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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions



  1. BOOL UPDATE_PLAYER_TELEPORT ( Player player )  //0xC39DCE4672CBFBC1

  2. void _0xC177C827CEFC0AA4 ( Any p0, Any p1 )  //0xC177C827CEFC0AA4

  3. BOOL HAS_FORCE_CLEANUP_OCCURRED ( int cleanupFlags )  //0xC11469DCA6FC3BB5

  4. void _SPECIAL_ABILITY_SET_EAGLE_EYE_DISABLED ( Ped ped )  //0xC0B21F235C02139C

  5. void _0xC0B1C05B313693D1 ( Player player, float p1 )  //0xC0B1C05B313693D1

  6. BOOL IS_PLAYER_PLAYING ( Player player )  //0xBFFB35986CAAE58C

  7. void SET_SWIM_MULTIPLIER_FOR_PLAYER ( Player player, float multiplier )  //0xBFCEABDE34DA5085

  8. Any _0xBEFED69CE8317F91 ( Any p0 )  //0xBEFED69CE8317F91

  9. void _0xBED386157F65942C ( Any p0, Any p1 )  //0xBED386157F65942C

  10. void SET_PLAYER_MAY_NOT_ENTER_ANY_VEHICLE ( Player player )  //0xBEC463B3A11C909E

  11. Any _0xBEA3A6E5F5F79A6F ( Any p0, Any p1 )  //0xBEA3A6E5F5F79A6F

  12. void _SET_BOW_DRAW_REDUCTION_TIME_IN_DEADEYE ( Player player, float drawReductionTime )  //0xBE0C524970892D41

  13. void _0xBD96185264DDAAEA ( Any p0, Any p1 )  //0xBD96185264DDAAEA

  14. void _0xBC02B3D151D3859F ( Entity entity, Any p1 )  //0xBC02B3D151D3859F

  15. void _SET_PLAYER_STAMINA_SPRINT_DEPLETION_MULTIPLIER ( Player player, float multiplier )  //0xBBADFB5E5E5766FB

  16. int _ACTIVATE_DEAD_EYE ( Player player_id )  //0xBBA140062B15A8AC

  17. void _0xBB6EA5D59E926095 ( Any p0, Any p1 )  //0xBB6EA5D59E926095

  18. void _0xBA5CA1FEB5DE0DF6 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 )  //0xBA5CA1FEB5DE0DF6

  19. Vehicle _GET_VEHICLE_OWNED_BY_PLAYER ( Player player )  //0xB9050A97594C8832

  20. BOOL IS_PLAYER_CLIMBING ( Player player )  //0xB8A70C22FD48197A

  21. void _SET_SPECIAL_ABILITY_DURATION_COST ( Player player, float durationCost )  //0xB783F75940B23014

  22. BOOL IS_PLAYER_SCRIPT_CONTROL_ON ( Player player )  //0xB78350754157C00F

  23. void SET_PLAYER_NOISE_MULTIPLIER ( Player player, float multiplier )  //0xB5EC6BDAEBCA454C

  24. Ped _GET_SADDLE_HORSE_FOR_PLAYER ( Player player )  //0xB48050D326E9A2F3

  25. int GET_PLAYER_TEAM ( Player player )  //0xB464EB6A40C7975B

  26. void _SET_RECEIVED_HORSEBACK_DAMAGE_DECREASE ( Player player, float damageDecrease )  //0xB427911EA6DFFEF3

  27. BOOL _0xB331D8A73F9D2BDF ( Player player, Any* p1 )  //0xB331D8A73F9D2BDF

  28. BOOL _IS_SPECIAL_ABILITY_ACTIVE ( Player player )  //0xB16223CB7DA965F0

  29. Any _0xB15CD2F9932C9AB5 ( Any p0 )  //0xB15CD2F9932C9AB5

  30. void _SET_PLAYER_TRAMPLE_DAMAGE_MODIFIER ( Player player, float modifier )  //0xAF341032E97FB061

  31. BOOL GET_PLAYER_TARGET_ENTITY ( Player player, Entity* entity )  //0xAE663DDD99C8A670

  32. void _SPECIAL_ABILITY_SET_DISABLED ( Player player, BOOL disabled )  //0xAE637BB8EF017875

  33. void _SET_SPECIAL_ABILITY_ACTIVATION_COST ( Player player, float activationCost, int p2 )  //0xAE4BCC79C587EBBF

  34. Player _GET_PLAYER_OWNER_OF_MOUNT ( Ped mount )  //0xAD03B03737CE6810

  35. void _0xACA45DDCEF6071C4 ( Player player, BOOL p1 )  //0xACA45DDCEF6071C4

  36. void _REGISTER_EAGLE_EYE_TRAILS_FOR_ENTITY ( Player player, Entity entity, Any p2 )  //0xAC67098A1E54ABB0

  37. void _0xAC22AA6DF4D1C1DE ( Player player, Ped ped, float p2, float p3, Any followMode, Any followPriority, Any p6 )  //0xAC22AA6DF4D1C1DE

  38. int GET_PLAYER_WANTED_LEVEL ( Player player )  //0xABC532F9098BFD9D

  39. float _GET_PLAYER_SPECIAL_ABILITY_MULTIPLIER ( Player player )  //0xAB3773E7AA1E9DCC

  40. Any _0xAAED694CE814817F ( Any p0 )  //0xAAED694CE814817F

  41. BOOL IS_PLAYER_READY_FOR_CUTSCENE ( Player player )  //0xAA67BCB0097F2FA3

  42. Any _0xA82964B9D8D6A983 ()  //0xA82964B9D8D6A983

  43. float _GET_PLAYER_DEAD_EYE ( Player player )  //0xA81D24AE0AF99A5E

  44. BOOL GET_ENTITY_PLAYER_IS_FREE_AIMING_AT ( Player player, Entity* entity )  //0xA6817C110B830EAD

  45. void _ENABLE_EAGLEEYE ( Player player, BOOL enable )  //0xA63FCAD3A6FEC6D2

  46. Any _0xA62BBAAE67A05BB0 ( Any p0 )  //0xA62BBAAE67A05BB0

  47. Any _0xA54000D4BFD90BDE ( Any p0 )  //0xA54000D4BFD90BDE

  48. void _MODIFY_PLAYER_UI_PROMPT_FOR_PED ( Player player, Ped ped, int promptType, int promptMode, BOOL enabled )  //0xA3DB37EDF9A74635

  49. void _0xA342495F93B7B838 ( Any p0, Any p1 )  //0xA342495F93B7B838

  50. void _0xA28056CD1B04B250 ( Any p0, Any p1, Any p10, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8 )  //0xA28056CD1B04B250

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