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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions



  1. void _0x1FC92BDBA1106BD2 ( Any p0, Any p1 )  //0x1FC92BDBA1106BD2

  2. void _0xDEDE679ED29DD4E7 ( int ropeId, BOOL p1 )  //0xDEDE679ED29DD4E7

  3. void _0xF1EA2A881EB7F2CD ( int ropeId, BOOL p1 )  //0xF1EA2A881EB7F2CD

  4. void _0x5A989B7EE3672A56 ( Any p0, Any p1 )  //0x5A989B7EE3672A56

  5. void _0x483D4E917B0D35A9 ( Any p0, Any p1 )  //0x483D4E917B0D35A9

  6. void SET_DAMPING ( Entity entity, int vertex, float value )  //0xEEA3B200A6FEB65B

  7. void ACTIVATE_PHYSICS ( Entity entity )  //0x710311ADF0E20730

  8. void BREAK_ENTITY_GLASS ( Entity entity, float p1, BOOL p10, float p2, float p3, float p4, float p5, float p6, float p7, float p8 )  //0x2E648D16F6E308F3

  9. void _0x8EEDFD8921389928 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8, Any p9 )  //0x8EEDFD8921389928

  10. void SET_DISABLE_BREAKING ( Object object, BOOL toggle )  //0x5CEC1A84620E7D5B

  11. void SET_DISABLE_FRAG_DAMAGE ( Object object, BOOL toggle )  //0x01BA3AED21C16CFB

  12. void _0x5BD7457221CC5FF4 ( Any p0, Any p1 )  //0x5BD7457221CC5FF4

  13. Vector3 GET_ROPE_LAST_VERTEX_COORD ( int ropeId )  //0x21BB0FBD3E217C2D

  14. Vector3 GET_ROPE_VERTEX_COORD ( int ropeId, int vertex )  //0xEA61CA8E80F09E4D

  15. Player _0xEE360CFC80C8B2BC ( int ropeId )  //0xEE360CFC80C8B2BC

  16. int ADD_ROPE ( float x, float y, float p10, BOOL p11, BOOL p12, BOOL rigid, float p14, BOOL breakWhenShot, Any* unkPtr, BOOL p17 )  //0xE832D760399EB220

  17. int _ADD_ROPE_2 ( float x, float y, float p10, float z, float rotX, float rotY, float rotZ, float length, int ropeType, BOOL isNetworked )  //0xE9C59F6809373A99

  18. int GET_ROPE_VERTEX_COUNT ( int ropeId )  //0x3655F544CD30F0B5

  19. BOOL DOES_ROPE_EXIST ( int ropeId )  //0xFD5448BE3111ED96

  20. BOOL _IS_ROPE_BROKEN ( int ropeId )  //0x79C2BEC82CFD7F7F

  21. BOOL _IS_ROPE_ATTACHED_TO_ENTITY ( int ropeId, Entity entity )  //0x9B4F7E3E4F9C77B3

  22. Any _0x3D69537039F8D824 ( Any p0 )  //0x3D69537039F8D824

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