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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions



  1. void _0xF47D54B986F0A346 ( Ped ped, int danceIntensity )  //0xF47D54B986F0A346

  2. BOOL SPAWNPOINTS_IS_SEARCH_FAILED ()  //0xF445DE8DA80A1792

  3. int _GET_PED_GRAPPLE_FLAG ( Ped ped )  //0xF3C873ED0C595109

  4. BOOL ADD_RELATIONSHIP_GROUP ( const char* name, Hash* groupHash )  //0xF372BC22FCB88606

  5. void _SET_TEXTURE_LAYER_MOD ( int textureId, int layerId, Hash modTextureHash, float modAlpha, int modChannel )  //0xF2EA041F1146D75B

  6. void SET_PED_CAN_TORSO_IK ( Ped ped, BOOL toggle )  //0xF2B7106D37947CE0

  7. void SET_PED_SEEING_RANGE ( Ped ped, float value )  //0xF29CF591C4BF6CEE

  8. BOOL FORCE_PED_MOTION_STATE ( Ped ped, Hash motionStateHash, BOOL p2, int p3, BOOL p4 )  //0xF28965D04F570DCA

  9. void SET_PED_SHOULD_PLAY_IMMEDIATE_SCENARIO_EXIT ( Ped ped )  //0xF1C03A5352243A30

  10. int GET_PED_GROUP_INDEX ( Ped ped )  //0xF162E133B4E7A675

  11. void SET_PED_ID_RANGE ( Ped ped, float value )  //0xF107E836A70DCE05

  12. Ped _GET_ACTIVE_ANIMAL_OWNER ( Ped animal )  //0xF103823FFE72BB49

  13. void SET_PED_RAGDOLL_ON_COLLISION ( Ped ped, BOOL toggle, BOOL p2 )  //0xF0A4F1BBF4FA7497

  14. void _RESERVE_AMBIENT_PEDS_TOTAL ( int numPeds )  //0xF008E0BA1FE1D644

  15. void _SET_STAMINA_DEPLETION_MULTIPLIER ( Ped ped, int multiplier )  //0xEF5A3D2285D8924B

  16. BOOL IS_PED_BEING_DRAGGED ( Ped ped )  //0xEF3A8772F085B4AA

  17. void _0xEF371232BC6053E1 ( Ped ped )  //0xEF371232BC6053E1

  18. Volume _GET_PED_DEFENSIVE_VOLUME ( Ped ped, Any p1 )  //0xEF2E6F870783369B

  19. Ped CLONE_PED ( Ped ped, BOOL isNetwork, BOOL bScriptHostPed, BOOL copyHeadBlendFlag )  //0xEF29A16337FACADB

  20. void APPLY_PED_BLOOD_SPECIFIC ( Ped ped, Any p1, float p2, float p3, float p4, float p5, Any p6, float p7, Any* p8 )  //0xEF0D582CBF2D9B0F

  21. BOOL SET_PED_SHOULD_PLAY_FLEE_SCENARIO_EXIT ( Ped ped, float x, float y, float z, int lookIntensity )  //0xEEED8FAFEC331A70

  22. void _0xEEDC9B29314B2733 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8, Any p9 )  //0xEEDC9B29314B2733

  23. void _SET_PED_CAN_UNK_BODYPART_IK ( Ped ped, BOOL toggle )  //0xEE9DF765990E8D1D

  24. float _GET_PLAYER_CURRENT_ANIMAL_DAMAGE_MODIFIER ( Player player )  //0xEE2D5C819A65BF26

  25. void SET_PED_NON_CREATION_AREA ( float x1, float y1, float z1, float x2, float y2, float z2 )  //0xEE01041D559983EA

  26. void _RESERVE_AMBIENT_PEDS ( int numPeds )  //0xED9582B3DA8F02B4

  27. void REMOVE_PED_FROM_GROUP ( Ped ped )  //0xED74007FFB146BC2

  28. void _0xED1C764997A86D5A ( Ped ped1, Ped ped2 )  //0xED1C764997A86D5A

  29. void DETACH_CARRIABLE_ENTITY ( Entity entity, BOOL p1, BOOL p2 )  //0xED00D72F81CF7278

  30. int _GET_META_PED_TYPE ( Ped ped )  //0xEC9A1261BF0CE510

  31. Hash _GET_PED_BRAWLING_STYLE ( Ped ped )  //0xEC6B59BE445FEC51

  32. BOOL _SET_PED_SHOULD_PLAY_DIRECTED_SCENARIO_EXIT ( Ped ped, float x, float y, float z )  //0xEC6935EBE0847B90

  33. void _0xEC60D1D225BC50AA ( Any p0, Any p1 )  //0xEC60D1D225BC50AA

  34. BOOL IS_PED_ON_SPECIFIC_VEHICLE ( Ped ped, Vehicle vehicle )  //0xEC5F66E459AF3BB2

  35. void SET_PED_INJURED_ON_GROUND_BEHAVIOUR ( Ped ped, float unk )  //0xEC4B4B3B9908052A

  36. void SET_PED_CAN_USE_AUTO_CONVERSATION_LOOKAT ( Ped ped, BOOL toggle )  //0xEC4686EC06434678

  37. float _GET_PED_REMAINING_REVIVAL_TIME ( Ped ped, BOOL normalized )  //0xEBE89623EB861271

  38. void _0xEBD49472BCCF7642 ( Any p0, Any p1 )  //0xEBD49472BCCF7642

  39. BOOL _IS_PED_USING_ACTION_MODE_2 ( Ped ped )  //0xEBB208D6AE712C03

  40. BOOL _0xEBAAC9A750E7563B ( Ped ped )  //0xEBAAC9A750E7563B

  41. int GET_RELATIONSHIP_BETWEEN_PEDS ( Ped ped1, Ped ped2 )  //0xEBA5AD3A0EAF7121

  42. void _0xEB8886E1065654CD ( Any p0, Any p1, Any p2, Any p3 )  //0xEB8886E1065654CD

  43. Any _SET_PED_USE_HORSE_MAP_COLLISION ( Ped ped, BOOL toggle )  //0xEB72453B6F5B45B0

  44. void _SET_PED_DEFENSIVE_AREA_TO_ANGLED_AREA ( Ped ped, float x1, Entity entity, BOOL p11, float y1, float z1, float x2, float y2, float z2, Any p7 )  //0xEB2BFE5D009F0331

  45. Ped _CREATE_METAPED_OUTFIT_PED ( int requestId, float x, float y, float z, float heading, BOOL p5, BOOL p6, BOOL p7, BOOL p8 )  //0xEAF682A14F8E5F53

  46. void _CLEAR_PED_GRAPPLE_FLAG ( Ped ped, int flag )  //0xEAE3B5B019C8D23F

  47. BOOL CAN_PED_IN_COMBAT_SEE_TARGET ( Ped ped, Ped target )  //0xEAD42DE3610D0721

  48. void _REQUEST_PED_GETUP_ANIMATION ( Ped ped, const char* getUpType )  //0xEAA8242C8479C27D

  49. void _0xEA8763E505AFD49A ( Any p0, Any p1, Any p2 )  //0xEA8763E505AFD49A

  50. void RESET_AI_WEAPON_DAMAGE_MODIFIER ()  //0xEA16670E7BA4743C

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