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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions

  • Only this category?

  • Return type
  • First seen in version
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  • With comments?

  1. BOOL UPDATE_PLAYER_TELEPORT ( Player player )  //0xC39DCE4672CBFBC1

    • 0
    • 295
    • 1207
  2. void _0xC177C827CEFC0AA4 ( Any p0, Any p1 )  //0xC177C827CEFC0AA4

    • 0
    • 216
    • 1207
  3. BOOL HAS_FORCE_CLEANUP_OCCURRED ( int cleanupFlags )  //0xC11469DCA6FC3BB5

    • 0
    • 300
    • 1207
  4. void _SPECIAL_ABILITY_SET_EAGLE_EYE_DISABLED ( Ped ped )  //0xC0B21F235C02139C

    • 0
    • 293
    • 1207
  5. void _0xC0B1C05B313693D1 ( Player player, float p1 )  //0xC0B1C05B313693D1

    • 0
    • 265
    • 1207
  6. BOOL IS_PLAYER_PLAYING ( Player player )  //0xBFFB35986CAAE58C

    • 0
    • 519
    • 1207
  7. void SET_SWIM_MULTIPLIER_FOR_PLAYER ( Player player, float multiplier )  //0xBFCEABDE34DA5085

    • 0
    • 436
    • 1207
  8. Any _0xBEFED69CE8317F91 ( Any p0 )  //0xBEFED69CE8317F91

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    • 279
    • 1207
  9. void _0xBED386157F65942C ( Any p0, Any p1 )  //0xBED386157F65942C

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    • 1207
  10. void SET_PLAYER_MAY_NOT_ENTER_ANY_VEHICLE ( Player player )  //0xBEC463B3A11C909E

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    • 276
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  11. Any _0xBEA3A6E5F5F79A6F ( Any p0, Any p1 )  //0xBEA3A6E5F5F79A6F

    • 0
    • 259
    • 1207
  12. void _SET_BOW_DRAW_REDUCTION_TIME_IN_DEADEYE ( Player player, float drawReductionTime )  //0xBE0C524970892D41

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  13. void _0xBD96185264DDAAEA ( Any p0, Any p1 )  //0xBD96185264DDAAEA

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  14. void _0xBC02B3D151D3859F ( Entity entity, Any p1 )  //0xBC02B3D151D3859F

    • 0
    • 221
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  15. void _SET_PLAYER_STAMINA_SPRINT_DEPLETION_MULTIPLIER ( Player player, float multiplier )  //0xBBADFB5E5E5766FB

    • 0
    • 261
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  16. int _ACTIVATE_DEAD_EYE ( Player player_id )  //0xBBA140062B15A8AC

    • 0
    • 709
    • 1207
  17. void _0xBB6EA5D59E926095 ( Any p0, Any p1 )  //0xBB6EA5D59E926095

    • 0
    • 234
    • 1207
  18. void _0xBA5CA1FEB5DE0DF6 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 )  //0xBA5CA1FEB5DE0DF6

    • 0
    • 285
    • 1207
  19. Vehicle _GET_VEHICLE_OWNED_BY_PLAYER ( Player player )  //0xB9050A97594C8832

    • 0
    • 242
    • 1207
  20. BOOL IS_PLAYER_CLIMBING ( Player player )  //0xB8A70C22FD48197A

    • 0
    • 376
    • 1207
  21. void _SET_SPECIAL_ABILITY_DURATION_COST ( Player player, float durationCost )  //0xB783F75940B23014

    • 0
    • 376
    • 1207
  22. BOOL IS_PLAYER_SCRIPT_CONTROL_ON ( Player player )  //0xB78350754157C00F

    • 0
    • 366
    • 1207
  23. void SET_PLAYER_NOISE_MULTIPLIER ( Player player, float multiplier )  //0xB5EC6BDAEBCA454C

    • 0
    • 291
    • 1207
  24. Ped _GET_SADDLE_HORSE_FOR_PLAYER ( Player player )  //0xB48050D326E9A2F3

    • 0
    • 315
    • 1207
  25. int GET_PLAYER_TEAM ( Player player )  //0xB464EB6A40C7975B

    • 0
    • 444
    • 1207
  26. void _SET_RECEIVED_HORSEBACK_DAMAGE_DECREASE ( Player player, float damageDecrease )  //0xB427911EA6DFFEF3

    • 0
    • 355
    • 1207
  27. BOOL _0xB331D8A73F9D2BDF ( Player player, Any* p1 )  //0xB331D8A73F9D2BDF

    • 0
    • 280
    • 1207
  28. BOOL _IS_SPECIAL_ABILITY_ACTIVE ( Player player )  //0xB16223CB7DA965F0

    • 0
    • 257
    • 1207
  29. Any _0xB15CD2F9932C9AB5 ( Any p0 )  //0xB15CD2F9932C9AB5

    • 0
    • 256
    • 1207
  30. void _SET_PLAYER_TRAMPLE_DAMAGE_MODIFIER ( Player player, float modifier )  //0xAF341032E97FB061

    • 0
    • 253
    • 1207
  31. BOOL GET_PLAYER_TARGET_ENTITY ( Player player, Entity* entity )  //0xAE663DDD99C8A670

    • 0
    • 722
    • 1207
  32. void _SPECIAL_ABILITY_SET_DISABLED ( Player player, BOOL disabled )  //0xAE637BB8EF017875

    • 0
    • 258
    • 1207
  33. void _SET_SPECIAL_ABILITY_ACTIVATION_COST ( Player player, float activationCost, int p2 )  //0xAE4BCC79C587EBBF

    • 0
    • 294
    • 1207
  34. Player _GET_PLAYER_OWNER_OF_MOUNT ( Ped mount )  //0xAD03B03737CE6810

    • 0
    • 204
    • 1207
  35. void _0xACA45DDCEF6071C4 ( Player player, BOOL p1 )  //0xACA45DDCEF6071C4

    • 0
    • 261
    • 1207
  36. void _REGISTER_EAGLE_EYE_TRAILS_FOR_ENTITY ( Player player, Entity entity, Any p2 )  //0xAC67098A1E54ABB0

    • 0
    • 273
    • 1207
  37. void _0xAC22AA6DF4D1C1DE ( Player player, Ped ped, float p2, float p3, Any followMode, Any followPriority, Any p6 )  //0xAC22AA6DF4D1C1DE

    • 0
    • 306
    • 1207
  38. int GET_PLAYER_WANTED_LEVEL ( Player player )  //0xABC532F9098BFD9D

    • 0
    • 676
    • 1207
  39. float _GET_PLAYER_SPECIAL_ABILITY_MULTIPLIER ( Player player )  //0xAB3773E7AA1E9DCC

    • 0
    • 252
    • 1207
  40. Any _0xAAED694CE814817F ( Any p0 )  //0xAAED694CE814817F

    • 0
    • 238
    • 1207
  41. BOOL IS_PLAYER_READY_FOR_CUTSCENE ( Player player )  //0xAA67BCB0097F2FA3

    • 0
    • 476
    • 1207
  42. Any _0xA82964B9D8D6A983 ()  //0xA82964B9D8D6A983

    • 0
    • 429
    • 1207
  43. float _GET_PLAYER_DEAD_EYE ( Player player )  //0xA81D24AE0AF99A5E

    • 0
    • 260
    • 1207
  44. BOOL GET_ENTITY_PLAYER_IS_FREE_AIMING_AT ( Player player, Entity* entity )  //0xA6817C110B830EAD

    • 0
    • 715
    • 1207
  45. void _ENABLE_EAGLEEYE ( Player player, BOOL enable )  //0xA63FCAD3A6FEC6D2

    • 0
    • 465
    • 1207
  46. Any _0xA62BBAAE67A05BB0 ( Any p0 )  //0xA62BBAAE67A05BB0

    • 0
    • 255
    • 1207
  47. Any _0xA54000D4BFD90BDE ( Any p0 )  //0xA54000D4BFD90BDE

    • 0
    • 253
    • 1207
  48. void _MODIFY_PLAYER_UI_PROMPT_FOR_PED ( Player player, Ped ped, int promptType, int promptMode, BOOL enabled )  //0xA3DB37EDF9A74635

    • 0
    • 599
    • 1207
  49. void _0xA342495F93B7B838 ( Any p0, Any p1 )  //0xA342495F93B7B838

    • 0
    • 240
    • 1207
  50. void _0xA28056CD1B04B250 ( Any p0, Any p1, Any p10, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8 )  //0xA28056CD1B04B250

    • 0
    • 261
    • 1232

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