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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions

  • Only this category?

  • Return type
  • First seen in version
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  1. int SET_PLAYER_MODEL ( Player player, Hash modelHash, BOOL p2 )  //0xED40380076A31506

    • 0
    • 2,179
    • 1207
  2. Ped GET_PLAYER_PED ( Player playerIndex )  //0x275F255ED201B937

    • 0
    • 1,846
    • 1207
  3. void CLEAR_PLAYER_WANTED_LEVEL ( Player player )  //0x4E4B996C928C7AA6

    • 1
    • 1,020
    • 1207
  4. BOOL IS_PLAYER_DEAD ( Player player )  //0x2E9C3FCB6798F397

    • 0
    • 967
    • 1207
  5. void SET_EVERYONE_IGNORE_PLAYER ( Player player, BOOL toggle )  //0x34630A768925B852

    • 0
    • 952
    • 1207
  6. void SET_WANTED_LEVEL_MULTIPLIER ( float multiplier )  //0xD7FA719CB54866C2

    • 0
    • 946
    • 1207
  7. void RESTORE_PLAYER_STAMINA ( Player player, float p1 )  //0xC41F4B6E23FE6A4A

    • 1
    • 913
    • 1207
  8. Ped PLAYER_PED_ID ()  //0x096275889B8E0EE0

    • 0
    • 793
    • 1207
  9. void START_PLAYER_TELEPORT ( Player player, float x, float y, float z, float heading, BOOL p5, BOOL p6, BOOL p7, BOOL p8 )  //0xDF8822C55EDDA65B

    • 0
    • 786
    • 1207
  10. Ped GET_PLAYER_PED_SCRIPT_INDEX ( Player playerIndex )  //0x5C880F9056D784C8

    • 0
    • 774
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  11. void SET_PLAYER_TARGETING_MODE ( int targetMode )  //0xD66A941F401E7302

    • 0
    • 744
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  12. void SET_PLAYER_INVINCIBLE ( Player player, BOOL toggle )  //0xFEBEEBC9CBDF4B12

    • 0
    • 723
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  13. BOOL GET_PLAYER_TARGET_ENTITY ( Player player, Entity* entity )  //0xAE663DDD99C8A670

    • 0
    • 721
    • 1207
  14. BOOL GET_ENTITY_PLAYER_IS_FREE_AIMING_AT ( Player player, Entity* entity )  //0xA6817C110B830EAD

    • 0
    • 715
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  15. int _ACTIVATE_DEAD_EYE ( Player player_id )  //0xBBA140062B15A8AC

    • 0
    • 709
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  16. void SET_PLAYER_CONTROL ( Player player, BOOL toggle, int flags, BOOL bPreventHeadingChange )  //0x4D51E59243281D80

    • 0
    • 703
    • 1207
  17. float _GET_PLAYER_HEALTH_RECHARGE_MULTIPLIER ( Player player )  //0x22CD23BB0C45E0CD

    • 1
    • 699
    • 1207
  18. void SET_PLAYER_WANTED_LEVEL ( Player player, int wantedLevel, BOOL disableNoMission )  //0x384D4765395E006C

    • 0
    • 696
    • 1207
  19. void RESTORE_SPECIAL_ABILITY ( Player player, int p1, BOOL p2 )  //0x1D77B47AFA584E90

    • 0
    • 687
    • 1207
  20. int GET_PLAYER_WANTED_LEVEL ( Player player )  //0xABC532F9098BFD9D

    • 0
    • 675
    • 1207
  21. void SET_MAX_WANTED_LEVEL ( int maxWantedLevel )  //0x28A4BD2CEE236E19

    • 0
    • 645
    • 1207
  22. void SET_POLICE_RADAR_BLIPS ( BOOL toggle )  //0x6FD7DD6B63F2820E

    • 0
    • 640
    • 1207
  23. BOOL _GET_PLAYER_UI_PROMPT_FOR_PED_IS_ENABLED ( Player player, Ped ped, int promptType, int promptMode )  //0xEA8F168A76A0B9BC

    • 1
    • 630
    • 1207
  24. BOOL IS_PLAYER_TARGETTING_ENTITY ( Player player, Entity entity, BOOL p2 )  //0x27F89FDC16688A7A

    • 0
    • 612
    • 1207
  25. void SET_PLAYER_FORCED_AIM ( Player player, BOOL toggle, Ped ped, int p3, BOOL p4 )  //0xD5FCC166AEB2FD0F

    • 0
    • 602
    • 1207
  26. void _SET_PED_AS_SADDLE_HORSE_FOR_PLAYER ( Player player, Ped mount )  //0xD2CB0FB0FDCB473D

    • 0
    • 600
    • 1207
  27. void _MODIFY_PLAYER_UI_PROMPT_FOR_PED ( Player player, Ped ped, int promptType, int promptMode, BOOL enabled )  //0xA3DB37EDF9A74635

    • 0
    • 598
    • 1207
  28. void FORCE_CLEANUP ( int cleanupFlags )  //0x768C017FB878E4F4

    • 0
    • 595
    • 1207
  29. void SET_PLAYER_WEAPON_DAMAGE_MODIFIER ( Player player, float modifier )  //0x94D529F7B73D7A85

    • 0
    • 581
    • 1207
  30. void _SET_DEADEYE_TAGGING_CONFIG ( Player player, int filter )  //0x83FCD6921FC8FD05

    • 1
    • 570
    • 1207
  31. Vehicle GET_PLAYERS_LAST_VEHICLE ()  //0x2F96E7720B0B19EA

    • 0
    • 564
    • 1207
  32. void SET_PLAYER_HEALTH_RECHARGE_MULTIPLIER ( Player player, float regenRate )  //0x8899C244EBCF70DE

    • 0
    • 563
    • 1207
  33. Player PLAYER_ID ()  //0x217E9DC48139933D

    • 0
    • 549
    • 1207
  34. void SET_PLAYER_LOCKON ( Player player, BOOL toggle )  //0x462AA1973CBBA75E

    • 0
    • 542
    • 1207
  35. Ped _GET_PLAYER_PED_2 ( Player player )  //0x5EBE38A20BC51C27

    • 0
    • 541
    • 1207
  36. BOOL IS_PLAYER_TARGETTING_ANYTHING ( Player player )  //0x4605C66E0F935F83

    • 0
    • 537
    • 1207
  37. void SIMULATE_PLAYER_INPUT_GAIT ( Player player, float amount, int gaitType, float speed, BOOL p4, BOOL p5 )  //0xFA0C063C422C4355

    • 1
    • 529
    • 1207
  38. const char* GET_PLAYER_NAME ( Player player )  //0x7124FD9AC0E01BA0

    • 0
    • 521
    • 1207
  39. BOOL IS_PLAYER_PLAYING ( Player player )  //0xBFFB35986CAAE58C

    • 0
    • 519
    • 1207
  40. void _SET_PED_ACTIVE_PLAYER_HORSE ( Player player, Ped horse )  //0x8FBF9EDB378CCB8C

    • 0
    • 492
    • 1207
  41. BOOL IS_PLAYER_READY_FOR_CUTSCENE ( Player player )  //0xAA67BCB0097F2FA3

    • 0
    • 475
    • 1207
  42. BOOL IS_PLAYER_FREE_AIMING ( Player player )  //0x936F967D4BE1CE9D

    • 0
    • 474
    • 1207
  43. void DISABLE_PLAYER_FIRING ( Player player, BOOL toggle )  //0x2970929FD5F9FC89

    • 0
    • 468
    • 1207
  44. void _ENABLE_EAGLEEYE ( Player player, BOOL enable )  //0xA63FCAD3A6FEC6D2

    • 0
    • 465
    • 1207
  45. BOOL SET_PED_AS_TEMP_PLAYER_HORSE ( Player player, Ped horse )  //0x227B06324234FB09

    • 0
    • 462
    • 1207
  46. void _MODIFY_PLAYER_UI_PROMPT ( Player p0, int p1, int p2, BOOL p3 )  //0x0751D461F06E41CE

    • 0
    • 461
    • 1207
  47. void _0x93624B36E8851B42 ( Player player )  //0x93624B36E8851B42

    • 0
    • 450
    • 1207
  48. void _0xD0B0B044112BF424 ( Player player )  //0xD0B0B044112BF424

    • 0
    • 449
    • 1207
  49. BOOL GET_PLAYER_INVINCIBLE ( Player player )  //0x0CBBCB2CCFA7DC4E

    • 0
    • 444
    • 1207
  50. int GET_PLAYER_TEAM ( Player player )  //0xB464EB6A40C7975B

    • 0
    • 443
    • 1207

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