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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions



  1. void _0x9AB33CB5834885B3 ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0x9AB33CB5834885B3

  2. Vehicle GET_VEHICLE_PED_IS_IN ( Ped ped, BOOL lastVehicle )  //0x9A9112A0FE9A4713

  3. void _SET_PED_SCARED_WHEN_USING_SCENARIO ( Ped ped, BOOL toggle )  //0x9A77DFD295E29B09

  4. void _0x9A4AC116CC1EEE14 ( Any p0 )  //0x9A4AC116CC1EEE14

  5. BOOL IS_PED_BEING_JACKED ( Ped ped )  //0x9A497FE2DF198913

  6. Any _0x99DF2639DA76C1DC ( Any p0, Any p1, Any p2 )  //0x99DF2639DA76C1DC

  7. Any _SET_PED_GRAPPLE_EFFECT_MULTIPLIER ( Ped ped, float multiplier )  //0x99A6E246C315BF60

  8. BOOL IS_PED_IN_ANY_VEHICLE ( Ped ped, BOOL atGetIn )  //0x997ABD671D25CA0B

  9. void _0x992187D975635DF5 ( Any p0, Any p1 )  //0x992187D975635DF5

  10. void _0x9911F4A24485F653 ( BOOL p0 )  //0x9911F4A24485F653

  11. void SET_PED_NAME_DEBUG ( Ped ped, const char* name )  //0x98EFA132A4117BE1

  12. void _0x9851DE7AEC10B4E1 ( float x, float y, float z, float p3, int p4, Any p5 )  //0x9851DE7AEC10B4E1

  13. BOOL _IS_META_PED_OUTFIT_EQUIPPED ( Ped ped, Hash outfit )  //0x98082246107A6ACF

  14. void _0x97C475212B327666 ( Any p0, Any p1 )  //0x97C475212B327666

  15. void RESET_PED_WEAPON_MOVEMENT_CLIPSET ( Ped ped )  //0x97B0DB5B4AA74E77

  16. void _0x97B06669AC569003 ( Any p0, Any p1 )  //0x97B06669AC569003

  17. void _0x97A38B65EBDA3D50 ( Any p0, Any p1 )  //0x97A38B65EBDA3D50

  18. void SET_PED_KEEP_TASK ( Ped ped, BOOL toggle )  //0x971D38760FBC02EF

  19. void _0x96C7B659854DE629 ( Any p0, Any p1 )  //0x96C7B659854DE629

  20. void _REMOVE_PED_OVERLAY ( int textureId, int overlayId )  //0x96C349DE04C49011

  21. BOOL IS_PED_LASSOED ( Ped ped )  //0x9682F850056C9ADE

  22. void _0x966DE09688A1DE39 ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0x966DE09688A1DE39

  23. void _0x96595B36D6A2279B ( Any p0, Any p1 )  //0x96595B36D6A2279B

  24. Entity _CREATE_METAPED_ASSET ( Hash asset, float posX, float posY, float posZ, float rotX, float rotY, float rotZ, BOOL p7, BOOL p8, BOOL p9 )  //0x9641A9A20310F6B8

  25. void _0x9629FAF6460D35CB ( Any p0, Any p1 )  //0x9629FAF6460D35CB

  26. BOOL IS_PED_FULLY_ON_MOUNT ( Ped ped, BOOL p1 )  //0x95CBC65780DE7EB1

  27. float _GET_HEALTH_RECHARGE_MULTIPLIER ( Ped ped )  //0x95B8E397B8F4360F

  28. void _SET_SCENARIO_PED_DENSITY_THIS_FRAME ( Hash configHash )  //0x95423627A9CA598E

  29. void _CLEAR_PED_ACTION_DISABLE_FLAG ( Ped ped, int actionDisableFlag )  //0x949B2F9ED2917F5D

  30. BOOL _0x947E43F544B6AB34 ( Ped ped, Player player, int flag, int ms )  //0x947E43F544B6AB34

  31. Any _0x94132D7C8D3575C4 ( Any p0 )  //0x94132D7C8D3575C4

  32. BOOL _IS_METAPED_ASSET_VALID ( int requestId )  //0x93FFD92F05EC32FD

  33. Entity GET_PED_SOURCE_OF_DEATH ( Ped ped )  //0x93C8B64DEB84728C

  34. float GET_PED_TO_PLAYER_WEAPON_DAMAGE_MODIFIER ( Ped ped )  //0x936E7CAD0AE2EE14

  35. void _PED_CLEAR_LOCO_MOTION ( Ped ped )  //0x935CF6E42BAF7F4D

  36. BOOL GET_IS_PED_RESPONDING_TO_POSITIVE_INTERACTION ( Ped ped, Player player )  //0x9337183FDA2E9035

  37. void _SET_TOTAL_PED_DAMAGE_FALLOFF_BONUS ( Ped ped, float bonus )  //0x932786CE3C76477C

  38. void SET_PED_OWNS_ANIMAL ( Ped ped, Ped animal, BOOL p2 )  //0x931B241409216C1F

  39. void _UPDATE_PED_TEXTURE ( int textureId )  //0x92DAABA2C1C10B0E

  40. float _GET_TOTAL_PED_DAMAGE_FROM_AI ( Ped ped )  //0x92C8EACA29F6BED6

  41. void _0x92A1B55A59720395 ( Any p0, Any p1 )  //0x92A1B55A59720395

  42. void SET_PAUSE_PED_WRITHE_BLEEDOUT ( Ped ped, BOOL toggle )  //0x925A160133003AC6

  43. void _SET_PED_COMBAT_BEHAVIOUR ( Ped ped, Hash behaviour )  //0x9238A3D970BBB0A9

  44. void _SET_PED_DESIRED_LOCO_FOR_MODEL ( Ped ped, const char* locomotionArchetype )  //0x923583741DC87BCE

  45. void REGISTER_HATED_TARGETS_AROUND_PED ( Ped ped, float radius )  //0x9222F300BF8354FE

  46. int _REQUEST_METAPED_ASSET_BUNDLE ( Hash asset, int p1 )  //0x91FE941F9FCFB702

  47. BOOL IS_TRACKED_PED_VISIBLE ( Ped ped )  //0x91C8E617F64188AC

  48. void _0x91BAB9E064F036CD ( Any p0, Any p1 )  //0x91BAB9E064F036CD

  49. BOOL _IS_SCENARIO_BLOCKING_AREA_VALID ( Any p0 )  //0x91A5F9CBEBB9D936

  50. void _0x9184788BFF1EDAD7 ( Any p0, Any p1 )  //0x9184788BFF1EDAD7

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