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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions

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  1. void SET_PED_LEG_IK_MODE ( Ped ped, int mode )  //0xC396F5B86FF9FEBD

    • 0
    • 313
    • 1207
  2. void SET_PED_LOD_MULTIPLIER ( Ped ped, float multiplier )  //0xDC2C5C242AAC342B

    • 0
    • 304
    • 1207
  3. void SET_PED_MAX_HEALTH ( Ped ped, int value )  //0xF5F6378C4F3419D3

    • 0
    • 597
    • 1207
  4. void SET_PED_MAX_MOVE_BLEND_RATIO ( Ped ped, float value )  //0x433083750C5E064A

    • 0
    • 266
    • 1207
  5. void SET_PED_MAX_TIME_IN_WATER ( Ped ped, float value )  //0x43C851690662113D

    • 0
    • 320
    • 1207
  6. void SET_PED_MAX_TIME_UNDERWATER ( Ped ped, float value )  //0x6BA428C528D9E522

    • 0
    • 356
    • 1207
  7. void SET_PED_MIN_MOVE_BLEND_RATIO ( Ped ped, float value )  //0x01A898D26E2333DD

    • 0
    • 260
    • 1207
  8. void SET_PED_MODEL_IS_SUPPRESSED ( Ped ped, BOOL toggle )  //0xE163A4BCE4DE6F11

    • 0
    • 300
    • 1207
  9. void SET_PED_MONEY ( Ped ped, int amount )  //0xA9C8960E8684C1B5

    • 0
    • 863
    • 1207
  10. Any SET_PED_MOOD_* ( Ped ped, int moodIndex, Ped target )  //0xA1EB5D029E0191D3

    • 0
    • 659
    • 1207
  11. Any SET_PED_MOOD_TOWARDS_PED ( Ped ped, int moodIndex, float value, Ped target )  //0x06D26A96CA1BCA75

    • 0
    • 656
    • 1207
  12. void SET_PED_MOVE_ANIMS_BLEND_OUT ( Ped ped )  //0x9E8C908F41584ECD

    • 0
    • 389
    • 1207
  13. void SET_PED_MOVE_RATE_OVERRIDE ( Ped ped, float value )  //0x085BF80FA50A39D1

    • 0
    • 362
    • 1207
  14. void SET_PED_NAME_DEBUG ( Ped ped, const char* name )  //0x98EFA132A4117BE1

    • 0
    • 368
    • 1207
  15. void SET_PED_NON_CREATION_AREA ( float x1, float y1, float z1, float x2, float y2, float z2 )  //0xEE01041D559983EA

    • 0
    • 314
    • 1207
  16. void SET_PED_ONTO_MOUNT ( Ped ped, Ped mount, int seatIndex, BOOL p3 )  //0x028F76B6E78246EB

    • 1
    • 868
    • 1207
  17. void SET_PED_OWNS_ANIMAL ( Ped ped, Ped animal, BOOL p2 )  //0x931B241409216C1F

    • 0
    • 309
    • 1207
  18. SET_PED_PANIC_EXIT_SCENARIO ( Ped ped, float x, float y, float z )  //0xFE07FF6495D52E2A

    • 0
    • 535
    • 1207
  19. void SET_PED_RAGDOLL_FORCE_FALL ( Ped ped )  //0x01F6594B923B9251

    • 0
    • 481
    • 1207
  20. void SET_PED_RAGDOLL_ON_COLLISION ( Ped ped, BOOL toggle, BOOL p2 )  //0xF0A4F1BBF4FA7497

    • 0
    • 282
    • 1207
  21. void SET_PED_RANDOM_COMPONENT_VARIATION ( Ped ped, int p1 )  //0xC8A9481A01E63C28

    • 0
    • 719
    • 1207
  22. void SET_PED_RELATIONSHIP_GROUP_DEFAULT_HASH ( Ped ped, Hash hash )  //0xADB3F206518799E8

    • 0
    • 531
    • 1207
  23. int SET_PED_RELATIONSHIP_GROUP_HASH ( Ped ped, Hash hash )  //0xC80A74AC829DDD92

    • 0
    • 685
    • 1207
  24. void SET_PED_RESET_FLAG ( Ped ped, int flagId, BOOL doReset )  //0xC1E8A365BF3B29F2

    • 0
    • 338
    • 1207
  25. void SET_PED_SEEING_RANGE ( Ped ped, float value )  //0xF29CF591C4BF6CEE

    • 0
    • 415
    • 1207
  26. void SET_PED_SHOOT_RATE ( Ped ped, int shootRate )  //0x614DA022990752DC

    • 0
    • 425
    • 1207
  27. BOOL SET_PED_SHOULD_PLAY_COMBAT_SCENARIO_EXIT ( Ped ped, float x, float y, float z, int lookIntensity )  //0x802092B07E3B1EEA

    • 0
    • 240
    • 1207
  28. BOOL SET_PED_SHOULD_PLAY_EMOTIONAL_SCENARIO_EXIT ( Ped ped, float x, float y, float z, int lookIntensity, BOOL p5 )  //0x62FDAD5E01D2DD47

    • 0
    • 252
    • 1207
  29. BOOL SET_PED_SHOULD_PLAY_FLEE_SCENARIO_EXIT ( Ped ped, float x, float y, float z, int lookIntensity )  //0xEEED8FAFEC331A70

    • 0
    • 249
    • 1207
  30. void SET_PED_SHOULD_PLAY_IMMEDIATE_SCENARIO_EXIT ( Ped ped )  //0xF1C03A5352243A30

    • 0
    • 270
    • 1207
  31. void SET_PED_SHOULD_PLAY_NORMAL_SCENARIO_EXIT ( Ped ped )  //0xA3A9299C4F2ADB98

    • 0
    • 263
    • 1207
  32. BOOL SET_PED_SHOULD_PLAY_QUICK_SCENARIO_EXIT ( Ped ped, float x, float y, float z, int lookIntensity, BOOL p5 )  //0x463803429297117C

    • 0
    • 335
    • 1207
  33. void SET_PED_SPHERE_DEFENSIVE_AREA ( Ped ped, float x, float y, float z, float radius, BOOL p5, BOOL p6, BOOL p7 )  //0x9D3151A373974804

    • 0
    • 370
    • 1207
  34. Any SET_PED_STAMINA ( Ped ped, float value )  //0xC3D4B754C0E86B9E

    • 0
    • 632
    • 1207
  35. void SET_PED_STEALTH_MOVEMENT ( Ped ped, Any p1, Any p2, Any p3 )  //0x88CBB5CEB96B7BD2

    • 0
    • 333
    • 1207
  36. void SET_PED_SWEAT ( Ped ped, float sweat )  //0x27B0405F59637D1F

    • 0
    • 703
    • 1207
  37. void SET_PED_TARGET_LOSS_RESPONSE ( Ped ped, int responseType )  //0x0703B9079823DA4A

    • 0
    • 264
    • 1207
  38. void SET_PED_TO_INFORM_RESPECTED_FRIENDS ( Ped ped, float radius, int maxFriends )  //0x112942C6E708F70B

    • 0
    • 317
    • 1207
  39. void SET_PED_TO_PLAYER_WEAPON_DAMAGE_MODIFIER ( Ped ped, float damageModifier )  //0xD77AE48611B7B10A

    • 0
    • 387
    • 1207
  40. BOOL SET_PED_TO_RAGDOLL ( Ped ped, int timeMin, int timeMax, int ragdollType, BOOL p4, BOOL p5, BOOL p6 )  //0xAE99FB955581844A

    • 1
    • 2,087
    • 1207
  41. BOOL SET_PED_TO_RAGDOLL_WITH_FALL ( Ped ped, int timeMin, float p10, float p11, float p12, float p13, int timeMax, int ragdollType, float falldirX, float falldirY )  //0xD76632D99E4966C8

    • 0
    • 495
    • 1207
  42. void SET_PED_USING_ACTION_MODE ( Ped ped, BOOL bActionModeEnabled, int p2, const char* action )  //0xD75ACCF5E0FB5367

    • 0
    • 270
    • 1207
  43. void SET_PED_VISUAL_FIELD_CENTER_ANGLE ( Ped ped, float angle )  //0x3B6405E8AB34A907

    • 0
    • 279
    • 1207
  44. void SET_PED_VISUAL_FIELD_MAX_ANGLE ( Ped ped, float value )  //0x70793BDCA1E854D4

    • 0
    • 272
    • 1207
  45. void SET_PED_VISUAL_FIELD_MIN_ANGLE ( Ped ped, float value )  //0x2DB492222FB21E26

    • 0
    • 325
    • 1207
  46. void SET_PED_VISUAL_FIELD_PERIPHERAL_RANGE ( Ped ped, float range )  //0x9C74B0BC831B753A

    • 0
    • 407
    • 1207
  47. void SET_PED_WETNESS_ENABLED_THIS_FRAME ( Ped ped )  //0xB5485E4907B53019

    • 0
    • 268
    • 1207
  48. void SET_PED_WETNESS_HEIGHT ( Ped ped, float height )  //0x44CB6447D2571AA0

    • 0
    • 331
    • 1207
  49. void SET_POP_CONTROL_SPHERE_THIS_FRAME ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0xD8C3BE3EE94CAF2D

    • 0
    • 272
    • 1207
  50. void SET_RAGDOLL_BLOCKING_FLAGS ( Ped ped, int flags )  //0x26695EC767728D84

    • 1
    • 763
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