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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions

  • Only this category?

  • Return type
  • First seen in version
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  1. BOOL IS_PED_SWIMMING_UNDER_WATER ( Ped ped )  //0xC024869A53992F34

    • 0
    • 332
    • 1207
  2. void _0xBFA6B7731C3BAF02 ()  //0xBFA6B7731C3BAF02

    • 0
    • 279
    • 1207
  3. Hash _GET_PED_BLACKBOARD_HASH ( Ped ped, const char* variableName )  //0xBF5E791BBBF90A3C

    • 0
    • 234
    • 1207
  4. void _0xBF567DF2BEF211A6 ( Any p0, Any p1 )  //0xBF567DF2BEF211A6

    • 0
    • 240
    • 1207
  5. void SET_RELATIONSHIP_BETWEEN_GROUPS ( int relationship, Hash group1, Hash group2 )  //0xBF25EB89375A37AD

    • 1
    • 2,142
    • 1207
  6. void SET_PED_CAN_BE_TARGETTED_BY_TEAM ( Ped ped, int team, BOOL toggle )  //0xBF1CA77833E58F2C

    • 0
    • 296
    • 1207
  7. Any _REQUEST_PROP_SCENARIO_PED ( Ped ped, Object object, const char* p2, const char* p3, const char* p4, BOOL p5 )  //0xBEC65C6049B3219D

    • 0
    • 317
    • 1207
  8. Vector3 GET_ANIM_INITIAL_OFFSET_POSITION ( const char* animDict, const char* animName, float x, float y, float z, float xRot, float yRot, float zRot, float p8, int p9 )  //0xBE22B26DD764C040

    • 0
    • 258
    • 1207
  9. Any _REQUEST_PED_FOR_SCENARIO_TYPE ( Ped ped, Object object, const char* p2, Hash scenarioType, const char* p4, BOOL p5 )  //0xBDED916A9F9B0604

    • 0
    • 253
    • 1207
  10. void _SET_PED_COMBAT_ATTRIBUTE_HASH ( Ped ped, Hash p1 )  //0xBD75500141E4725C

    • 0
    • 235
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  11. BOOL _PED_DUELING_DID_PLAYER_HEADSHOT_OPPONENT ( Ped ped )  //0xBD6B242B8BD5543A

    • 0
    • 297
    • 1207
  12. Any _0xBD0E4F52F6D95242 ( Any p0 )  //0xBD0E4F52F6D95242

    • 0
    • 219
    • 1207
  13. void _0xBCC76708E5677E1D ( Any p0, Any p1 )  //0xBCC76708E5677E1D

    • 0
    • 325
    • 1207
  14. void _SET_META_PED_TAG ( Ped ped, Hash drawable, Hash albedo, Hash normal, Hash material, Hash palette, int tint0, int tint1, int tint2 )  //0xBC6DF00D7A4A6819

    • 0
    • 619
    • 1207
  15. void _0xBC1DC48270468444 ( Any p0 )  //0xBC1DC48270468444

    • 0
    • 242
    • 1207
  16. void _CLEAR_PED_TARGET_ACTION_DISABLE_FLAG ( Ped ped, int actionDisableFlag )  //0xBBF6D1D07C02D00A

    • 0
    • 308
    • 1207
  17. BOOL IS_PED_FLEEING ( Ped ped )  //0xBBCCE00B381F8482

    • 0
    • 419
    • 1207
  18. void RESET_PED_LAST_VEHICLE ( Ped ped )  //0xBB8DE8CF6A8DD8BB

    • 0
    • 367
    • 1207
  19. Any _0xBB3E5370EBB6BE28 ( Any p0, Any p1 )  //0xBB3E5370EBB6BE28

    • 0
    • 205
    • 1207
  20. BOOL IS_PED_GETTING_INTO_A_VEHICLE ( Ped ped )  //0xBB062B2B5722478E

    • 0
    • 211
    • 1207
  21. void SET_PED_AS_COP ( Ped ped, BOOL toggle )  //0xBB03C38DD3FB7FFD

    • 0
    • 507
    • 1207
  22. void SET_PED_CAN_PLAY_GESTURE_ANIMS ( Any p0, Any p1, Any p2 )  //0xBAF20C5432058024

    • 0
    • 254
    • 1207
  23. int AGITATE_HORSE ( Ped mount, BOOL kickOffRider )  //0xBAE08F00021BFFB2

    • 0
    • 721
    • 1207
  24. void _0xBAD2A311667A50D7 ( Any p0, Any p1 )  //0xBAD2A311667A50D7

    • 0
    • 221
    • 1207
  25. BOOL IS_PED_DEFENSIVE_AREA_ACTIVE ( Ped ped, BOOL p1 )  //0xBA63D9FE45412247

    • 0
    • 222
    • 1207
  26. BOOL _HAS_PED_TAKEN_GORE_DAMAGE ( Ped ped, int limb )  //0xBA208A8D6399A3AC

    • 0
    • 337
    • 1207
  27. void _SET_AMBIENT_HUMAN_DENSITY_MULTIPLIER_THIS_FRAME ( float multiplier )  //0xBA0980B5C0A11924

    • 0
    • 421
    • 1207
  28. void _0xB9BDFAE609DFB7C5 ( Any p0, Any p1, Any p2 )  //0xB9BDFAE609DFB7C5

    • 0
    • 226
    • 1207
  29. BOOL IS_PED_HUMAN ( Ped ped )  //0xB980061DA992779D

    • 0
    • 513
    • 1207
  30. Any _0xB91AB3BE7F655D49 ( Any p0 )  //0xB91AB3BE7F655D49

    • 0
    • 251
    • 1207
  31. Any _0xB8E2D655E1D5BD39 ( Any p0 )  //0xB8E2D655E1D5BD39

    • 0
    • 236
    • 1207
  32. void _SET_PED_ACTION_DISABLE_FLAG ( Ped ped, int actionDisableFlag )  //0xB8DE69D9473B7593

    • 0
    • 272
    • 1207
  33. void _0xB8B6430EAD2D2437 ( Ped ped, Hash p1 )  //0xB8B6430EAD2D2437

    • 0
    • 255
    • 1207
  34. void _0xB8AB265426CFE6DD ( Ped ped, BOOL p1 )  //0xB8AB265426CFE6DD

    • 0
    • 275
    • 1207
  35. BOOL _0xB7DBB2986B87E230 ( Ped ped, float p1 )  //0xB7DBB2986B87E230

    • 0
    • 374
    • 1207
  36. void SPAWNPOINTS_GET_SEARCH_RESULT_FLAGS ( Any p0, Any* p1 )  //0xB782F8238512BAD5

    • 0
    • 246
    • 1207
  37. int GET_PED_BLACKBOARD_SCRIPT_INT ( Ped ped, const char* variableName )  //0xB71B91B398F8F067

    • 0
    • 269
    • 1207
  38. void REMOVE_RELATIONSHIP_GROUP ( Hash groupHash )  //0xB6BA2444AB393DA2

    • 0
    • 307
    • 1207
  39. Ped _GET_RIDER_OF_MOUNT ( Ped mount, BOOL p1 )  //0xB676EFDA03DADA52

    • 0
    • 300
    • 1207
  40. Ped _GET_LASSO_TARGET ( Ped Ped )  //0xB65A4DAB460A19BD

    • 0
    • 509
    • 1207
  41. Any _0xB65927F861E7AE39 ( Any p0, Any p1 )  //0xB65927F861E7AE39

    • 0
    • 235
    • 1207
  42. BOOL IS_PED_INCAPACITATED ( Ped ped )  //0xB655DB7582AEC805

    • 0
    • 244
    • 1207
  43. void _CLEAR_PED_TEXTURE ( int textureId )  //0xB63B9178D0F58D82

    • 0
    • 279
    • 1207
  44. void FIND_ALL_ATTACHED_CARRIABLE_ENTITIES ( Ped ped, ItemSet itemset )  //0xB5ACE8B23A438EC0

    • 0
    • 281
    • 1207
  45. void SET_PED_WETNESS_ENABLED_THIS_FRAME ( Ped ped )  //0xB5485E4907B53019

    • 0
    • 267
    • 1207
  46. void _0xB4B7C92FCE7347B7 ( Any p0 )  //0xB4B7C92FCE7347B7

    • 0
    • 260
    • 1207
  47. BOOL _IS_PED_ACTION_DISABLE_FLAG_ENABLED ( Ped ped, int actionDisableFlag )  //0xB346C85D49CC998E

    • 0
    • 245
    • 1207
  48. void SPAWNPOINTS_START_SEARCH_IN_ANGLED_AREA ( float x1, float y1, float p10, float z1, float x2, float y2, float z2, float width, int spawnpointsFlag, float p8 )  //0xB2AFF10216DEFA2F

    • 0
    • 247
    • 1207
  49. Any _0xB29C553BA582D09E ( Any* p0, Hash model, int damageCleanliness, int p3 )  //0xB29C553BA582D09E

    • 0
    • 265
    • 1207
  50. Any _0xB292203008EBBAAC ( Any p0 )  //0xB292203008EBBAAC

    • 0
    • 215
    • 1207

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