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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions



  1. void SET_PLAYER_STAMINA_RECHARGE_MULTIPLIER ( Player player, float multiplier )  //0xFECA17CF3343694B

  2. void SET_PLAYER_INVINCIBLE ( Player player, BOOL toggle )  //0xFEBEEBC9CBDF4B12

  3. void _SET_BOW_STAMINA_DRAIN_SPEED ( Player player, float staminaDrain )  //0xFE7C9CF376D23342

  4. Any _0xFE691E89C08937B6 ( Any p0, Any p1 )  //0xFE691E89C08937B6

  5. float _GET_PLAYER_WEAPON_DAMAGE ( Player player, Hash weaponHash )  //0xFE0304050261442C

  6. void _SET_PLAYER_WEAPON_GROUP_DAMAGE_MODIFIER ( Player player, Hash weaponGroup, float modifier )  //0xFC79DCC94D0A5897

  7. BOOL _0xFB6EB8785F808551 ( Player player, int p1, BOOL p2 )  //0xFB6EB8785F808551

  8. void _MODIFY_PLAYER_DISCOVERED_CHARACTER_NAME_MP_SET_UNDISCOVERED ( Hash discoveryHash )  //0xFB0E622B401884D3

  9. void _0xFA7DAAE3959E6C7B ( Any p0, Any p1 )  //0xFA7DAAE3959E6C7B

  10. void _0xFA437FA0738C370C ( Player player, float p1, int p2, int p3, int p4 )  //0xFA437FA0738C370C

  11. void SIMULATE_PLAYER_INPUT_GAIT ( Player player, float amount, int gaitType, float speed, BOOL p4, BOOL p5 )  //0xFA0C063C422C4355

  12. void _0xF993373285053D77 ( Any p0, Any p1, Any p2 )  //0xF993373285053D77

  13. Any _0xF4CB347D7B5EB0FD ()  //0xF4CB347D7B5EB0FD

  14. void FORCE_CLEANUP_FOR_THREAD_WITH_THIS_ID ( int id, int cleanupFlags )  //0xF4C9512A2F0A3031

  15. Ped GET_MOUNT_OWNED_BY_PLAYER ( Player player )  //0xF49F14462F0AE27C

  16. void _0xF21C7A3F3FFBA629 ( Any p0 )  //0xF21C7A3F3FFBA629

  17. void _SET_DEADEYE_ABILITY_LEVEL ( Player player, int level )  //0xF0FE8E790BFEB5BB

  18. void _SET_DAMAGE_FAR_DISTANCE_BONUS ( Player player, float farRangeLowerBound, float farRangeUpperBound )  //0xED591CB17C8BA216

  19. int SET_PLAYER_MODEL ( Player player, Hash modelHash, BOOL p2 )  //0xED40380076A31506

  20. void _0xEBFF94328FF7A18A ( Any p0, Any p1 )  //0xEBFF94328FF7A18A

  21. void _0xEBB6E27AC2FF32DA ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0xEBB6E27AC2FF32DA

  22. void _0xEACEBAAE0A33FB3F ( Any p0 )  //0xEACEBAAE0A33FB3F

  23. BOOL _GET_PLAYER_UI_PROMPT_FOR_PED_IS_ENABLED ( Player player, Ped ped, int promptType, int promptMode )  //0xEA8F168A76A0B9BC

  24. void _SET_MAX_WANTED_LEVEL_2 ( int maxWantedLevel )  //0xEA6DE0CD15AECBE2

  25. Any _0xE956C2340A76272E ( Any p0 )  //0xE956C2340A76272E

  26. Any _0xE92261BD28C0878F ( Any p0 )  //0xE92261BD28C0878F

  27. void _0xE910932F4B30BE23 ( Player player )  //0xE910932F4B30BE23

  28. void SET_PLAYER_TEAM ( Player player, int team, BOOL bRestrictToThisScript )  //0xE8DD8536F01DE600

  29. BOOL _0xE7F8707269544B29 ( Player player, Ped ped )  //0xE7F8707269544B29

  30. void SET_ALL_RANDOM_PEDS_FLEE ( Player player, BOOL toggle )  //0xE705309B8C6445A4

  31. void _SET_PLAYER_OWNS_MOUNT ( Player player, Ped mount )  //0xE6D4E435B56D5BD0

  32. Any _0xE631EAF35828FA67 ( Any p0 )  //0xE631EAF35828FA67

  33. void _0xE5D3EB37ABC1EB03 ( Any p0 )  //0xE5D3EB37ABC1EB03

  34. void _FORCE_REST_SCENARIO ( BOOL toggle )  //0xE5A3DD2FF84E1A4B

  35. Any _0xE50A67C33514A390 ( Any p0, Any p1 )  //0xE50A67C33514A390

  36. void SET_PLAYER_MELEE_WEAPON_DAMAGE_MODIFIER ( Player player, float modifier )  //0xE4CB5A3F18170381

  37. BOOL _IS_PLAYER_FOLLOWING_TARGET ( Player player, Ped ped )  //0xE24C64D9ADED2EF5

  38. Any _0xE1D356F5A66D0FFA ( Any p0 )  //0xE1D356F5A66D0FFA

  39. BOOL IS_PLAYER_WANTED_LEVEL_GREATER ( Player player, int wantedLevel )  //0xE1C0AD4C24324C36

  40. void _SET_PLAYER_MAX_AMMO_OVERRIDE_FOR_AMMO_TYPE ( Player player, Hash ammoType, int amount )  //0xE133C1EC5300F740

  41. void _EAGLE_EYE_SET_DRAIN_RATE_MODIFIER ( Player player, float modifier )  //0xE0D6C2A146A5C993

  42. void SET_PLAYER_SIMULATE_AIMING ( Player player, BOOL toggle )  //0xE0447DEF81CCDFD2

  43. Any _0xE022CC1B545F1D9F ( Any p0 )  //0xE022CC1B545F1D9F

  44. void _EAGLE_EYE_SET_TRACKING_UPGRADE ( Player player, float p1 )  //0xDFC85C5199045026

  45. void _0xDF93973251FB2CA5 ( Any p0, Any p1 )  //0xDF93973251FB2CA5

  46. void START_PLAYER_TELEPORT ( Player player, float x, float y, float z, float heading, BOOL p5, BOOL p6, BOOL p7, BOOL p8 )  //0xDF8822C55EDDA65B

  47. float _GET_PLAYER_CACHED_DEAD_EYE_AMOUNT ( Player player )  //0xDF66A37936D5F3D9

  48. void _SET_PLAYER_REMOTE_ACCURACY_FLOOR_MODIFIER ( Player player, float accuracy )  //0xDEE80FEDFDD43C9B

  49. Any _0xDE6C85975F9D4894 ( Any p0 )  //0xDE6C85975F9D4894

  50. void _0xDD33A82352C4652F ( Player player, Ped ped, Any p2 )  //0xDD33A82352C4652F

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