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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions



  1. void _ATTACH_ENTITIES_TO_ROPE_2 ( int ropeId, Entity entity1, const char* boneName2, Entity entity2, float ent1X, float ent1Y, float ent1Z, float ent2X, float ent2Y, float ent2Z )  //0x462FF2A432733A44

  2. void _0x461FCBDEB4D06717 ( int ropeId, BOOL p1 )  //0x461FCBDEB4D06717

  3. void _0x423C6B1F3786D28B ( Any p0, Any p1 )  //0x423C6B1F3786D28B

  4. void ATTACH_ENTITIES_TO_ROPE ( int ropeId, Entity entity1, int alwaysZero1, int alwaysZero2, const char* boneName1, const char* boneName2, BOOL p14, int boneId1, int boneId2, int alwaysZero3 )  //0x3D95EC8B6D940AC3

  5. Any _0x3D69537039F8D824 ( Any p0 )  //0x3D69537039F8D824

  6. void _0x3C6490D940FF5D0B ( int ropeId, Any p1, const char* ropeModelType, float length, BOOL p4 )  //0x3C6490D940FF5D0B

  7. void _0x3900491C0D61ED4B ( Any p0, Any p1 )  //0x3900491C0D61ED4B

  8. int GET_ROPE_VERTEX_COUNT ( int ropeId )  //0x3655F544CD30F0B5

  9. void _0x32F4DBFDFCCCC735 ( Any p0, Any p1, Any p2 )  //0x32F4DBFDFCCCC735

  10. void _0x31160EC47E7C9549 ( Any p0, Any p1 )  //0x31160EC47E7C9549

  11. void BREAK_ENTITY_GLASS ( Entity entity, float p1, BOOL p10, float p2, float p3, float p4, float p5, float p6, float p7, float p8 )  //0x2E648D16F6E308F3

  12. void _0x21D0890D88DFB0B0 ( int ropeId, BOOL p1, int p10, float p2, float p3, float p4, float p5, float p6, float p7, float p8 )  //0x21D0890D88DFB0B0

  13. Vector3 GET_ROPE_LAST_VERTEX_COORD ( int ropeId )  //0x21BB0FBD3E217C2D

  14. void _0x1FC92BDBA1106BD2 ( Any p0, Any p1 )  //0x1FC92BDBA1106BD2

  15. void _0x1D97DA8ACB5D2582 ( int ropeId, int p1 )  //0x1D97DA8ACB5D2582

  16. void START_ROPE_WINDING ( int ropeId )  //0x1461C72C889E343E

  17. void _0x10DAA76CB8A201A1 ( Any p0 )  //0x10DAA76CB8A201A1

  18. void _0x0CB16D05E03FB525 ( Any p0 )  //0x0CB16D05E03FB525

  19. void _HITCH_HORSE ( Ped horse, float x, float y, float z )  //0x06AADE17334F7A40

  20. void _UNHITCH_HORSE ( Ped horse )  //0x0348469DAA17576C

  21. void SET_DISABLE_FRAG_DAMAGE ( Object object, BOOL toggle )  //0x01BA3AED21C16CFB

  22. void _0x00F611A794A3C36E ( Any p0 )  //0x00F611A794A3C36E

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