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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions



  1. BOOL _IS_PED_QUEUED_FOR_DELETION ( Ped ped )  //0x8D9BFCE3352DE47F

  2. Any _0x6F43C351A5D51E2F ( Any p0, Any p1 )  //0x6F43C351A5D51E2F

  3. Any _0x095C2277FED731DB ( Any p0 )  //0x095C2277FED731DB

  4. BOOL IS_PED_BEING_STUNNED ( Ped ped, int p1 )  //0x4FBACCE3B4138EE8

  5. void CLEAR_PED_WETNESS ( Ped ped )  //0x9C720776DAA43E7E

  6. BOOL IS_PED_LASSOED ( Ped ped )  //0x9682F850056C9ADE

  7. void _0x09171A6F8FDE5DC1 ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0x09171A6F8FDE5DC1

  8. Ped GET_PEDS_JACKER ( Ped ped )  //0x9B128DC36C1E04CF

  9. void SET_PED_WETNESS_HEIGHT ( Ped ped, float height )  //0x44CB6447D2571AA0

  10. Entity _GET_LASSOER_OF_PED ( Ped ped )  //0x833F0053340EF413

  11. void _0x09E378C52B1433B5 ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0x09E378C52B1433B5

  12. Ped GET_JACK_TARGET ( Ped ped )  //0x5486A79D9FBD342D

  13. void _0xF9CFF5BB70E8A2CB ( Any p0, Any p1 )  //0xF9CFF5BB70E8A2CB

  14. Ped _GET_LASSO_TARGET ( Ped Ped )  //0xB65A4DAB460A19BD

  15. Any _0x6507AC3BD7C99009 ( Any p0, Any p1, Any p2, Any p3 )  //0x6507AC3BD7C99009

  16. BOOL IS_PED_FLEEING ( Ped ped )  //0xBBCCE00B381F8482

  17. void SET_PED_WETNESS_ENABLED_THIS_FRAME ( Ped ped )  //0xB5485E4907B53019

  18. Ped _GET_LASSOED_LASSOER ( Ped ped )  //0x0C31C51168E80365

  19. float _GET_PLAYER_PED_WATER_DEPTH ( Ped ped )  //0x2942457417A5FD24

  20. BOOL IS_PED_IN_COVER ( Ped ped, BOOL p1, BOOL p2 )  //0x60DFD0691A170B88

  21. void _0xA7A806677F8DE138 ( Any p0 )  //0xA7A806677F8DE138

  22. void SET_LOOTING_FLAG ( Ped ped, int lootFlag, BOOL enabled )  //0x6569F31A01B4C097

  23. void _SET_PED_TRAIL_EFFECT ( Ped ped, BOOL p1, float duration )  //0xA5950E16B8F31052

  24. Any _0x2DD4E0E26DFAD97D ( Any p0, Any p1, Any p2 )  //0x2DD4E0E26DFAD97D

  25. void _0xA064BBABB064446F ( Any p0 )  //0xA064BBABB064446F

  26. BOOL _GET_LOOTING_FLAG ( Ped ped, int lootFlag )  //0xE4C11F104620DDCE

  27. BOOL _0xEBAAC9A750E7563B ( Ped ped )  //0xEBAAC9A750E7563B

  28. Any _0x06FA94C835787C64 ( Any p0 )  //0x06FA94C835787C64

  29. void CLEAR_PED_ENV_DIRT ( Ped ped )  //0x6585D955A68452A5

  30. Any _0x5463C962BC7777C3 ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0x5463C962BC7777C3

  31. BOOL _PED_DUELING_DID_PLAYER_HEADSHOT_OPPONENT ( Ped ped )  //0xBD6B242B8BD5543A

  32. void SET_PED_SWEAT ( Ped ped, float sweat )  //0x27B0405F59637D1F

  33. Any _0x4B19F171450E0D4F ( Any p0 )  //0x4B19F171450E0D4F

  34. BOOL IS_PED_IN_COVER_FACING_LEFT ( Ped ped )  //0x845333B3150583AB

  35. void CLEAR_PED_DECORATIONS ( Ped ped )  //0x0E5173C163976E38

  36. Any _0x758F081DB204DDDE ( Any p0 )  //0x758F081DB204DDDE

  37. BOOL IS_PED_GOING_INTO_COVER ( Ped ped )  //0x9F65DBC537E59AD5

  38. BOOL WAS_PED_SKELETON_UPDATED ( Ped ped )  //0x11B499C1E0FF8559

  39. Entity GET_LOOTING_PICKUP_TARGET_ENTITY ( Ped ped )  //0x14169FA823679E41

  40. BOOL IS_PED_RESPONDING_TO_THREAT ( Ped ped )  //0x77525BBF433F2CD6

  41. Vector3 GET_PED_BONE_COORDS ( Ped ped, int boneId, float offsetX, float offsetY, float offsetZ )  //0x17C07FC640E86B4E

  42. Any _0x7B5C293238EE4F20 ( Any p0 )  //0x7B5C293238EE4F20

  43. Hash _GET_ACTIVE_DYNAMIC_SCENARIO_2 ( Ped ped )  //0xC22AA08A8ADB87D4

  44. int ADD_SCENARIO_BLOCKING_AREA ( float x1, float y1, float z1, float x2, float y2, float z2, BOOL p6, int blockingFlags )  //0x1B5C85C612E5256E

  45. void _0xAE6B68A83ABBE7C0 ( Any p0 )  //0xAE6B68A83ABBE7C0

  46. Hash _GET_ACTIVE_DYNAMIC_SCENARIO ( Ped ped )  //0x569F1E1237508DEB

  47. void REMOVE_SCENARIO_BLOCKING_AREAS ()  //0xD37401D78A929A49

  48. BOOL IS_PED_INCAPACITATED ( Ped ped )  //0xB655DB7582AEC805

  49. BOOL _GIVE_PED_SCENARIO_PROP ( Ped ped, Object object, const char* conditionalAnim, const char* p3, const char* p4, BOOL p5 )  //0x3BBDD6143FF16F98

  50. void REMOVE_SCENARIO_BLOCKING_AREA ( Any p0, BOOL p1 )  //0x31D16B74C6E29D66

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