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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions

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  1. void _SET_PED_AS_SADDLE_HORSE_FOR_PLAYER ( Player player, Ped mount )  //0xD2CB0FB0FDCB473D

    • 0
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  2. void _EAGLE_EYE_SET_TRACKING_UPGRADE_2 ( Player player, float p1 )  //0x6FA957D1B55941C1

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  3. void _0x77B0B6D17A3AC9AA ( Any p0, Any p1 )  //0x77B0B6D17A3AC9AA

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  4. void _0xDF93973251FB2CA5 ( Any p0, Any p1 )  //0xDF93973251FB2CA5

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  5. void _0x694FFA4308060CD1 ( Any p0, Any p1 )  //0x694FFA4308060CD1

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  6. void BOOST_PLAYER_HORSE_SPEED_FOR_TIME ( Player player, float speedBoost, int duration )  //0x09C28F828EE674FA

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  7. void SET_PLAYER_WEAPON_DAMAGE_MODIFIER ( Player player, float modifier )  //0x94D529F7B73D7A85

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  8. void SET_PLAYER_WEAPON_DEFENSE_MODIFIER ( Player player, float modifier )  //0xD15CC2D493160BE3

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  9. void _0x818241B3EDA84191 ( Any p0, Any p1 )  //0x818241B3EDA84191

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  10. void SET_PLAYER_MELEE_WEAPON_DAMAGE_MODIFIER ( Player player, float modifier )  //0xE4CB5A3F18170381

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  11. void _SET_PLAYER_EXPLOSIVE_WEAPON_DAMAGE_MODIFIER ( Player player, float modifier )  //0x2D3ACE3DE0A2B622

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  12. void _0x83C989D5B5B5B466 ( Any p0, Any p1 )  //0x83C989D5B5B5B466

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  13. void _0x67659A8F248E0141 ( Any p0, Any p1 )  //0x67659A8F248E0141

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  14. void _SET_RECEIVED_HORSEBACK_DAMAGE_DECREASE ( Player player, float damageDecrease )  //0xB427911EA6DFFEF3

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  15. void _SET_AI_PLAYER_DEFENSE_MODIFIER_AGAINST_AI ( Player player, float modifier )  //0x914071FF93AF2692

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  16. void _SET_PLAYER_CAN_MERCY_KILL ( Player player, BOOL toggle )  //0x39363DFD04E91496

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  17. void _0x988C9045531B9FCE ( Any p0, Any p1 )  //0x988C9045531B9FCE

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  18. void _SET_PLAYER_DEFENSE_TYPE_MODIFIER ( Player player, int type, float defenseModifier )  //0x93F499CAE53FCD05

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  19. void _0x06C3DB00B69D5435 ( Any p0, Any p1 )  //0x06C3DB00B69D5435

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  20. void SET_PLAYER_WEAPON_TYPE_DAMAGE_MODIFIER ( Player player, Hash weaponHash, float damageModifier )  //0xD04AD186CE8BB129

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  21. void _0x5C2E5E3CAEEB1F58 ( Any p0, Any p1, Any p2 )  //0x5C2E5E3CAEEB1F58

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  22. void _0x929DDD5538F3DF1F ( Any p0, Any p1 )  //0x929DDD5538F3DF1F

    • 0
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  23. void _SET_PLAYER_WEAPON_GROUP_DAMAGE_MODIFIER ( Player player, Hash weaponGroup, float modifier )  //0xFC79DCC94D0A5897

    • 0
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  24. void _SET_PLAYER_WEAPON_GROUP_AS_INSTANT_KILL ( Player player, Hash weaponGroup, BOOL toggle )  //0x59F0AFF3E0A1B019

    • 0
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  25. void _SET_PLAYER_TRAMPLE_DAMAGE_MODIFIER ( Player player, float modifier )  //0xAF341032E97FB061

    • 0
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  26. void _SET_PLAYER_LASSO_DAMAGE_PER_SECOND ( Player player, float damage )  //0x43F50A7CD2482156

    • 0
    • 348
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  27. void _SET_PLAYER_TOTAL_ACCURACY_MODIFIER ( Player player, float accuracy )  //0x967FF5BC0CFE6D26

    • 0
    • 251
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  28. void _SET_PLAYER_LOCAL_ACCURACY_FLOOR_MODIFIER ( Player player, float accuracy )  //0x4EA69188FBCE6A7D

    • 0
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  29. void _SET_PLAYER_REMOTE_ACCURACY_FLOOR_MODIFIER ( Player player, float accuracy )  //0xDEE80FEDFDD43C9B

    • 0
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  30. void _0x3AD212429E095EFB ( Any p0, Any p1 )  //0x3AD212429E095EFB

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  31. void SET_PLAYER_NOISE_MULTIPLIER ( Player player, float multiplier )  //0xB5EC6BDAEBCA454C

    • 0
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  32. void _0x113EF458AB6CDA67 ( Any p0, Any p1 )  //0x113EF458AB6CDA67

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  33. void SET_PLAYER_SNEAKING_NOISE_MULTIPLIER ( Player player, float multiplier )  //0x4DE44FA389DCA565

    • 0
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  34. void SIMULATE_PLAYER_INPUT_GAIT ( Player player, float amount, int gaitType, float speed, BOOL p4, BOOL p5 )  //0xFA0C063C422C4355

    • 1
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  35. void RESET_PLAYER_INPUT_GAIT ( Player player )  //0x61A2EECAB274829B

    • 0
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  36. void SET_PLAYER_SIMULATE_AIMING ( Player player, BOOL toggle )  //0xE0447DEF81CCDFD2

    • 0
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  37. void SET_PLAYER_CLOTH_PIN_FRAMES ( Ped ped, int p1 )  //0xD0D9317DFEEF9A66

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  38. void _SET_MOUNT_PROMPT_DISABLED ( BOOL disabled )  //0x5B9813ECF7633FE8

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  39. void _0x9AFCF9FE1884BF62 ( Any p0, Any p1 )  //0x9AFCF9FE1884BF62

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  40. void _SET_DEADEYE_ABILITY_LEVEL ( Player player, int level )  //0xF0FE8E790BFEB5BB

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  41. void _SET_DEADEYE_ABILITY_LOCKED ( Player player, int abilityType, BOOL toggle )  //0x2797B8D66DD0EBB8

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  42. void _0x325434C68358D282 ( BOOL toggle )  //0x325434C68358D282

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  43. void _SET_DEADEYE_TAGGING_ENABLED ( Player player, BOOL toggle )  //0x6B5DDFB967E5073D

    • 0
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  44. void _0x3C4AE8506638C7E2 ( Any p0, Any p1 )  //0x3C4AE8506638C7E2

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  45. void _0x8F44EBB3BA8F6D44 ( Any p0, Any p1 )  //0x8F44EBB3BA8F6D44

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  46. void SET_PLAYER_TEAM ( Player player, int team, BOOL bRestrictToThisScript )  //0xE8DD8536F01DE600

    • 0
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  47. void _SET_DEADEYE_TAGGING_CONFIG ( Player player, int filter )  //0x83FCD6921FC8FD05

    • 1
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  48. void _0x870634493CB4372C ( Any p0, Any p1 )  //0x870634493CB4372C

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  49. void _0x6EDB5D08CB03E763 ( Any p0, Any p1 )  //0x6EDB5D08CB03E763

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  50. void SET_PLAYER_WANTED_LEVEL ( Player player, int wantedLevel, BOOL disableNoMission )  //0x384D4765395E006C

    • 0
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