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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions

  • Only this category?

  • Return type
  • First seen in version
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  • With comments?

  1. void SET_ENABLE_BOUND_ANKLES ( Ped ped, BOOL toggle )  //0xC52E0F855C58FC2E

    • 4
    • 1,528
    • 1207
  2. void _RESTORE_PED_STAMINA ( Ped ped, float stamina )  //0x675680D089BFA21F

    • 0
    • 434
    • 1207
  3. void _0x2D976DBDC731DF80 ( Any p0 )  //0x2D976DBDC731DF80

    • 0
    • 275
    • 1207
  4. void _0x8822F124788B8D0A ( Any p0, Any p1 )  //0x8822F124788B8D0A

    • 0
    • 237
    • 1207
  5. void _0xEA8763E505AFD49A ( Any p0, Any p1, Any p2 )  //0xEA8763E505AFD49A

    • 0
    • 292
    • 1207
  6. void RESET_PED_WEAPON_MOVEMENT_CLIPSET ( Ped ped )  //0x97B0DB5B4AA74E77

    • 0
    • 364
    • 1207
  7. void _0xE4EF4382E22C780C ( Any p0 )  //0xE4EF4382E22C780C

    • 0
    • 213
    • 1207
  8. void _SET_PED_GETUP_ANIMATION ( Ped ped, const char* animName, BOOL p2 )  //0x3AE3552E7C207CC5

    • 0
    • 311
    • 1207
  9. void _0xD61FCF9FCFD515B7 ( Any p0, Any p1, Any p2 )  //0xD61FCF9FCFD515B7

    • 0
    • 255
    • 1207
  10. void _0x992187D975635DF5 ( Any p0, Any p1 )  //0x992187D975635DF5

    • 0
    • 174
    • 1311
  11. void _0x88A95BB640FC186F ( Any p0 )  //0x88A95BB640FC186F

    • 0
    • 227
    • 1207
  12. void _0x8D9DB115FBA8E23D ( Any p0 )  //0x8D9DB115FBA8E23D

    • 0
    • 222
    • 1207
  13. void _0x0B787A37EEDD226F ( Any p0, Any p1 )  //0x0B787A37EEDD226F

    • 0
    • 205
    • 1311
  14. void RESET_PED_IN_VEHICLE_CONTEXT ( Ped ped )  //0x22EF8FF8778030EB

    • 0
    • 241
    • 1207
  15. void _0x878E8104FA27CDAE ( Any p0, Any p1 )  //0x878E8104FA27CDAE

    • 0
    • 274
    • 1207
  16. void SET_PED_GESTURE_GROUP ( Any p0, Any p1, Any p2 )  //0xDDF803377F94AAA8

    • 0
    • 233
    • 1207
  17. void _SET_PED_DESIRED_LOCO_FOR_MODEL ( Ped ped, const char* locomotionArchetype )  //0x923583741DC87BCE

    • 1
    • 875
    • 1207
  18. void _0xE4C95E0AE31C6512 ( Ped ped, Any p1 )  //0xE4C95E0AE31C6512

    • 0
    • 230
    • 1207
  19. void _CLEAR_PED_DESIRED_LOCO_FOR_MODEL ( Ped ped )  //0x4FD80C3DD84B817B

    • 0
    • 291
    • 1207
  20. void _SET_PED_DESIRED_LOCO_MOTION_TYPE ( Ped ped, const char* locoMotionType )  //0x89F5E7ADECCCB49C

    • 1
    • 1,112
    • 1207
  21. void _0xE29D8CD66553DBAA ( Any p0 )  //0xE29D8CD66553DBAA

    • 0
    • 241
    • 1207
  22. void _0x5D4CD22A8C82A81A ( Ped ped, BOOL p1 )  //0x5D4CD22A8C82A81A

    • 0
    • 247
    • 1207
  23. void _CLEAR_PED_DESIRED_LOCO_MOTION_TYPE ( Ped ped )  //0x58F7DB5BD8FA2288

    • 0
    • 306
    • 1207
  24. void _0xB06F5F1DEF417216 ( Any p0, Any p1, Any p2, Any p3 )  //0xB06F5F1DEF417216

    • 0
    • 233
    • 1207
  25. void _0xBF567DF2BEF211A6 ( Any p0, Any p1 )  //0xBF567DF2BEF211A6

    • 0
    • 240
    • 1207
  26. void CLEAR_PED_LAST_DAMAGE_BONE ( Ped ped )  //0x8EF6B7AC68E2F01B

    • 0
    • 333
    • 1207
  27. void _0x2371C39D4F91C288 ( Ped ped )  //0x2371C39D4F91C288

    • 0
    • 223
    • 1207
  28. void _0xFC23348F0F4E245F ( Any p0, Any p1, Any p2, Any p3 )  //0xFC23348F0F4E245F

    • 0
    • 231
    • 1207
  29. void _REQUEST_PED_GETUP_ANIMATION ( Ped ped, const char* getUpType )  //0xEAA8242C8479C27D

    • 0
    • 247
    • 1207
  30. void _0x9184788BFF1EDAD7 ( Any p0, Any p1 )  //0x9184788BFF1EDAD7

    • 0
    • 233
    • 1207
  31. void _0x87247BC60B60BED8 ( Any p0 )  //0x87247BC60B60BED8

    • 0
    • 232
    • 1207
  32. void _SET_CARCASS_QUALITY ( Ped ped, int* quality )  //0x7528720101A807A5

    • 0
    • 656
    • 1207
  33. void PED_COWER_IN_PLACE ( Ped ped, Ped ped2 )  //0xF6E1E9F47A7686F8

    • 0
    • 247
    • 1207
  34. void _0xE3144B932DFDFF65 ( Ped ped, float p1, int p2, BOOL p3, BOOL p4 )  //0xE3144B932DFDFF65

    • 0
    • 338
    • 1207
  35. void PED_COWER_MOVE_TO_POINT ( Ped ped, float p1, float p2, float p3, Ped ped2, float p5 )  //0x1E4C940233FC0C6F

    • 0
    • 208
    • 1207
  36. void _SET_PED_DAMAGED ( Ped ped, BOOL damaged )  //0xDACE03C65C6666DB

    • 0
    • 269
    • 1207
  37. void _0x16F798A05BB9E3B5 ( Any p0 )  //0x16F798A05BB9E3B5

    • 0
    • 180
    • 1207
  38. void _0xD049920CD29F6CC8 ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0xD049920CD29F6CC8

    • 0
    • 233
    • 1207
  39. void _PED_EMOTIONAL_PRESET_LOCO_MOTION ( Ped ped, const char* presetName, Ped targetPed, int duration, int flag )  //0xAAB050DA48B57978

    • 0
    • 239
    • 1207
  40. void _PED_CLEAR_LOCO_MOTION ( Ped ped )  //0x935CF6E42BAF7F4D

    • 0
    • 245
    • 1207
  41. void _0x2FA568BFA725F8D6 ( Any p0, Any p1, Any p2, Any p3 )  //0x2FA568BFA725F8D6

    • 0
    • 230
    • 1207
  42. void _APPLY_TEXTURE_ON_PED ( Ped ped, Hash componentHash, int textureId )  //0x0B46E25761519058

    • 0
    • 303
    • 1207
  43. void _0x32CCAD8A981B53D3 ( Any p0 )  //0x32CCAD8A981B53D3

    • 0
    • 223
    • 1207
  44. void _RELEASE_TEXTURE ( int textureId )  //0x6BEFAA907B076859

    • 0
    • 246
    • 1207
  45. void _SET_PED_DRUNKNESS ( Ped ped, BOOL enabled, float drunknessLevel )  //0x406CCF555B04FAD3

    • 0
    • 485
    • 1207
  46. void _0x75A082563B4452E5 ( Any p0, Any p1, Any p2, Any p3 )  //0x75A082563B4452E5

    • 0
    • 239
    • 1207
  47. void _UPDATE_PED_TEXTURE ( int textureId )  //0x92DAABA2C1C10B0E

    • 0
    • 215
    • 1207
  48. void _0x7EDB3C766B0D073F ( Any p0 )  //0x7EDB3C766B0D073F

    • 0
    • 226
    • 1232
  49. void SET_AI_WEAPON_DAMAGE_MODIFIER ( float value )  //0x1B1E2A40A65B8521

    • 0
    • 316
    • 1207
  50. void _0x16802C32B2FCA06B ( Any p0, Any p1, Any p2, Any p3 )  //0x16802C32B2FCA06B

    • 0
    • 232
    • 1207

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