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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions

  • Only this category?

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  • First seen in version
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  1. Vehicle GET_PLAYERS_LAST_VEHICLE ()  //0x2F96E7720B0B19EA

    • 0
    • 564
    • 1207
  2. void SET_WANTED_LEVEL_MULTIPLIER ( float multiplier )  //0xD7FA719CB54866C2

    • 0
    • 946
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  3. _0x946D46CD6DFB9742 ( Player p0, int p1, Hash* p2 )  //0x946D46CD6DFB9742

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    • 370
    • 1207
  4. Ped GET_PLAYER_PED ( Player playerIndex )  //0x275F255ED201B937

    • 0
    • 1,846
    • 1207
  5. BOOL IS_PLAYER_DEAD ( Player player )  //0x2E9C3FCB6798F397

    • 0
    • 967
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  6. int _ACTIVATE_DEAD_EYE ( Player player_id )  //0xBBA140062B15A8AC

    • 0
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  7. void RESTORE_SPECIAL_ABILITY ( Player player, int p1, BOOL p2 )  //0x1D77B47AFA584E90

    • 0
    • 687
    • 1207
  8. Any SET_PLAYER_DEFENSE_MODIFIER ( Player player, float weaponDefenseMod, float meleeDefenseMod )  //0x497A6539BB0E8787

    • 0
    • 358
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  9. Ped GET_PLAYER_PED_SCRIPT_INDEX ( Player playerIndex )  //0x5C880F9056D784C8

    • 0
    • 774
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  10. int SET_PLAYER_MODEL ( Player player, Hash modelHash, BOOL p2 )  //0xED40380076A31506

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    • 2,179
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  11. BOOL _IS_PLAYER_PED_VALID ( Player player )  //0x0760D6F70EBCC05C

    • 0
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  12. BOOL IS_PLAYER_FREE_FOCUSING ( Player player )  //0x1A51BFE60708E482

    • 0
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  13. void SET_PLAYER_INVINCIBLE ( Player player, BOOL toggle )  //0xFEBEEBC9CBDF4B12

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    • 723
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  14. BOOL GET_PLAYER_INVINCIBLE ( Player player )  //0x0CBBCB2CCFA7DC4E

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    • 444
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  15. void SET_PLAYER_LOCKON ( Player player, BOOL toggle )  //0x462AA1973CBBA75E

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    • 542
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  16. void _SET_LOCKON_TO_FRIENDLY_PLAYERS ( Player player, BOOL toggle )  //0x4A056257802DD3E5

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    • 279
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  17. void SET_PLAYER_TARGETING_MODE ( int targetMode )  //0xD66A941F401E7302

    • 0
    • 744
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  18. void _SET_PLAYER_IN_VEHICLE_TARGETING_MODE ( int targetMode )  //0x19B4F71703902238

    • 0
    • 310
    • 1207
  19. Any _0x747257807B8721CE ( Any p0, Any p1 )  //0x747257807B8721CE

    • 0
    • 226
    • 1207
  20. Any _0x8702D9150D9FBB3D ( Any p0, Any p1 )  //0x8702D9150D9FBB3D

    • 0
    • 289
    • 1207
  21. void _0xCB0B9506BC91E441 ( Any p0, Any p1 )  //0xCB0B9506BC91E441

    • 0
    • 253
    • 1207
  22. void CLEAR_PLAYER_HAS_DAMAGED_AT_LEAST_ONE_PED ( Player player )  //0x270B63A641BE32F2

    • 0
    • 252
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  23. BOOL HAS_PLAYER_DAMAGED_AT_LEAST_ONE_PED ( Player player )  //0xDA4A4B9B96E20092

    • 0
    • 274
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  24. void CLEAR_PLAYER_HAS_DAMAGED_AT_LEAST_ONE_NON_ANIMAL_PED ( Player player )  //0x0361096D6CE4372C

    • 0
    • 271
    • 1207
  25. BOOL HAS_PLAYER_DAMAGED_AT_LEAST_ONE_NON_ANIMAL_PED ( Player player )  //0x16C8D205DD5A2E90

    • 0
    • 297
    • 1207
  26. void _0xEACEBAAE0A33FB3F ( Any p0 )  //0xEACEBAAE0A33FB3F

    • 0
    • 262
    • 1207
  27. BOOL _0x72AD59F7B7FB6E24 ( Player player, int p1 )  //0x72AD59F7B7FB6E24

    • 0
    • 324
    • 1207
  28. BOOL _0x1A6E84F13C952094 ( Player player, int p1, Any* p2 )  //0x1A6E84F13C952094

    • 0
    • 267
    • 1207
  29. void _SET_PLAYER_DAMAGE_INFO_OVERRIDE ( Player player, const char* damageInfo )  //0x78B3D19AF6391A55

    • 0
    • 268
    • 1207
  30. void _0x1F488807BC8E0630 ( Any p0 )  //0x1F488807BC8E0630

    • 0
    • 264
    • 1207
  31. void SET_AIR_DRAG_MULTIPLIER_FOR_PLAYERS_VEHICLE ( Player player, float multiplier )  //0x5DA6500FE849DA16

    • 0
    • 431
    • 1207
  32. void SET_SWIM_MULTIPLIER_FOR_PLAYER ( Player player, float multiplier )  //0xBFCEABDE34DA5085

    • 0
    • 436
    • 1207
  33. BOOL _0x73EB2EF2E92D23BF ()  //0x73EB2EF2E92D23BF

    • 0
    • 262
    • 1207
  34. void SET_PLAYER_FORCED_AIM ( Player player, BOOL toggle, Ped ped, int p3, BOOL p4 )  //0xD5FCC166AEB2FD0F

    • 0
    • 602
    • 1207
  35. void _0x310CE349E0C0EC4B ( Player player, Ped ped, int p2 )  //0x310CE349E0C0EC4B

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    • 269
    • 1207
  36. void DISABLE_PLAYER_FIRING ( Player player, BOOL toggle )  //0x2970929FD5F9FC89

    • 0
    • 468
    • 1207
  37. void _0xEBFF94328FF7A18A ( Any p0, Any p1 )  //0xEBFF94328FF7A18A

    • 0
    • 256
    • 1207
  38. void _0xF993373285053D77 ( Any p0, Any p1, Any p2 )  //0xF993373285053D77

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    • 264
    • 1207
  39. Any _0xE956C2340A76272E ( Any p0 )  //0xE956C2340A76272E

    • 0
    • 286
    • 1207
  40. void _ENABLE_CUSTOM_DEADEYE_ABILITY ( Player player, BOOL enable )  //0x95EE1DEE1DCD9070

    • 0
    • 407
    • 1207
  41. Any _0xDE6C85975F9D4894 ( Any p0 )  //0xDE6C85975F9D4894

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    • 232
    • 1207
  42. void _SPECIAL_ABILITY_SET_DISABLED ( Player player, BOOL disabled )  //0xAE637BB8EF017875

    • 0
    • 258
    • 1207
  43. BOOL _IS_SPECIAL_ABILITY_ACTIVE ( Player player )  //0xB16223CB7DA965F0

    • 0
    • 256
    • 1207
  44. void _MODIFY_INFINITE_TRAIL_VISION ( Ped ped, BOOL toggle )  //0x28A13BF6B05C3D83

    • 0
    • 271
    • 1207
  45. void _SPECIAL_ABILITY_SET_EAGLE_EYE_DISABLED ( Ped ped )  //0xC0B21F235C02139C

    • 0
    • 293
    • 1207
  46. void _SPECIAL_ABILITY_RESTORE_BY_AMOUNT ( Player player, float amount, int p2, int p3, int p4 )  //0x51345AE20F22C261

    • 0
    • 280
    • 1207
  47. void _0xFA437FA0738C370C ( Player player, float p1, int p2, int p3, int p4 )  //0xFA437FA0738C370C

    • 0
    • 375
    • 1207
  48. void _0x2498035289B5688F ( Any p0, Any p1 )  //0x2498035289B5688F

    • 0
    • 254
    • 1207
  49. float _GET_PLAYER_REQUIRED_DEAD_EYE_AMOUNT ( Player player )  //0x811A748B1BE231BA

    • 0
    • 256
    • 1207
  50. float _SPECIAL_ABILITY_GET_AMOUNT_CACHED ( Player player )  //0x029884FB65821B07

    • 0
    • 263
    • 1207

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