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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions



  1. float _GET_PLAYER_HEALTH_RECHARGE_MULTIPLIER ( Player player )  //0x22CD23BB0C45E0CD

  2. void SIMULATE_PLAYER_INPUT_GAIT ( Player player, float amount, int gaitType, float speed, BOOL p4, BOOL p5 )  //0xFA0C063C422C4355

  3. void _SET_DEADEYE_TAGGING_CONFIG ( Player player, int filter )  //0x83FCD6921FC8FD05

  4. void CLEAR_PLAYER_WANTED_LEVEL ( Player player )  //0x4E4B996C928C7AA6

  5. BOOL _GET_PLAYER_UI_PROMPT_FOR_PED_IS_ENABLED ( Player player, Ped ped, int promptType, int promptMode )  //0xEA8F168A76A0B9BC

  6. void RESTORE_PLAYER_STAMINA ( Player player, float p1 )  //0xC41F4B6E23FE6A4A

  7. void SET_PLAYER_INVINCIBLE ( Player player, BOOL toggle )  //0xFEBEEBC9CBDF4B12

  8. BOOL GET_PLAYER_INVINCIBLE ( Player player )  //0x0CBBCB2CCFA7DC4E

  9. void SET_PLAYER_LOCKON ( Player player, BOOL toggle )  //0x462AA1973CBBA75E

  10. void _SET_LOCKON_TO_FRIENDLY_PLAYERS ( Player player, BOOL toggle )  //0x4A056257802DD3E5

  11. void SET_PLAYER_TARGETING_MODE ( int targetMode )  //0xD66A941F401E7302

  12. void _SET_PLAYER_IN_VEHICLE_TARGETING_MODE ( int targetMode )  //0x19B4F71703902238

  13. Any _0x747257807B8721CE ( Any p0, Any p1 )  //0x747257807B8721CE

  14. Any _0x8702D9150D9FBB3D ( Any p0, Any p1 )  //0x8702D9150D9FBB3D

  15. void _0xCB0B9506BC91E441 ( Any p0, Any p1 )  //0xCB0B9506BC91E441

  16. void CLEAR_PLAYER_HAS_DAMAGED_AT_LEAST_ONE_PED ( Player player )  //0x270B63A641BE32F2

  17. BOOL HAS_PLAYER_DAMAGED_AT_LEAST_ONE_PED ( Player player )  //0xDA4A4B9B96E20092

  18. void CLEAR_PLAYER_HAS_DAMAGED_AT_LEAST_ONE_NON_ANIMAL_PED ( Player player )  //0x0361096D6CE4372C

  19. BOOL HAS_PLAYER_DAMAGED_AT_LEAST_ONE_NON_ANIMAL_PED ( Player player )  //0x16C8D205DD5A2E90

  20. void _0xEACEBAAE0A33FB3F ( Any p0 )  //0xEACEBAAE0A33FB3F

  21. BOOL _0x72AD59F7B7FB6E24 ( Player player, int p1 )  //0x72AD59F7B7FB6E24

  22. BOOL _0x1A6E84F13C952094 ( Player player, int p1, Any* p2 )  //0x1A6E84F13C952094

  23. void _SET_PLAYER_DAMAGE_INFO_OVERRIDE ( Player player, const char* damageInfo )  //0x78B3D19AF6391A55

  24. void _0x1F488807BC8E0630 ( Any p0 )  //0x1F488807BC8E0630

  25. void SET_AIR_DRAG_MULTIPLIER_FOR_PLAYERS_VEHICLE ( Player player, float multiplier )  //0x5DA6500FE849DA16

  26. void SET_SWIM_MULTIPLIER_FOR_PLAYER ( Player player, float multiplier )  //0xBFCEABDE34DA5085

  27. BOOL _0x73EB2EF2E92D23BF ()  //0x73EB2EF2E92D23BF

  28. void SET_PLAYER_FORCED_AIM ( Player player, BOOL toggle, Ped ped, int p3, BOOL p4 )  //0xD5FCC166AEB2FD0F

  29. void _0x310CE349E0C0EC4B ( Player player, Ped ped, int p2 )  //0x310CE349E0C0EC4B

  30. void DISABLE_PLAYER_FIRING ( Player player, BOOL toggle )  //0x2970929FD5F9FC89

  31. void _0xEBFF94328FF7A18A ( Any p0, Any p1 )  //0xEBFF94328FF7A18A

  32. void _0xF993373285053D77 ( Any p0, Any p1, Any p2 )  //0xF993373285053D77

  33. Any _0xE956C2340A76272E ( Any p0 )  //0xE956C2340A76272E

  34. void _ENABLE_CUSTOM_DEADEYE_ABILITY ( Player player, BOOL enable )  //0x95EE1DEE1DCD9070

  35. Any _0xDE6C85975F9D4894 ( Any p0 )  //0xDE6C85975F9D4894

  36. int _ACTIVATE_DEAD_EYE ( Player player_id )  //0xBBA140062B15A8AC

  37. void _SPECIAL_ABILITY_SET_DISABLED ( Player player, BOOL disabled )  //0xAE637BB8EF017875

  38. BOOL _IS_SPECIAL_ABILITY_ACTIVE ( Player player )  //0xB16223CB7DA965F0

  39. void _MODIFY_INFINITE_TRAIL_VISION ( Ped ped, BOOL toggle )  //0x28A13BF6B05C3D83

  40. void _SPECIAL_ABILITY_SET_EAGLE_EYE_DISABLED ( Ped ped )  //0xC0B21F235C02139C

  41. void _SPECIAL_ABILITY_RESTORE_BY_AMOUNT ( Player player, float amount, int p2, int p3, int p4 )  //0x51345AE20F22C261

  42. void _0xFA437FA0738C370C ( Player player, float p1, int p2, int p3, int p4 )  //0xFA437FA0738C370C

  43. void _0x2498035289B5688F ( Any p0, Any p1 )  //0x2498035289B5688F

  44. float _GET_PLAYER_REQUIRED_DEAD_EYE_AMOUNT ( Player player )  //0x811A748B1BE231BA

  45. float _SPECIAL_ABILITY_GET_AMOUNT_CACHED ( Player player )  //0x029884FB65821B07

  46. void _SPECIAL_ABILITY_DRAIN_BY_AMOUNT ( Player player, float amount, Any p2 )  //0x200114E99552462B

  47. void RESTORE_SPECIAL_ABILITY ( Player player, int p1, BOOL p2 )  //0x1D77B47AFA584E90

  48. void _SET_SPECIAL_ABILITY_MULTIPLIER ( Player player, float multiplier )  //0x5A498FCA232F71E1

  49. float _GET_PLAYER_SPECIAL_ABILITY_MULTIPLIER ( Player player )  //0xAB3773E7AA1E9DCC

  50. void _0x00BA333DA05ADC23 ( Any p0, Any p1 )  //0x00BA333DA05ADC23

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