Jump to content
View in the app

A better way to browse. Learn more.

RDR2Mods.com

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions

  • Only this category?

  • Return type
  • First seen in version
  • With description?
  • With comments?

  1. float _GET_PLAYER_HEALTH_RECHARGE_MULTIPLIER ( Player player )  //0x22CD23BB0C45E0CD

    • 1
    • 699
    • 1207
  2. void SIMULATE_PLAYER_INPUT_GAIT ( Player player, float amount, int gaitType, float speed, BOOL p4, BOOL p5 )  //0xFA0C063C422C4355

    • 1
    • 529
    • 1207
  3. void _SET_DEADEYE_TAGGING_CONFIG ( Player player, int filter )  //0x83FCD6921FC8FD05

    • 1
    • 570
    • 1207
  4. void CLEAR_PLAYER_WANTED_LEVEL ( Player player )  //0x4E4B996C928C7AA6

    • 1
    • 1,020
    • 1207
  5. BOOL _GET_PLAYER_UI_PROMPT_FOR_PED_IS_ENABLED ( Player player, Ped ped, int promptType, int promptMode )  //0xEA8F168A76A0B9BC

    • 1
    • 630
    • 1207
  6. void RESTORE_PLAYER_STAMINA ( Player player, float p1 )  //0xC41F4B6E23FE6A4A

    • 1
    • 913
    • 1207
  7. void SET_PLAYER_INVINCIBLE ( Player player, BOOL toggle )  //0xFEBEEBC9CBDF4B12

    • 0
    • 723
    • 1207
  8. BOOL GET_PLAYER_INVINCIBLE ( Player player )  //0x0CBBCB2CCFA7DC4E

    • 0
    • 444
    • 1207
  9. void SET_PLAYER_LOCKON ( Player player, BOOL toggle )  //0x462AA1973CBBA75E

    • 0
    • 542
    • 1207
  10. void _SET_LOCKON_TO_FRIENDLY_PLAYERS ( Player player, BOOL toggle )  //0x4A056257802DD3E5

    • 0
    • 279
    • 1207
  11. void SET_PLAYER_TARGETING_MODE ( int targetMode )  //0xD66A941F401E7302

    • 0
    • 744
    • 1207
  12. void _SET_PLAYER_IN_VEHICLE_TARGETING_MODE ( int targetMode )  //0x19B4F71703902238

    • 0
    • 310
    • 1207
  13. Any _0x747257807B8721CE ( Any p0, Any p1 )  //0x747257807B8721CE

    • 0
    • 226
    • 1207
  14. Any _0x8702D9150D9FBB3D ( Any p0, Any p1 )  //0x8702D9150D9FBB3D

    • 0
    • 289
    • 1207
  15. void _0xCB0B9506BC91E441 ( Any p0, Any p1 )  //0xCB0B9506BC91E441

    • 0
    • 253
    • 1207
  16. void CLEAR_PLAYER_HAS_DAMAGED_AT_LEAST_ONE_PED ( Player player )  //0x270B63A641BE32F2

    • 0
    • 252
    • 1207
  17. BOOL HAS_PLAYER_DAMAGED_AT_LEAST_ONE_PED ( Player player )  //0xDA4A4B9B96E20092

    • 0
    • 274
    • 1207
  18. void CLEAR_PLAYER_HAS_DAMAGED_AT_LEAST_ONE_NON_ANIMAL_PED ( Player player )  //0x0361096D6CE4372C

    • 0
    • 271
    • 1207
  19. BOOL HAS_PLAYER_DAMAGED_AT_LEAST_ONE_NON_ANIMAL_PED ( Player player )  //0x16C8D205DD5A2E90

    • 0
    • 297
    • 1207
  20. void _0xEACEBAAE0A33FB3F ( Any p0 )  //0xEACEBAAE0A33FB3F

    • 0
    • 262
    • 1207
  21. BOOL _0x72AD59F7B7FB6E24 ( Player player, int p1 )  //0x72AD59F7B7FB6E24

    • 0
    • 324
    • 1207
  22. BOOL _0x1A6E84F13C952094 ( Player player, int p1, Any* p2 )  //0x1A6E84F13C952094

    • 0
    • 267
    • 1207
  23. void _SET_PLAYER_DAMAGE_INFO_OVERRIDE ( Player player, const char* damageInfo )  //0x78B3D19AF6391A55

    • 0
    • 268
    • 1207
  24. void _0x1F488807BC8E0630 ( Any p0 )  //0x1F488807BC8E0630

    • 0
    • 264
    • 1207
  25. void SET_AIR_DRAG_MULTIPLIER_FOR_PLAYERS_VEHICLE ( Player player, float multiplier )  //0x5DA6500FE849DA16

    • 0
    • 431
    • 1207
  26. void SET_SWIM_MULTIPLIER_FOR_PLAYER ( Player player, float multiplier )  //0xBFCEABDE34DA5085

    • 0
    • 436
    • 1207
  27. BOOL _0x73EB2EF2E92D23BF ()  //0x73EB2EF2E92D23BF

    • 0
    • 262
    • 1207
  28. void SET_PLAYER_FORCED_AIM ( Player player, BOOL toggle, Ped ped, int p3, BOOL p4 )  //0xD5FCC166AEB2FD0F

    • 0
    • 602
    • 1207
  29. void _0x310CE349E0C0EC4B ( Player player, Ped ped, int p2 )  //0x310CE349E0C0EC4B

    • 0
    • 269
    • 1207
  30. void DISABLE_PLAYER_FIRING ( Player player, BOOL toggle )  //0x2970929FD5F9FC89

    • 0
    • 468
    • 1207
  31. void _0xEBFF94328FF7A18A ( Any p0, Any p1 )  //0xEBFF94328FF7A18A

    • 0
    • 256
    • 1207
  32. void _0xF993373285053D77 ( Any p0, Any p1, Any p2 )  //0xF993373285053D77

    • 0
    • 264
    • 1207
  33. Any _0xE956C2340A76272E ( Any p0 )  //0xE956C2340A76272E

    • 0
    • 286
    • 1207
  34. void _ENABLE_CUSTOM_DEADEYE_ABILITY ( Player player, BOOL enable )  //0x95EE1DEE1DCD9070

    • 0
    • 407
    • 1207
  35. Any _0xDE6C85975F9D4894 ( Any p0 )  //0xDE6C85975F9D4894

    • 0
    • 232
    • 1207
  36. int _ACTIVATE_DEAD_EYE ( Player player_id )  //0xBBA140062B15A8AC

    • 0
    • 709
    • 1207
  37. void _SPECIAL_ABILITY_SET_DISABLED ( Player player, BOOL disabled )  //0xAE637BB8EF017875

    • 0
    • 258
    • 1207
  38. BOOL _IS_SPECIAL_ABILITY_ACTIVE ( Player player )  //0xB16223CB7DA965F0

    • 0
    • 256
    • 1207
  39. void _MODIFY_INFINITE_TRAIL_VISION ( Ped ped, BOOL toggle )  //0x28A13BF6B05C3D83

    • 0
    • 271
    • 1207
  40. void _SPECIAL_ABILITY_SET_EAGLE_EYE_DISABLED ( Ped ped )  //0xC0B21F235C02139C

    • 0
    • 293
    • 1207
  41. void _SPECIAL_ABILITY_RESTORE_BY_AMOUNT ( Player player, float amount, int p2, int p3, int p4 )  //0x51345AE20F22C261

    • 0
    • 280
    • 1207
  42. void _0xFA437FA0738C370C ( Player player, float p1, int p2, int p3, int p4 )  //0xFA437FA0738C370C

    • 0
    • 375
    • 1207
  43. void _0x2498035289B5688F ( Any p0, Any p1 )  //0x2498035289B5688F

    • 0
    • 254
    • 1207
  44. float _GET_PLAYER_REQUIRED_DEAD_EYE_AMOUNT ( Player player )  //0x811A748B1BE231BA

    • 0
    • 256
    • 1207
  45. float _SPECIAL_ABILITY_GET_AMOUNT_CACHED ( Player player )  //0x029884FB65821B07

    • 0
    • 263
    • 1207
  46. void _SPECIAL_ABILITY_DRAIN_BY_AMOUNT ( Player player, float amount, Any p2 )  //0x200114E99552462B

    • 0
    • 293
    • 1207
  47. void RESTORE_SPECIAL_ABILITY ( Player player, int p1, BOOL p2 )  //0x1D77B47AFA584E90

    • 0
    • 687
    • 1207
  48. void _SET_SPECIAL_ABILITY_MULTIPLIER ( Player player, float multiplier )  //0x5A498FCA232F71E1

    • 0
    • 243
    • 1207
  49. float _GET_PLAYER_SPECIAL_ABILITY_MULTIPLIER ( Player player )  //0xAB3773E7AA1E9DCC

    • 0
    • 252
    • 1207
  50. void _0x00BA333DA05ADC23 ( Any p0, Any p1 )  //0x00BA333DA05ADC23

    • 0
    • 330
    • 1207

Recently Browsing 0

  • No registered users viewing this page.

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.