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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions

  • Only this category?

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  • First seen in version
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  1. void SET_PLAYER_STAMINA_RECHARGE_MULTIPLIER ( Player player, float multiplier )  //0xFECA17CF3343694B

    • 0
    • 274
    • 1207
  2. void SET_PLAYER_INVINCIBLE ( Player player, BOOL toggle )  //0xFEBEEBC9CBDF4B12

    • 0
    • 723
    • 1207
  3. void _SET_BOW_STAMINA_DRAIN_SPEED ( Player player, float staminaDrain )  //0xFE7C9CF376D23342

    • 0
    • 296
    • 1207
  4. Any _0xFE691E89C08937B6 ( Any p0, Any p1 )  //0xFE691E89C08937B6

    • 0
    • 230
    • 1207
  5. float _GET_PLAYER_WEAPON_DAMAGE ( Player player, Hash weaponHash )  //0xFE0304050261442C

    • 0
    • 297
    • 1207
  6. void _SET_PLAYER_WEAPON_GROUP_DAMAGE_MODIFIER ( Player player, Hash weaponGroup, float modifier )  //0xFC79DCC94D0A5897

    • 0
    • 271
    • 1207
  7. BOOL _0xFB6EB8785F808551 ( Player player, int p1, BOOL p2 )  //0xFB6EB8785F808551

    • 0
    • 248
    • 1207
  8. void _MODIFY_PLAYER_DISCOVERED_CHARACTER_NAME_MP_SET_UNDISCOVERED ( Hash discoveryHash )  //0xFB0E622B401884D3

    • 0
    • 250
    • 1207
  9. void _0xFA7DAAE3959E6C7B ( Any p0, Any p1 )  //0xFA7DAAE3959E6C7B

    • 0
    • 242
    • 1207
  10. void _0xFA437FA0738C370C ( Player player, float p1, int p2, int p3, int p4 )  //0xFA437FA0738C370C

    • 0
    • 375
    • 1207
  11. void SIMULATE_PLAYER_INPUT_GAIT ( Player player, float amount, int gaitType, float speed, BOOL p4, BOOL p5 )  //0xFA0C063C422C4355

    • 1
    • 529
    • 1207
  12. void _0xF993373285053D77 ( Any p0, Any p1, Any p2 )  //0xF993373285053D77

    • 0
    • 264
    • 1207
  13. Any _0xF4CB347D7B5EB0FD ()  //0xF4CB347D7B5EB0FD

    • 0
    • 240
    • 1207
  14. void FORCE_CLEANUP_FOR_THREAD_WITH_THIS_ID ( int id, int cleanupFlags )  //0xF4C9512A2F0A3031

    • 0
    • 246
    • 1207
  15. Ped GET_MOUNT_OWNED_BY_PLAYER ( Player player )  //0xF49F14462F0AE27C

    • 0
    • 263
    • 1207
  16. void _0xF21C7A3F3FFBA629 ( Any p0 )  //0xF21C7A3F3FFBA629

    • 0
    • 219
    • 1207
  17. void _SET_DEADEYE_ABILITY_LEVEL ( Player player, int level )  //0xF0FE8E790BFEB5BB

    • 0
    • 441
    • 1207
  18. void _SET_DAMAGE_FAR_DISTANCE_BONUS ( Player player, float farRangeLowerBound, float farRangeUpperBound )  //0xED591CB17C8BA216

    • 0
    • 241
    • 1207
  19. int SET_PLAYER_MODEL ( Player player, Hash modelHash, BOOL p2 )  //0xED40380076A31506

    • 0
    • 2,179
    • 1207
  20. void _0xEBFF94328FF7A18A ( Any p0, Any p1 )  //0xEBFF94328FF7A18A

    • 0
    • 256
    • 1207
  21. void _0xEBB6E27AC2FF32DA ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0xEBB6E27AC2FF32DA

    • 0
    • 276
    • 1207
  22. void _0xEACEBAAE0A33FB3F ( Any p0 )  //0xEACEBAAE0A33FB3F

    • 0
    • 262
    • 1207
  23. BOOL _GET_PLAYER_UI_PROMPT_FOR_PED_IS_ENABLED ( Player player, Ped ped, int promptType, int promptMode )  //0xEA8F168A76A0B9BC

    • 1
    • 630
    • 1207
  24. void _SET_MAX_WANTED_LEVEL_2 ( int maxWantedLevel )  //0xEA6DE0CD15AECBE2

    • 0
    • 357
    • 1207
  25. Any _0xE956C2340A76272E ( Any p0 )  //0xE956C2340A76272E

    • 0
    • 286
    • 1207
  26. Any _0xE92261BD28C0878F ( Any p0 )  //0xE92261BD28C0878F

    • 0
    • 251
    • 1207
  27. void _0xE910932F4B30BE23 ( Player player )  //0xE910932F4B30BE23

    • 0
    • 267
    • 1207
  28. void SET_PLAYER_TEAM ( Player player, int team, BOOL bRestrictToThisScript )  //0xE8DD8536F01DE600

    • 0
    • 359
    • 1207
  29. BOOL _0xE7F8707269544B29 ( Player player, Ped ped )  //0xE7F8707269544B29

    • 0
    • 268
    • 1207
  30. void SET_ALL_RANDOM_PEDS_FLEE ( Player player, BOOL toggle )  //0xE705309B8C6445A4

    • 0
    • 381
    • 1207
  31. void _SET_PLAYER_OWNS_MOUNT ( Player player, Ped mount )  //0xE6D4E435B56D5BD0

    • 0
    • 361
    • 1207
  32. Any _0xE631EAF35828FA67 ( Any p0 )  //0xE631EAF35828FA67

    • 0
    • 262
    • 1207
  33. void _0xE5D3EB37ABC1EB03 ( Any p0 )  //0xE5D3EB37ABC1EB03

    • 0
    • 256
    • 1207
  34. void _FORCE_REST_SCENARIO ( BOOL toggle )  //0xE5A3DD2FF84E1A4B

    • 0
    • 250
    • 1232
  35. Any _0xE50A67C33514A390 ( Any p0, Any p1 )  //0xE50A67C33514A390

    • 0
    • 289
    • 1207
  36. void SET_PLAYER_MELEE_WEAPON_DAMAGE_MODIFIER ( Player player, float modifier )  //0xE4CB5A3F18170381

    • 0
    • 369
    • 1207
  37. BOOL _IS_PLAYER_FOLLOWING_TARGET ( Player player, Ped ped )  //0xE24C64D9ADED2EF5

    • 0
    • 251
    • 1207
  38. Any _0xE1D356F5A66D0FFA ( Any p0 )  //0xE1D356F5A66D0FFA

    • 0
    • 265
    • 1232
  39. BOOL IS_PLAYER_WANTED_LEVEL_GREATER ( Player player, int wantedLevel )  //0xE1C0AD4C24324C36

    • 0
    • 395
    • 1207
  40. void _SET_PLAYER_MAX_AMMO_OVERRIDE_FOR_AMMO_TYPE ( Player player, Hash ammoType, int amount )  //0xE133C1EC5300F740

    • 0
    • 248
    • 1207
  41. void _EAGLE_EYE_SET_DRAIN_RATE_MODIFIER ( Player player, float modifier )  //0xE0D6C2A146A5C993

    • 0
    • 257
    • 1207
  42. void SET_PLAYER_SIMULATE_AIMING ( Player player, BOOL toggle )  //0xE0447DEF81CCDFD2

    • 0
    • 363
    • 1207
  43. Any _0xE022CC1B545F1D9F ( Any p0 )  //0xE022CC1B545F1D9F

    • 0
    • 285
    • 1207
  44. void _EAGLE_EYE_SET_TRACKING_UPGRADE ( Player player, float p1 )  //0xDFC85C5199045026

    • 0
    • 253
    • 1207
  45. void _0xDF93973251FB2CA5 ( Any p0, Any p1 )  //0xDF93973251FB2CA5

    • 0
    • 265
    • 1207
  46. void START_PLAYER_TELEPORT ( Player player, float x, float y, float z, float heading, BOOL p5, BOOL p6, BOOL p7, BOOL p8 )  //0xDF8822C55EDDA65B

    • 0
    • 786
    • 1207
  47. float _GET_PLAYER_CACHED_DEAD_EYE_AMOUNT ( Player player )  //0xDF66A37936D5F3D9

    • 0
    • 266
    • 1207
  48. void _SET_PLAYER_REMOTE_ACCURACY_FLOOR_MODIFIER ( Player player, float accuracy )  //0xDEE80FEDFDD43C9B

    • 0
    • 258
    • 1207
  49. Any _0xDE6C85975F9D4894 ( Any p0 )  //0xDE6C85975F9D4894

    • 0
    • 232
    • 1207
  50. void _0xDD33A82352C4652F ( Player player, Ped ped, Any p2 )  //0xDD33A82352C4652F

    • 0
    • 267
    • 1207

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