Jump to content
View in the app

A better way to browse. Learn more.

RDR2Mods.com

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions



  1. void SET_ENABLE_BOUND_ANKLES ( Ped ped, BOOL toggle )  //0xC52E0F855C58FC2E

  2. void _RESTORE_PED_STAMINA ( Ped ped, float stamina )  //0x675680D089BFA21F

  3. void _0x2D976DBDC731DF80 ( Any p0 )  //0x2D976DBDC731DF80

  4. void _0x8822F124788B8D0A ( Any p0, Any p1 )  //0x8822F124788B8D0A

  5. void _0xEA8763E505AFD49A ( Any p0, Any p1, Any p2 )  //0xEA8763E505AFD49A

  6. void RESET_PED_WEAPON_MOVEMENT_CLIPSET ( Ped ped )  //0x97B0DB5B4AA74E77

  7. void _0xE4EF4382E22C780C ( Any p0 )  //0xE4EF4382E22C780C

  8. void _SET_PED_GETUP_ANIMATION ( Ped ped, const char* animName, BOOL p2 )  //0x3AE3552E7C207CC5

  9. void _0xD61FCF9FCFD515B7 ( Any p0, Any p1, Any p2 )  //0xD61FCF9FCFD515B7

  10. void _0x992187D975635DF5 ( Any p0, Any p1 )  //0x992187D975635DF5

  11. void _0x88A95BB640FC186F ( Any p0 )  //0x88A95BB640FC186F

  12. void _0x8D9DB115FBA8E23D ( Any p0 )  //0x8D9DB115FBA8E23D

  13. void _0x0B787A37EEDD226F ( Any p0, Any p1 )  //0x0B787A37EEDD226F

  14. void RESET_PED_IN_VEHICLE_CONTEXT ( Ped ped )  //0x22EF8FF8778030EB

  15. void _0x878E8104FA27CDAE ( Any p0, Any p1 )  //0x878E8104FA27CDAE

  16. void SET_PED_GESTURE_GROUP ( Any p0, Any p1, Any p2 )  //0xDDF803377F94AAA8

  17. void _SET_PED_DESIRED_LOCO_FOR_MODEL ( Ped ped, const char* locomotionArchetype )  //0x923583741DC87BCE

  18. void _0xE4C95E0AE31C6512 ( Ped ped, Any p1 )  //0xE4C95E0AE31C6512

  19. void _CLEAR_PED_DESIRED_LOCO_FOR_MODEL ( Ped ped )  //0x4FD80C3DD84B817B

  20. void _SET_PED_DESIRED_LOCO_MOTION_TYPE ( Ped ped, const char* locoMotionType )  //0x89F5E7ADECCCB49C

  21. void _0xE29D8CD66553DBAA ( Any p0 )  //0xE29D8CD66553DBAA

  22. void _0x5D4CD22A8C82A81A ( Ped ped, BOOL p1 )  //0x5D4CD22A8C82A81A

  23. void _CLEAR_PED_DESIRED_LOCO_MOTION_TYPE ( Ped ped )  //0x58F7DB5BD8FA2288

  24. void _0xB06F5F1DEF417216 ( Any p0, Any p1, Any p2, Any p3 )  //0xB06F5F1DEF417216

  25. void _0xBF567DF2BEF211A6 ( Any p0, Any p1 )  //0xBF567DF2BEF211A6

  26. void CLEAR_PED_LAST_DAMAGE_BONE ( Ped ped )  //0x8EF6B7AC68E2F01B

  27. void _0x2371C39D4F91C288 ( Ped ped )  //0x2371C39D4F91C288

  28. void _0xFC23348F0F4E245F ( Any p0, Any p1, Any p2, Any p3 )  //0xFC23348F0F4E245F

  29. void _REQUEST_PED_GETUP_ANIMATION ( Ped ped, const char* getUpType )  //0xEAA8242C8479C27D

  30. void _0x9184788BFF1EDAD7 ( Any p0, Any p1 )  //0x9184788BFF1EDAD7

  31. void _0x87247BC60B60BED8 ( Any p0 )  //0x87247BC60B60BED8

  32. void _SET_CARCASS_QUALITY ( Ped ped, int* quality )  //0x7528720101A807A5

  33. void PED_COWER_IN_PLACE ( Ped ped, Ped ped2 )  //0xF6E1E9F47A7686F8

  34. void _0xE3144B932DFDFF65 ( Ped ped, float p1, int p2, BOOL p3, BOOL p4 )  //0xE3144B932DFDFF65

  35. void PED_COWER_MOVE_TO_POINT ( Ped ped, float p1, float p2, float p3, Ped ped2, float p5 )  //0x1E4C940233FC0C6F

  36. void _SET_PED_DAMAGED ( Ped ped, BOOL damaged )  //0xDACE03C65C6666DB

  37. void _0x16F798A05BB9E3B5 ( Any p0 )  //0x16F798A05BB9E3B5

  38. void _0xD049920CD29F6CC8 ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0xD049920CD29F6CC8

  39. void _PED_EMOTIONAL_PRESET_LOCO_MOTION ( Ped ped, const char* presetName, Ped targetPed, int duration, int flag )  //0xAAB050DA48B57978

  40. void _PED_CLEAR_LOCO_MOTION ( Ped ped )  //0x935CF6E42BAF7F4D

  41. void _0x2FA568BFA725F8D6 ( Any p0, Any p1, Any p2, Any p3 )  //0x2FA568BFA725F8D6

  42. void _APPLY_TEXTURE_ON_PED ( Ped ped, Hash componentHash, int textureId )  //0x0B46E25761519058

  43. void _0x32CCAD8A981B53D3 ( Any p0 )  //0x32CCAD8A981B53D3

  44. void _RELEASE_TEXTURE ( int textureId )  //0x6BEFAA907B076859

  45. void _SET_PED_DRUNKNESS ( Ped ped, BOOL enabled, float drunknessLevel )  //0x406CCF555B04FAD3

  46. void _0x75A082563B4452E5 ( Any p0, Any p1, Any p2, Any p3 )  //0x75A082563B4452E5

  47. void _UPDATE_PED_TEXTURE ( int textureId )  //0x92DAABA2C1C10B0E

  48. void _0x7EDB3C766B0D073F ( Any p0 )  //0x7EDB3C766B0D073F

  49. void SET_AI_WEAPON_DAMAGE_MODIFIER ( float value )  //0x1B1E2A40A65B8521

  50. void _0x16802C32B2FCA06B ( Any p0, Any p1, Any p2, Any p3 )  //0x16802C32B2FCA06B

Recently Browsing 0

  • No registered users viewing this page.

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.