Jump to content
View in the app

A better way to browse. Learn more.

RDR2Mods.com

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions

  • Only this category?

  • Return type
  • First seen in version
  • With description?
  • With comments?

  1. Any _0x1148F706CF4EBDDA ( Any p0, Any p1, Any p2 )  //0x1148F706CF4EBDDA

    • 0
    • 285
    • 1207
  2. void _INCAPACITATED_REVIVE ( Ped ped, Ped ped2 )  //0xF6262491C7704A63

    • 0
    • 345
    • 1207
  3. int GET_PED_TIME_OF_DEATH ( Ped ped )  //0x1E98817B311AE98A

    • 0
    • 325
    • 1207
  4. SET_PED_PANIC_EXIT_SCENARIO ( Ped ped, float x, float y, float z )  //0xFE07FF6495D52E2A

    • 0
    • 534
    • 1207
  5. int _GET_INCAPACITATION_TIME_REMAINING ( Ped ped )  //0x88D9D76D78065487

    • 0
    • 281
    • 1207
  6. int COUNT_PEDS_IN_COMBAT_WITH_TARGET ( Ped ped, int flag )  //0x5407B7288D0478B7

    • 0
    • 294
    • 1207
  7. void _SET_PED_SCARED_WHEN_USING_SCENARIO ( Ped ped, BOOL toggle )  //0x9A77DFD295E29B09

    • 0
    • 322
    • 1207
  8. void _SET_PED_KNOCKED_BY_ONE_HIT ( Ped ped, float p1 )  //0x5BCF0B79D4F5DBA3

    • 0
    • 297
    • 1207
  9. int _GET_PEDS_IN_COMBAT_WITH_TARGET ( Ped ped, ItemSet itemset, int flag )  //0x7BE607DAFF382FD2

    • 0
    • 313
    • 1207
  10. void _0xD8CEEED54C672B5D ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6 )  //0xD8CEEED54C672B5D

    • 0
    • 275
    • 1207
  11. void _0x2E5B5D1F1453E08E ( Any p0, Any p1 )  //0x2E5B5D1F1453E08E

    • 0
    • 269
    • 1207
  12. Any _0x336B3D200AB007CB ( Ped ped, float x, float y, float z, float radius, int flag )  //0x336B3D200AB007CB

    • 0
    • 331
    • 1207
  13. BOOL _SET_PED_SHOULD_PLAY_DIRECTED_SCENARIO_EXIT ( Ped ped, float x, float y, float z )  //0xEC6935EBE0847B90

    • 0
    • 224
    • 1207
  14. void _0x29924EB8EE9DB926 ( Ped ped, float p1 )  //0x29924EB8EE9DB926

    • 0
    • 312
    • 1207
  15. Any GET_CURRENT_TARGET_FOR_PED ( Ped ped )  //0xCD66FEA29400A0B5

    • 0
    • 326
    • 1207
  16. void SET_PED_SHOULD_PLAY_NORMAL_SCENARIO_EXIT ( Ped ped )  //0xA3A9299C4F2ADB98

    • 0
    • 261
    • 1207
  17. void _0xB285AD0EC870B2DF ( Any p0, Any p1 )  //0xB285AD0EC870B2DF

    • 0
    • 254
    • 1207
  18. void SET_PED_RELATIONSHIP_GROUP_DEFAULT_HASH ( Ped ped, Hash hash )  //0xADB3F206518799E8

    • 0
    • 530
    • 1207
  19. void SET_PED_SHOULD_PLAY_IMMEDIATE_SCENARIO_EXIT ( Ped ped )  //0xF1C03A5352243A30

    • 0
    • 268
    • 1207
  20. Any _0xCB86D3E3E3708901 ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0xCB86D3E3E3708901

    • 0
    • 253
    • 1207
  21. Hash _GET_DEFAULT_RELATIONSHIP_GROUP_HASH ( Hash modelHash )  //0x3CC4A718C258BDD0

    • 0
    • 339
    • 1207
  22. BOOL SET_PED_SHOULD_PLAY_FLEE_SCENARIO_EXIT ( Ped ped, float x, float y, float z, int lookIntensity )  //0xEEED8FAFEC331A70

    • 0
    • 249
    • 1207
  23. void _0x633F83B301C87994 ( Any p0, Any p1 )  //0x633F83B301C87994

    • 0
    • 232
    • 1207
  24. int SET_PED_RELATIONSHIP_GROUP_HASH ( Ped ped, Hash hash )  //0xC80A74AC829DDD92

    • 0
    • 683
    • 1207
  25. BOOL SET_PED_SHOULD_PLAY_COMBAT_SCENARIO_EXIT ( Ped ped, float x, float y, float z, int lookIntensity )  //0x802092B07E3B1EEA

    • 0
    • 239
    • 1207
  26. Any _0x5203038FF8BAE577 ( Any p0, Any p1, Any p2 )  //0x5203038FF8BAE577

    • 0
    • 248
    • 1207
  27. void SET_RELATIONSHIP_BETWEEN_GROUPS ( int relationship, Hash group1, Hash group2 )  //0xBF25EB89375A37AD

    • 1
    • 2,142
    • 1207
  28. BOOL SET_PED_SHOULD_PLAY_EMOTIONAL_SCENARIO_EXIT ( Ped ped, float x, float y, float z, int lookIntensity, BOOL p5 )  //0x62FDAD5E01D2DD47

    • 0
    • 251
    • 1207
  29. Any _0x7F090958AE95B61B ( Any p0, Any p1 )  //0x7F090958AE95B61B

    • 0
    • 244
    • 1207
  30. void CLEAR_RELATIONSHIP_BETWEEN_GROUPS ( int relationship, Hash group1, Hash group2 )  //0x5E29243FB56FC6D4

    • 0
    • 307
    • 1207
  31. BOOL SET_PED_SHOULD_PLAY_QUICK_SCENARIO_EXIT ( Ped ped, float x, float y, float z, int lookIntensity, BOOL p5 )  //0x463803429297117C

    • 0
    • 333
    • 1207
  32. void _0xC494C76A34266E82 ( Any p0, Any p1 )  //0xC494C76A34266E82

    • 0
    • 257
    • 1207
  33. BOOL ADD_RELATIONSHIP_GROUP ( const char* name, Hash* groupHash )  //0xF372BC22FCB88606

    • 0
    • 534
    • 1207
  34. Any _0xF9331B3A314EB49D ( Any p0 )  //0xF9331B3A314EB49D

    • 0
    • 250
    • 1207
  35. Any _0xC3995D396F1D97B6 ( Any p0, Any p1, Any p2 )  //0xC3995D396F1D97B6

    • 0
    • 256
    • 1207
  36. void REMOVE_RELATIONSHIP_GROUP ( Hash groupHash )  //0xB6BA2444AB393DA2

    • 0
    • 307
    • 1207
  37. void _0xE735A7DA22E88359 ( Any p0 )  //0xE735A7DA22E88359

    • 0
    • 244
    • 1207
  38. void _0x15F4732C357B1D6D ( Any p0, Any p1, Any p2 )  //0x15F4732C357B1D6D

    • 0
    • 199
    • 1207
  39. int GET_RELATIONSHIP_BETWEEN_PEDS ( Ped ped1, Ped ped2 )  //0xEBA5AD3A0EAF7121

    • 0
    • 476
    • 1207
  40. Any _0x82CB0F3F0C7785E5 ( Any p0 )  //0x82CB0F3F0C7785E5

    • 0
    • 255
    • 1207
  41. BOOL _0x947E43F544B6AB34 ( Ped ped, Player player, int flag, int ms )  //0x947E43F544B6AB34

    • 0
    • 245
    • 1207
  42. Hash GET_PED_RELATIONSHIP_GROUP_DEFAULT_HASH ( Ped ped )  //0x42FDD0F017B1E38E

    • 0
    • 321
    • 1207
  43. void _0xCA95C156C14B2054 ( Any p0, Any p1 )  //0xCA95C156C14B2054

    • 0
    • 249
    • 1207
  44. Any _0x32417CB860A3BDC4 ( Any p0, Any p1 )  //0x32417CB860A3BDC4

    • 0
    • 238
    • 1207
  45. Hash GET_PED_RELATIONSHIP_GROUP_HASH ( Ped ped )  //0x7DBDD04862D95F04

    • 0
    • 413
    • 1207
  46. void SET_FACIAL_IDLE_ANIM_OVERRIDE ( Ped ped, const char* animName, const char* animDict )  //0xFFC24B988B938B38

    • 0
    • 484
    • 1207
  47. void _0xE737D5F14304A2EC ( Any p0, Any p1, Any p2 )  //0xE737D5F14304A2EC

    • 0
    • 254
    • 1207
  48. int GET_RELATIONSHIP_BETWEEN_GROUPS ( Hash group1, Hash group2 )  //0x9E6B70061662AE5C

    • 0
    • 420
    • 1207
  49. void CLEAR_FACIAL_IDLE_ANIM_OVERRIDE ( Ped ped )  //0x726256CC1EEB182F

    • 0
    • 205
    • 1207
  50. void _0xEBD49472BCCF7642 ( Any p0, Any p1 )  //0xEBD49472BCCF7642

    • 0
    • 236
    • 1207

Recently Browsing 0

  • No registered users viewing this page.

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.