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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions

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  1. void SET_PED_TO_INFORM_RESPECTED_FRIENDS ( Ped ped, float radius, int maxFriends )  //0x112942C6E708F70B

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  2. void _0x10F96086123B939F ( Any p0, Any p1, Any p2 )  //0x10F96086123B939F

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  3. int _GET_PED_NUM_OUTFIT_PRESETS ( Ped ped )  //0x10C70A515BC03707

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  4. void SET_CREATE_RANDOM_COPS ( BOOL toggle )  //0x102E68B2024D536D

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  5. BOOL _0x101B45C5F56D970F ( Any* p0, Ped ped, int damageCleanliness, int p3 )  //0x101B45C5F56D970F

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  6. void _0x0FFDF937E5C11382 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 )  //0x0FFDF937E5C11382

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  7. void _0x0FB1BA7FF73B41E1 ( Any p0, Any p1, Any p2 )  //0x0FB1BA7FF73B41E1

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  8. void _UPDATE_ANIMAL_DAMAGE_MODIFIER ( Player player )  //0x0F9E754EBE8FDBFA

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  9. void _0x0F967019CC853BCC ( Any p0, Any p1 )  //0x0F967019CC853BCC

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  10. Any _0x0EEF7A81C17679DB ( Any p0 )  //0x0EEF7A81C17679DB

    • 0
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  11. BOOL IS_INSTANTLY_FILL_PED_POPULATION_FINISHED ()  //0x0EE3F0D7FECCC54F

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  12. void SET_PED_CAN_PLAY_AMBIENT_BASE_ANIMS ( Ped ped, BOOL toggle )  //0x0EB0585D15254740

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  13. Any _0x0EA9EACBA3B01601 ( Any p0, Any p1, Any p2 )  //0x0EA9EACBA3B01601

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  14. void _SET_PED_FORMATION_POSITION ( Ped ped, int position, BOOL toggle )  //0x0E9E95FDEDCC9D35

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  15. BOOL GET_PED_IS_GRAPPLING ( Ped ped )  //0x0E99E3BF11BB6367

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  16. void CLEAR_PED_DECORATIONS ( Ped ped )  //0x0E5173C163976E38

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  17. BOOL _IS_ANIMAL_CONTROLLED_BY_A_PLAYER ( Ped ped )  //0x0E2F43516F998269

    • 0
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  18. void _REMOVE_PED_BLACKBOARD_HASH ( Ped ped, const char* variableName )  //0x0E17378642156790

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  19. void _REMOVE_SHOP_ITEM_FROM_PED ( Ped ped, Hash componentHash, int p2, BOOL p3 )  //0x0D7FFA1B2F69ED82

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  20. void _0x0D497AA69059FE40 ( Any p0, Any p1 )  //0x0D497AA69059FE40

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  21. Any _0x0D3B1568917EBDA0 ( Any p0, Any p1 )  //0x0D3B1568917EBDA0

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  22. int _GET_PELT_FROM_HORSE ( Ped horse, int index )  //0x0CEEB6F4780B1F2F

    • 0
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  23. BOOL _REMOVE_PED_STAY_OUT_VOLUME ( Ped ped, Volume volume )  //0x0CAB404CD2DB41F5

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  24. Ped _GET_LASSOED_LASSOER ( Ped ped )  //0x0C31C51168E80365

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  25. void _RESET_PED_COMPONENTS ( Ped ped )  //0x0BFA1BD465CDFEFD

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  26. void SET_PED_GROUP_MEMBER_PASSENGER_INDEX ( Ped ped, int index )  //0x0BDDB8D9EC6BCF3C

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  27. Ped _CREATE_METAPED_PED ( int requestId, float x, float y, float z, float heading, BOOL p5, BOOL p6, BOOL p7, BOOL p8, BOOL p9 )  //0x0BCD4091C8EABA42

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  28. void _0x0B787A37EEDD226F ( Any p0, Any p1 )  //0x0B787A37EEDD226F

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  29. void _APPLY_TEXTURE_ON_PED ( Ped ped, Hash componentHash, int textureId )  //0x0B46E25761519058

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  30. void _0x0ADA3EC589E1736E ()  //0x0ADA3EC589E1736E

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  31. void _0x0A4618FFD517E24D ( Any p0, Any p1 )  //0x0A4618FFD517E24D

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  32. void _0x09E378C52B1433B5 ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0x09E378C52B1433B5

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  33. BOOL _0x09D7AFD3716DA8E1 ( Ped ped, int p1 )  //0x09D7AFD3716DA8E1

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  34. Ped _GET_CARRIER_AS_PED ( Entity entity )  //0x09B83E68DE004CD4

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  35. Any _0x095C2277FED731DB ( Any p0 )  //0x095C2277FED731DB

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  36. void _0x09171A6F8FDE5DC1 ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0x09171A6F8FDE5DC1

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  37. void SET_PED_MOVE_RATE_OVERRIDE ( Ped ped, float value )  //0x085BF80FA50A39D1

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  38. BOOL IS_ANY_PED_NEAR_POINT ( float x, float y, float z, float radius )  //0x083961498679DC9F

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  39. void _0x07EA5B053FA60AC7 ( Any p0, Any p1 )  //0x07EA5B053FA60AC7

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  40. Any _0x078076AB50FB117F ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 )  //0x078076AB50FB117F

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  41. void _0x070A3841406C43D5 ( Any p0, Any p1 )  //0x070A3841406C43D5

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  42. void SET_PED_TARGET_LOSS_RESPONSE ( Ped ped, int responseType )  //0x0703B9079823DA4A

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  43. Any _0x06FA94C835787C64 ( Any p0 )  //0x06FA94C835787C64

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  44. Any SET_PED_MOOD_TOWARDS_PED ( Ped ped, int moodIndex, float value, Ped target )  //0x06D26A96CA1BCA75

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  45. Any _0x06A10B4D7F50B0C3 ( Any p0 )  //0x06A10B4D7F50B0C3

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  46. void _SET_CURRENT_DEFENSE_AGAINST_PLAYERS_MODIFIER ( Ped horse, float modifier )  //0x069EDDF1FD4DEB0A

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  47. BOOL IS_TARGET_PED_IN_PERCEPTION_AREA ( Ped ped, Ped targetPed, float p2, float customDistance, float p4, float p5 )  //0x06087579E7AA85A9

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  48. Any SET_LADDER_SPEED ( Ped ped, float speed )  //0x05CE6AF4DF071D23

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  49. void _SET_TEXTURE_LAYER_ROUGHNESS ( int textureId, int layerId, float texRough )  //0x057C4F092E2298BE

    • 0
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  50. Any _0x0455546F23FF08E4 ( Any p0 )  //0x0455546F23FF08E4

    • 0
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