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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions



  1. int ADD_ROPE ( float x, float y, float p10, BOOL p11, BOOL p12, BOOL rigid, float p14, BOOL breakWhenShot, Any* unkPtr, BOOL p17 )  //0xE832D760399EB220

  2. int _ADD_ROPE_2 ( float x, float y, float p10, float z, float rotX, float rotY, float rotZ, float length, int ropeType, BOOL isNetworked )  //0xE9C59F6809373A99

  3. void DELETE_ROPE ( int* ropeId )  //0x52B4829281364649

  4. void _0x6076213101A47B3B ( int ropeId )  //0x6076213101A47B3B

  5. void DELETE_CHILD_ROPE ( int ropeId )  //0xAA5D6B1888E4DB20

  6. void _BREAK_ROPE ( int* ropeId, int* ropeTop, int* ropeBottom, float offsetX, float offsetY, float offsetZ, int p6 )  //0x4CFA2B7FAE115ECB

  7. BOOL DOES_ROPE_EXIST ( int ropeId )  //0xFD5448BE3111ED96

  8. BOOL _IS_ROPE_BROKEN ( int ropeId )  //0x79C2BEC82CFD7F7F

  9. void _0x7A54D82227A139DB ( int* ropeId, Any p1 )  //0x7A54D82227A139DB

  10. void ROPE_DRAW_SHADOW_ENABLED ( int* ropeId, BOOL toggle )  //0xF159A63806BB5BA8

  11. int GET_ROPE_VERTEX_COUNT ( int ropeId )  //0x3655F544CD30F0B5

  12. void _0xE54BF2CE6C7D23A9 ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0xE54BF2CE6C7D23A9

  13. void _0x9C24846D0A4A2776 ( Any p0 )  //0x9C24846D0A4A2776

  14. void _0x0CB16D05E03FB525 ( Any p0 )  //0x0CB16D05E03FB525

  15. void _0xF27F1A8DE4F50A1B ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6 )  //0xF27F1A8DE4F50A1B

  16. void _0x21D0890D88DFB0B0 ( int ropeId, BOOL p1, int p10, float p2, float p3, float p4, float p5, float p6, float p7, float p8 )  //0x21D0890D88DFB0B0

  17. void ATTACH_ENTITIES_TO_ROPE ( int ropeId, Entity entity1, int alwaysZero1, int alwaysZero2, const char* boneName1, const char* boneName2, BOOL p14, int boneId1, int boneId2, int alwaysZero3 )  //0x3D95EC8B6D940AC3

  18. void _ATTACH_ENTITIES_TO_ROPE_2 ( int ropeId, Entity entity1, const char* boneName2, Entity entity2, float ent1X, float ent1Y, float ent1Z, float ent2X, float ent2Y, float ent2Z )  //0x462FF2A432733A44

  19. void _ATTACH_ENTITES_TO_ROPE_3 ( int ropeId, Entity entity1, Any p10, Entity entity2, float p3, float p4, float p5, float p6, float p7, float p8 )  //0xE9CD9A67834985A7

  20. void _0x69C810B72291D831 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6 )  //0x69C810B72291D831

  21. void _0xB7469CB9AC3C0FD4 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7 )  //0xB7469CB9AC3C0FD4

  22. void _0xC64E7A62632AD2FE ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7 )  //0xC64E7A62632AD2FE

  23. BOOL _IS_ROPE_ATTACHED_TO_ENTITY ( int ropeId, Entity entity )  //0x9B4F7E3E4F9C77B3

  24. void DETACH_ROPE_FROM_ENTITY ( int ropeId, Entity entity )  //0xBCF3026912A8647D

  25. void _HITCH_HORSE ( Ped horse, float x, float y, float z )  //0x06AADE17334F7A40

  26. void _UNHITCH_HORSE ( Ped horse )  //0x0348469DAA17576C

  27. void _0x6EA0E93CFFA472CC ( Any p0 )  //0x6EA0E93CFFA472CC

  28. void _0xBDDA142759307528 ( Any p0 )  //0xBDDA142759307528

  29. void _0x32F4DBFDFCCCC735 ( Any p0, Any p1, Any p2 )  //0x32F4DBFDFCCCC735

  30. void _0xF8CA39D5C0D1D9A1 ( Any p0, Any p1 )  //0xF8CA39D5C0D1D9A1

  31. void _0xEAF529446488EB18 ( Any p0 )  //0xEAF529446488EB18

  32. void _0x31160EC47E7C9549 ( Any p0, Any p1 )  //0x31160EC47E7C9549

  33. void _0x5E981C764DF33117 ( Any p0, Any p1 )  //0x5E981C764DF33117

  34. void ROPE_SET_UPDATE_ORDER ( int ropeId, Any p1 )  //0xDC57A637A20006ED

  35. void _0xFB9153A54AC713E8 ( int ropeId, BOOL p1 )  //0xFB9153A54AC713E8

  36. void _0xD699E688B49C0FD2 ( int ropeId, float p1, float p2, float p3, BOOL p4 )  //0xD699E688B49C0FD2

  37. void _0xBB3E9B073E66C3C9 ( int ropeId, BOOL p1, BOOL p2, BOOL p3, BOOL p4 )  //0xBB3E9B073E66C3C9

  38. void _0x522FA3F490E2F7AC ( int ropeId, Any p1, Any p2 )  //0x522FA3F490E2F7AC

  39. void _0x3900491C0D61ED4B ( Any p0, Any p1 )  //0x3900491C0D61ED4B

  40. void _0xC89E7410A93AC19A ( int ropeId, float p1 )  //0xC89E7410A93AC19A

  41. void _0x1D97DA8ACB5D2582 ( int ropeId, int p1 )  //0x1D97DA8ACB5D2582

  42. void _0x3C6490D940FF5D0B ( int ropeId, Any p1, const char* ropeModelType, float length, BOOL p4 )  //0x3C6490D940FF5D0B

  43. Vector3 GET_ROPE_LAST_VERTEX_COORD ( int ropeId )  //0x21BB0FBD3E217C2D

  44. Vector3 GET_ROPE_VERTEX_COORD ( int ropeId, int vertex )  //0xEA61CA8E80F09E4D

  45. void START_ROPE_WINDING ( int ropeId )  //0x1461C72C889E343E

  46. void STOP_ROPE_WINDING ( int ropeId )  //0xCB2D4AB84A19AA7C

  47. void START_ROPE_UNWINDING_FRONT ( int ropeId )  //0x538D1179EC1AA9A9

  48. void STOP_ROPE_UNWINDING_FRONT ( int ropeId )  //0xFFF3A50779EFBBB3

  49. void _0x00F611A794A3C36E ( Any p0 )  //0x00F611A794A3C36E

  50. void _0x10DAA76CB8A201A1 ( Any p0 )  //0x10DAA76CB8A201A1

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