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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions

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  • First seen in version
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  1. BOOL GET_IS_PED_RESPONDING_TO_NEGATIVE_INTERACTION ( Ped ped, Player player )  //0xA454D234E45BB6E5

    • 0
    • 224
    • 1207
  2. void _0xA405BF9F01960C16 ( Any p0 )  //0xA405BF9F01960C16

    • 0
    • 228
    • 1207
  3. BOOL IS_PED_IN_VEHICLE ( Ped ped, Vehicle vehicle, BOOL atGetIn )  //0xA3EE4A07279BB9DB

    • 0
    • 586
    • 1207
  4. void _0xA3C53CDE922BC78B ( Any p0, Any p1 )  //0xA3C53CDE922BC78B

    • 0
    • 241
    • 1207
  5. void SET_PED_SHOULD_PLAY_NORMAL_SCENARIO_EXIT ( Ped ped )  //0xA3A9299C4F2ADB98

    • 0
    • 263
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  6. Any _0xA31D350D66FA1855 ( Any p0 )  //0xA31D350D66FA1855

    • 0
    • 194
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  7. void _0xA2F8B3B5FEDFC100 ( Any p0, Any p1 )  //0xA2F8B3B5FEDFC100

    • 0
    • 241
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  8. void _0xA2B8E47442C76CEC ( Any p0, Any p1 )  //0xA2B8E47442C76CEC

    • 0
    • 212
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  9. float GET_PED_BLACKBOARD_SCRIPT_FLOAT ( Ped ped, const char* variableName )  //0xA29FD00D45311EB7

    • 0
    • 257
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  10. Any _0xA274F51EF7E34B95 ( Any p0, Any p1 )  //0xA274F51EF7E34B95

    • 0
    • 210
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  11. Any _0xA218D2BBCAA7388C ( Any p0, Any p1 )  //0xA218D2BBCAA7388C

    • 0
    • 223
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  12. void _0xA2116C1E4ED85C24 ( Ped ped, BOOL inverted )  //0xA2116C1E4ED85C24

    • 0
    • 223
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  13. Any _0xA1FBAC56D38563E2 ( Any p0 )  //0xA1FBAC56D38563E2

    • 0
    • 244
    • 1207
  14. Any SET_PED_MOOD_* ( Ped ped, int moodIndex, Ped target )  //0xA1EB5D029E0191D3

    • 0
    • 659
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  15. Any _0xA180FBD502A03125 ( Any p0, Any p1, Any p2 )  //0xA180FBD502A03125

    • 0
    • 231
    • 1207
  16. BOOL IS_ANY_PED_SHOOTING_IN_AREA ( float x1, float y1, float z1, float x2, float y2, float z2, BOOL p6, BOOL p7 )  //0xA0D3D71EA1086C55

    • 0
    • 512
    • 1207
  17. BOOL IS_PED_READY_TO_RENDER ( Ped ped )  //0xA0BC8FAED8CFEB3C

    • 0
    • 301
    • 1207
  18. BOOL _GIVE_PED_SCENARIO_PROP_DYNAMIC ( Ped ped, Object object, const char* p2, const char* p3, BOOL p4 )  //0xA0774E388CE4A679

    • 0
    • 349
    • 1207
  19. void _0xA064BBABB064446F ( Any p0 )  //0xA064BBABB064446F

    • 0
    • 262
    • 1207
  20. Ped _GET_CARRIER_AS_MOUNT ( Entity entity )  //0xA033D7E4BBF9844D

    • 0
    • 245
    • 1207
  21. void SET_PED_GRAVITY ( Ped ped, BOOL toggle )  //0x9FF447B6B6AD960A

    • 0
    • 485
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  22. void RESET_PED_RAGDOLL_TIMER ( Ped ped )  //0x9FA4664CF62E47E8

    • 0
    • 454
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  23. void _0x9F933E0985E12C51 ( Any p0, Any p1, Any p2, Any p3 )  //0x9F933E0985E12C51

    • 0
    • 252
    • 1207
  24. void SET_BLOCKING_OF_NON_TEMPORARY_EVENTS ( Ped ped, BOOL toggle )  //0x9F8AA94D6D97DBF4

    • 0
    • 355
    • 1207
  25. void SET_PED_COMBAT_ATTRIBUTES ( Ped ped, int attributeIndex, BOOL enabled )  //0x9F7794730795E019

    • 0
    • 543
    • 1207
  26. BOOL IS_PED_GOING_INTO_COVER ( Ped ped )  //0x9F65DBC537E59AD5

    • 0
    • 313
    • 1207
  27. void SET_PED_AS_GROUP_MEMBER ( Ped ped, int groupId )  //0x9F3480FE65DB31B5

    • 0
    • 526
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  28. void _0x9F0F28B42C4EE80A ( Any p0, Any p2 )  //0x9F0F28B42C4EE80A

    • 0
    • 174
    • 1355
  29. Any _SET_PLAYER_CURRENT_ANIMAL_DAMAGE_MODIFIER ( Player player, float modifier, int p2, int p3 )  //0x9EFF3C91DF38304F

    • 0
    • 197
    • 1311
  30. void SET_PED_MOVE_ANIMS_BLEND_OUT ( Ped ped )  //0x9E8C908F41584ECD

    • 0
    • 389
    • 1207
  31. BOOL COMPUTE_SATCHEL_ITEM_FOR_PED_DAMAGE ( Any p0, Ped pedAttached, int damageCleanliness )  //0x9E7738B291706746

    • 0
    • 285
    • 1207
  32. int GET_RELATIONSHIP_BETWEEN_GROUPS ( Hash group1, Hash group2 )  //0x9E6B70061662AE5C

    • 0
    • 421
    • 1207
  33. void _0x9E66708B2B41F14A ( Any p0, Any p1 )  //0x9E66708B2B41F14A

    • 0
    • 275
    • 1207
  34. void _0x9E3842E5DAD69F80 ( Volume volume )  //0x9E3842E5DAD69F80

    • 0
    • 325
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  35. BOOL IS_PED_SWIMMING ( Ped ped )  //0x9DE327631295B4C2

    • 0
    • 264
    • 1207
  36. int CAN_PED_SEE_PED_CACHED ( Ped ped, Ped targetPed, BOOL p2 )  //0x9D9473CB82D83A30

    • 0
    • 232
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  37. void _0x9D8DFE2DE9CB4DFC ( Ped ped )  //0x9D8DFE2DE9CB4DFC

    • 0
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    • 1207
  38. void SET_PED_SPHERE_DEFENSIVE_AREA ( Ped ped, float x, float y, float z, float radius, BOOL p5, BOOL p6, BOOL p7 )  //0x9D3151A373974804

    • 0
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  39. BOOL _0x9C81338B2E62CE0A ( Player player, Ped ped, int shotNearRecentlyTime )  //0x9C81338B2E62CE0A

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  40. void SET_PED_VISUAL_FIELD_PERIPHERAL_RANGE ( Ped ped, float range )  //0x9C74B0BC831B753A

    • 0
    • 407
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  41. void CLEAR_PED_WETNESS ( Ped ped )  //0x9C720776DAA43E7E

    • 0
    • 342
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  42. BOOL IS_PED_USING_THIS_SCENARIO ( Ped ped, int scenario )  //0x9C54041BB66BCF9E

    • 0
    • 320
    • 1207
  43. void _0x9BBEAF8B0C007F1E ( Any p0, Any p1 )  //0x9BBEAF8B0C007F1E

    • 0
    • 277
    • 1207
  44. BOOL IS_PED_GROUP_MEMBER ( Any p0, Any p1, Any p2 )  //0x9BB01E3834671191

    • 0
    • 356
    • 1207
  45. void _0x9B9B9FA0EA283E3D ( Any p0, Any p1 )  //0x9B9B9FA0EA283E3D

    • 0
    • 230
    • 1207
  46. Any _0x9B90842304C938A7 ( Any p0, Any p1, Any p2 )  //0x9B90842304C938A7

    • 0
    • 288
    • 1207
  47. Any SET_DEFENSE_MODIFIER_FOR_PED ( Ped ped, float modifier )  //0x9B6808EC46BE849B

    • 0
    • 420
    • 1207
  48. void _0x9B65444C07B782BF ( Any p0, Any p1 )  //0x9B65444C07B782BF

    • 0
    • 251
    • 1207
  49. Ped GET_PEDS_JACKER ( Ped ped )  //0x9B128DC36C1E04CF

    • 0
    • 455
    • 1207
  50. void SET_PED_FIRING_PATTERN ( Ped ped, Hash patternHash )  //0x9AC577F5A12AD8A9

    • 0
    • 578
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