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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions

  • Only this category?

  • Return type
  • First seen in version
  • With description?
  • With comments?

  1. void _0xDC68829BB3F37023 ( Player player, BOOL showingInfoCard )  //0xDC68829BB3F37023

    • 0
    • 289
    • 1207
  2. void _0xDC5E09D012D759C4 ( Entity entity1, Entity entity2, Any p2 )  //0xDC5E09D012D759C4

    • 0
    • 239
    • 1207
  3. Any _0xDAB6A2FC56B7DE65 ( Any p0 )  //0xDAB6A2FC56B7DE65

    • 0
    • 279
    • 1207
  4. void FORCE_CLEANUP_FOR_ALL_THREADS_WITH_THIS_NAME ( const char* name, int cleanupFlags )  //0xDAACAF8B687F2353

    • 0
    • 262
    • 1207
  5. Any _0xDA9D7BE231FE865F ( Any p0, Any p1, Any p2 )  //0xDA9D7BE231FE865F

    • 0
    • 301
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  6. BOOL HAS_PLAYER_DAMAGED_AT_LEAST_ONE_PED ( Player player )  //0xDA4A4B9B96E20092

    • 0
    • 274
    • 1207
  7. void SET_PLAYER_MAY_ONLY_ENTER_THIS_VEHICLE ( Player player, Vehicle vehicle )  //0xDA35A134038557EC

    • 0
    • 352
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  8. void SET_WANTED_LEVEL_MULTIPLIER ( float multiplier )  //0xD7FA719CB54866C2

    • 0
    • 947
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  9. float GET_PLAYER_CURRENT_STEALTH_NOISE ( Player player )  //0xD7ECC25E176ECBA5

    • 0
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  10. void SET_PLAYER_TARGETING_MODE ( int targetMode )  //0xD66A941F401E7302

    • 0
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  11. void SET_PLAYER_FORCED_AIM ( Player player, BOOL toggle, Ped ped, int p3, BOOL p4 )  //0xD5FCC166AEB2FD0F

    • 0
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  12. void SET_ALL_RANDOM_PEDS_FLEE_THIS_FRAME ( Player player )  //0xD5C198A62F1DEB0A

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  13. void _0xD48227263E3D06AE ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8, Any p9 )  //0xD48227263E3D06AE

    • 0
    • 235
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  14. Ped _GET_TEMP_PLAYER_HORSE ( Player player )  //0xD3F7445CEA2E5035

    • 0
    • 274
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  15. void _0xD2DFC9CCA5596A11 ( float p0 )  //0xD2DFC9CCA5596A11

    • 0
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    • 1207
  16. void _SET_PED_AS_SADDLE_HORSE_FOR_PLAYER ( Player player, Ped mount )  //0xD2CB0FB0FDCB473D

    • 0
    • 600
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  17. void _0xD288E02E364972D2 ( Any p0, Any p1, Any p2 )  //0xD288E02E364972D2

    • 0
    • 186
    • 1311
  18. Any _0xD1F6B912785BFD35 ( Any p0 )  //0xD1F6B912785BFD35

    • 0
    • 283
    • 1207
  19. void _0xD1A70C1E8D1031FE ( Any p0, Any p1 )  //0xD1A70C1E8D1031FE

    • 0
    • 284
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  20. void SET_PLAYER_WEAPON_DEFENSE_MODIFIER ( Player player, float modifier )  //0xD15CC2D493160BE3

    • 0
    • 307
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  21. void _SET_PLAYER_OWNS_VEHICLE ( Player player, Vehicle vehicle )  //0xD0E02AA618020D17

    • 0
    • 262
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  22. void SET_PLAYER_CLOTH_PIN_FRAMES ( Ped ped, int p1 )  //0xD0D9317DFEEF9A66

    • 0
    • 273
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  23. void _0xD0B0B044112BF424 ( Player player )  //0xD0B0B044112BF424

    • 0
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  24. int GET_MAX_WANTED_LEVEL ()  //0xD04CFAD1E2B7984A

    • 0
    • 273
    • 1207
  25. void SET_PLAYER_WEAPON_TYPE_DAMAGE_MODIFIER ( Player player, Hash weaponHash, float damageModifier )  //0xD04AD186CE8BB129

    • 0
    • 376
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  26. void _0xCFFC3ECCD7A5CCEB ( Player player, Hash weapon, BOOL p2 )  //0xCFFC3ECCD7A5CCEB

    • 0
    • 300
    • 1207
  27. void _0xCFB2EED4FCB7BD77 ( Any p0, Any p1, Any p2 )  //0xCFB2EED4FCB7BD77

    • 0
    • 231
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  28. void _0xCEDC16930526F728 ( Any p0 )  //0xCEDC16930526F728

    • 0
    • 273
    • 1207
  29. void _EAGLE_EYE_SET_PLUS_FLAG_DISABLED ( Ped ped, BOOL disabled )  //0xCE285A4413B00B7F

    • 0
    • 283
    • 1207
  30. void _0xCDDD4B74660E2335 ( Any p0, Any p1, Any p2 )  //0xCDDD4B74660E2335

    • 0
    • 266
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  31. void _0xCD7CA3013FD12749 ( Any p0, Any p1 )  //0xCD7CA3013FD12749

    • 0
    • 270
    • 1232
  32. int _GET_DEADEYE_ABILITY_LEVEL ( Player player )  //0xCCE7C695C164C35F

    • 0
    • 404
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  33. int _GET_NUM_MARKED_DEADEYE_TARGETS ( Player player )  //0xCCD9B77F70D31C9D

    • 0
    • 250
    • 1207
  34. void REPORT_POLICE_SPOTTED_PLAYER ( Player player )  //0xCBCCF73FFA69CC6B

    • 0
    • 360
    • 1207
  35. void _0xCBB54CC7FFFFAB86 ( Any p0, Any p1, Any p2, Any p3 )  //0xCBB54CC7FFFFAB86

    • 0
    • 269
    • 1207
  36. void _0xCB61A63AA53D7D22 ( Any p0, Any p1 )  //0xCB61A63AA53D7D22

    • 0
    • 224
    • 1207
  37. void _0xCB0B9506BC91E441 ( Any p0, Any p1 )  //0xCB0B9506BC91E441

    • 0
    • 253
    • 1207
  38. void _0xCA59808E51FD67C4 ( Any p0, Any p1 )  //0xCA59808E51FD67C4

    • 0
    • 251
    • 1207
  39. Any _0xC93A9A45430D484E ( Any p0 )  //0xC93A9A45430D484E

    • 0
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    • 1207
  40. BOOL HAS_PLAYER_BEEN_SPOTTED_IN_STOLEN_VEHICLE ( Player player )  //0xC932F57F31EA9152

    • 0
    • 253
    • 1207
  41. void _0xC900A465364A85D6 ( Player player )  //0xC900A465364A85D6

    • 0
    • 221
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  42. BOOL IS_PLAYER_BEING_ARRESTED ( Player player, BOOL atArresting )  //0xC8183AE963C58374

    • 0
    • 320
    • 1207
  43. void SET_PLAYER_CAN_BE_HASSLED_BY_GANGS ( Player player, BOOL toggle )  //0xC7FE774412046825

    • 0
    • 409
    • 1207
  44. Any _0xC74EB3F2EC169F6B ( Any p0 )  //0xC74EB3F2EC169F6B

    • 0
    • 234
    • 1232
  45. void _0xC71D07C96946E263 ( Any p0, Any p1 )  //0xC71D07C96946E263

    • 0
    • 252
    • 1207
  46. void _0xC67A4910425F11F1 ( Player player, const char* name )  //0xC67A4910425F11F1

    • 0
    • 232
    • 1207
  47. void _0xC6366A585659D15C ( Any p0, Any p1 )  //0xC6366A585659D15C

    • 0
    • 238
    • 1207
  48. void _0xC58CE6824E604DEC ( Any p0 )  //0xC58CE6824E604DEC

    • 0
    • 240
    • 1207
  49. void _0xC4873B053054C04B ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7 )  //0xC4873B053054C04B

    • 0
    • 282
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  50. void RESTORE_PLAYER_STAMINA ( Player player, float p1 )  //0xC41F4B6E23FE6A4A

    • 1
    • 913
    • 1207

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