9F ( Any p0 )  //0xE022CC1B545F1D9F

  15. Any _0xE1D356F5A66D0FFA ( Any p0 )  //0xE1D356F5A66D0FFA

  16. Any _0xE50A67C33514A390 ( Any p0, Any p1 )  //0xE50A67C33514A390

  17. void _0xE5D3EB37ABC1EB03 ( Any p0 )  //0xE5D3EB37ABC1EB03

  18. Any _0xE631EAF35828FA67 ( Any p0 )  //0xE631EAF35828FA67

  19. BOOL _0xE7F8707269544B29 ( Player player, Ped ped )  //0xE7F8707269544B29

  20. void _0xE910932F4B30BE23 ( Player player )  //0xE910932F4B30BE23

  21. Any _0xE92261BD28C0878F ( Any p0 )  //0xE92261BD28C0878F

  22. Any _0xE956C2340A76272E ( Any p0 )  //0xE956C2340A76272E

  23. void _0xEACEBAAE0A33FB3F ( Any p0 )  //0xEACEBAAE0A33FB3F

  24. void _0xEBB6E27AC2FF32DA ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0xEBB6E27AC2FF32DA

  25. void _0xEBFF94328FF7A18A ( Any p0, Any p1 )  //0xEBFF94328FF7A18A

  26. void _0xF21C7A3F3FFBA629 ( Any p0 )  //0xF21C7A3F3FFBA629

  27. Any _0xF4CB347D7B5EB0FD ()  //0xF4CB347D7B5EB0FD

  28. void _0xF993373285053D77 ( Any p0, Any p1, Any p2 )  //0xF993373285053D77

  29. void _0xFA437FA0738C370C ( Player player, float p1, int p2, int p3, int p4 )  //0xFA437FA0738C370C

  30. void _0xFA7DAAE3959E6C7B ( Any p0, Any p1 )  //0xFA7DAAE3959E6C7B

  31. BOOL _0xFB6EB8785F808551 ( Player player, int p1, BOOL p2 )  //0xFB6EB8785F808551

  32. Any _0xFE691E89C08937B6 ( Any p0, Any p1 )  //0xFE691E89C08937B6

  33. int _ACTIVATE_DEAD_EYE ( Player player_id )  //0xBBA140062B15A8AC

  34. void _CLEAR_BOUNTY_TARGET ( Player player )  //0x8F2A81C09DA9124A

  35. void _EAGLE_EYE_DISABLE_TRACKING_TRAIL ( Entity entity, const char* trail, Any p2, Any p3 )  //0x40AB73092C95B5F5

  36. void _EAGLE_EYE_SET_COLOR ( Player player, BOOL p1, Any* p2 )  //0x2C41D93F550D5E37

  37. void _EAGLE_EYE_SET_CUSTOM_DISTANCE ( Entity entity, float distance )  //0x907B16B3834C69E2

  38. void _EAGLE_EYE_SET_DRAIN_RATE_MODIFIER ( Player player, float modifier )  //0xE0D6C2A146A5C993

  39. void _EAGLE_EYE_SET_FOCUS_ON_ASSOCIATED_CLUE_TRAIL ( Player player, Entity linkedWaypointPed )  //0x2AF423D6ECB2C485

  40. void _EAGLE_EYE_SET_PLUS_FLAG_DISABLED ( Ped ped, BOOL disabled )  //0xCE285A4413B00B7F

  41. void _EAGLE_EYE_SET_TRACKING_UPGRADE ( Player player, float p1 )  //0xDFC85C5199045026

  42. void _EAGLE_EYE_SET_TRACKING_UPGRADE_2 ( Player player, float p1 )  //0x6FA957D1B55941C1

  43. void _ENABLE_CUSTOM_DEADEYE_ABILITY ( Player player, BOOL enable )  //0x95EE1DEE1DCD9070

  44. void _ENABLE_EAGLEEYE ( Player player, BOOL enable )  //0xA63FCAD3A6FEC6D2

  45. void _FORCE_REST_SCENARIO ( BOOL toggle )  //0xE5A3DD2FF84E1A4B

  46. const char* _FORMAT_PLAYER_NAME_STRING ( const char* string )  //0x5B6193813E03E4E9

  47. Ped _GET_ACTIVE_HORSE_FOR_PLAYER ( Player player )  //0x46FA0AE18F4C7FA9

  48. float _GET_AI_PLAYER_DEFENSE_MODIFIER_AGAINST_AI ( Player player )  //0x2E78D822208E740A

  49. Hash _GET_CONSTRUCTED_DISCOVERED_CHARACTER_NAME ( Hash p0, BOOL model, BOOL outfit )  //0x8E84119A23C16623

  50. int _GET_DEADEYE_ABILITY_LEVEL ( Player player )  //0xCCE7C695C164C35F

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