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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions

  • Only this category?

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  • First seen in version
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  1. int ADD_ROPE ( float x, float y, float p10, BOOL p11, BOOL p12, BOOL rigid, float p14, BOOL breakWhenShot, Any* unkPtr, BOOL p17 )  //0xE832D760399EB220

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  2. int _ADD_ROPE_2 ( float x, float y, float p10, float z, float rotX, float rotY, float rotZ, float length, int ropeType, BOOL isNetworked )  //0xE9C59F6809373A99

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  3. void DELETE_ROPE ( int* ropeId )  //0x52B4829281364649

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  4. void _0x6076213101A47B3B ( int ropeId )  //0x6076213101A47B3B

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  5. void DELETE_CHILD_ROPE ( int ropeId )  //0xAA5D6B1888E4DB20

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  6. void _BREAK_ROPE ( int* ropeId, int* ropeTop, int* ropeBottom, float offsetX, float offsetY, float offsetZ, int p6 )  //0x4CFA2B7FAE115ECB

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  7. BOOL DOES_ROPE_EXIST ( int ropeId )  //0xFD5448BE3111ED96

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  8. BOOL _IS_ROPE_BROKEN ( int ropeId )  //0x79C2BEC82CFD7F7F

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  9. void _0x7A54D82227A139DB ( int* ropeId, Any p1 )  //0x7A54D82227A139DB

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  10. void ROPE_DRAW_SHADOW_ENABLED ( int* ropeId, BOOL toggle )  //0xF159A63806BB5BA8

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  11. int GET_ROPE_VERTEX_COUNT ( int ropeId )  //0x3655F544CD30F0B5

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  12. void _0xE54BF2CE6C7D23A9 ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0xE54BF2CE6C7D23A9

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  13. void _0x9C24846D0A4A2776 ( Any p0 )  //0x9C24846D0A4A2776

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  14. void _0x0CB16D05E03FB525 ( Any p0 )  //0x0CB16D05E03FB525

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  15. void _0xF27F1A8DE4F50A1B ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6 )  //0xF27F1A8DE4F50A1B

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  16. void _0x21D0890D88DFB0B0 ( int ropeId, BOOL p1, int p10, float p2, float p3, float p4, float p5, float p6, float p7, float p8 )  //0x21D0890D88DFB0B0

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  17. void ATTACH_ENTITIES_TO_ROPE ( int ropeId, Entity entity1, int alwaysZero1, int alwaysZero2, const char* boneName1, const char* boneName2, BOOL p14, int boneId1, int boneId2, int alwaysZero3 )  //0x3D95EC8B6D940AC3

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  18. void _ATTACH_ENTITIES_TO_ROPE_2 ( int ropeId, Entity entity1, const char* boneName2, Entity entity2, float ent1X, float ent1Y, float ent1Z, float ent2X, float ent2Y, float ent2Z )  //0x462FF2A432733A44

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  19. void _ATTACH_ENTITES_TO_ROPE_3 ( int ropeId, Entity entity1, Any p10, Entity entity2, float p3, float p4, float p5, float p6, float p7, float p8 )  //0xE9CD9A67834985A7

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  20. void _0x69C810B72291D831 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6 )  //0x69C810B72291D831

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  21. void _0xB7469CB9AC3C0FD4 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7 )  //0xB7469CB9AC3C0FD4

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  22. void _0xC64E7A62632AD2FE ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7 )  //0xC64E7A62632AD2FE

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  23. BOOL _IS_ROPE_ATTACHED_TO_ENTITY ( int ropeId, Entity entity )  //0x9B4F7E3E4F9C77B3

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  24. void DETACH_ROPE_FROM_ENTITY ( int ropeId, Entity entity )  //0xBCF3026912A8647D

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  25. void _HITCH_HORSE ( Ped horse, float x, float y, float z )  //0x06AADE17334F7A40

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  26. void _UNHITCH_HORSE ( Ped horse )  //0x0348469DAA17576C

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  27. void _0x6EA0E93CFFA472CC ( Any p0 )  //0x6EA0E93CFFA472CC

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  28. void _0xBDDA142759307528 ( Any p0 )  //0xBDDA142759307528

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  29. void _0x32F4DBFDFCCCC735 ( Any p0, Any p1, Any p2 )  //0x32F4DBFDFCCCC735

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  30. void _0xF8CA39D5C0D1D9A1 ( Any p0, Any p1 )  //0xF8CA39D5C0D1D9A1

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  31. void _0xEAF529446488EB18 ( Any p0 )  //0xEAF529446488EB18

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  32. void _0x31160EC47E7C9549 ( Any p0, Any p1 )  //0x31160EC47E7C9549

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  33. void _0x5E981C764DF33117 ( Any p0, Any p1 )  //0x5E981C764DF33117

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  34. void ROPE_SET_UPDATE_ORDER ( int ropeId, Any p1 )  //0xDC57A637A20006ED

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  35. void _0xFB9153A54AC713E8 ( int ropeId, BOOL p1 )  //0xFB9153A54AC713E8

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  36. void _0xD699E688B49C0FD2 ( int ropeId, float p1, float p2, float p3, BOOL p4 )  //0xD699E688B49C0FD2

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  37. void _0xBB3E9B073E66C3C9 ( int ropeId, BOOL p1, BOOL p2, BOOL p3, BOOL p4 )  //0xBB3E9B073E66C3C9

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  38. void _0x522FA3F490E2F7AC ( int ropeId, Any p1, Any p2 )  //0x522FA3F490E2F7AC

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  39. void _0x3900491C0D61ED4B ( Any p0, Any p1 )  //0x3900491C0D61ED4B

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  40. void _0xC89E7410A93AC19A ( int ropeId, float p1 )  //0xC89E7410A93AC19A

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  41. void _0x1D97DA8ACB5D2582 ( int ropeId, int p1 )  //0x1D97DA8ACB5D2582

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  42. void _0x3C6490D940FF5D0B ( int ropeId, Any p1, const char* ropeModelType, float length, BOOL p4 )  //0x3C6490D940FF5D0B

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  43. Vector3 GET_ROPE_LAST_VERTEX_COORD ( int ropeId )  //0x21BB0FBD3E217C2D

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  44. Vector3 GET_ROPE_VERTEX_COORD ( int ropeId, int vertex )  //0xEA61CA8E80F09E4D

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  45. void START_ROPE_WINDING ( int ropeId )  //0x1461C72C889E343E

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  46. void STOP_ROPE_WINDING ( int ropeId )  //0xCB2D4AB84A19AA7C

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  47. void START_ROPE_UNWINDING_FRONT ( int ropeId )  //0x538D1179EC1AA9A9

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  48. void STOP_ROPE_UNWINDING_FRONT ( int ropeId )  //0xFFF3A50779EFBBB3

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  49. void _0x00F611A794A3C36E ( Any p0 )  //0x00F611A794A3C36E

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  50. void _0x10DAA76CB8A201A1 ( Any p0 )  //0x10DAA76CB8A201A1

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