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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions

  • Only this category?

  • Return type
  • First seen in version
  • With description?
  • With comments?

  1. void _0x91BAB9E064F036CD ( Any p0, Any p1 )  //0x91BAB9E064F036CD

    • 0
    • 226
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  2. void _0x6B67320E0D57856A ( Any p0, Any p1, Any p2, Any p3 )  //0x6B67320E0D57856A

    • 0
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  3. void _0x49DADFC4CD808B0A ( Any p0, Any p1, Any p2 )  //0x49DADFC4CD808B0A

    • 0
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  4. void REMOVE_PED_FROM_GROUP ( Ped ped )  //0xED74007FFB146BC2

    • 0
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  5. void _0x897934E868EDDD6C ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0x897934E868EDDD6C

    • 0
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  6. Entity _GET_FIRST_ENTITY_PED_IS_CARRYING ( Ped ped )  //0xD806CD2A4F2C2996

    • 0
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  7. BOOL _HAS_PED_TAKEN_GORE_DAMAGE ( Ped ped, int limb )  //0xBA208A8D6399A3AC

    • 0
    • 337
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  8. BOOL IS_PED_GROUP_MEMBER ( Any p0, Any p1, Any p2 )  //0x9BB01E3834671191

    • 0
    • 356
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  9. void _0xAA6C49AE90A32299 ( Any p0, Any p1 )  //0xAA6C49AE90A32299

    • 0
    • 256
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  10. void _0x704C908E9C405136 ( Ped ped )  //0x704C908E9C405136

    • 0
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  11. BOOL _IS_PED_GROUP_LEADER ( Ped ped, int groupId )  //0x878B68960C1C2A35

    • 0
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  12. void _REMOVE_PED_WOUND_EFFECT ( Ped ped, float p1 )  //0x66B1CB778D911F49

    • 0
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  13. Ped _GET_CARRIER_AS_PED ( Entity entity )  //0x09B83E68DE004CD4

    • 0
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  14. void _0x7406C71F4AC2FFCC ( Any p0 )  //0x7406C71F4AC2FFCC

    • 0
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  15. BOOL IS_PED_HANGING_ON_TO_VEHICLE ( Ped ped )  //0x1C86D8AEF8254B78

    • 0
    • 276
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  16. void APPLY_PED_DAMAGE_PACK ( Ped ped, const char* damagePack, float damage, float mult )  //0x46DF918788CB093F

    • 0
    • 472
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  17. Ped _GET_CARRIER_AS_MOUNT ( Entity entity )  //0xA033D7E4BBF9844D

    • 0
    • 245
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  18. Any _0x52250B92EA70BE3D ( Any p0 )  //0x52250B92EA70BE3D

    • 0
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  19. void SET_GROUP_SEPARATION_RANGE ( int groupHandle, float separationRange )  //0x4102C7858CFEE4E4

    • 0
    • 277
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  20. void CLEAR_PED_BLOOD_DAMAGE ( Ped ped )  //0x8FE22675A5A45817

    • 0
    • 377
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  21. Ped _GET_CARRIER_AS_HUMAN ( Entity entity )  //0x79443D56C8DF45EE

    • 0
    • 261
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  22. void _SET_PED_QUALITY ( Ped ped, int quality )  //0xCE6B874286D640BB

    • 0
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  23. void _0x89E59DBD15E21177 ( Any p0, Any p1 )  //0x89E59DBD15E21177

    • 0
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  24. void CLEAR_PED_BLOOD_DAMAGE_BY_ZONE ( Ped ped, int p1 )  //0x56E3B78C5408D9F4

    • 0
    • 251
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  25. Any GET_CARRIED_ATTACHED_INFO_FOR_SLOT ( Any p0, Any p1, Any p2, Any p3 )  //0x608BC6A6AACD5036

    • 0
    • 283
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  26. int _GET_PED_QUALITY ( Ped ped )  //0x7BCC6087D130312A

    • 0
    • 366
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  27. BOOL IS_PED_PRONE ( Ped ped )  //0xD6A86331A537A7B9

    • 0
    • 336
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  28. void CLEAR_PED_DAMAGE_DECAL_BY_ZONE ( Ped ped, int p1, const char* p2 )  //0x523C79AEEFCC4A2A

    • 0
    • 259
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  29. void DETACH_CARRIABLE_ENTITY ( Entity entity, BOOL p1, BOOL p2 )  //0xED00D72F81CF7278

    • 0
    • 324
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  30. void _0xCE7A6C1D5CDE1F9D ( Ped ped, Object object, const char* propName, const char* animName )  //0xCE7A6C1D5CDE1F9D

    • 0
    • 285
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  31. Any _0x7583A9D35248B83F ( Any p0 )  //0x7583A9D35248B83F

    • 0
    • 272
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  32. void _CLEAR_PED_BLOOD_DAMAGE_FACIAL ( Ped ped, int p1 )  //0x7F5D88333EE8A86F

    • 0
    • 315
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  33. void FIND_ALL_ATTACHED_CARRIABLE_ENTITIES ( Ped ped, ItemSet itemset )  //0xB5ACE8B23A438EC0

    • 0
    • 282
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  34. void _0x604E1010E3162E86 ( Any p0, Any p1, Any p2 )  //0x604E1010E3162E86

    • 0
    • 262
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  35. BOOL IS_PED_IN_COMBAT ( Ped ped, Ped target )  //0x4859F1FC66A6278E

    • 0
    • 421
    • 1207
  36. void _0x34C11114887150FD ( Any p0, Any p1 )  //0x34C11114887150FD

    • 0
    • 257
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  37. BOOL IS_PED_CARRYING_SOMETHING ( Ped ped )  //0xA911EE21EDF69DAF

    • 0
    • 257
    • 1207
  38. void _0xE8ABE3B73FC7FE17 ( Any p0, Any p1, Any p2, Any p3 )  //0xE8ABE3B73FC7FE17

    • 0
    • 267
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  39. BOOL CAN_PED_IN_COMBAT_SEE_TARGET ( Ped ped, Ped target )  //0xEAD42DE3610D0721

    • 0
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  40. void _0xEB8886E1065654CD ( Any p0, Any p1, Any p2, Any p3 )  //0xEB8886E1065654CD

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  41. Any _0xB65927F861E7AE39 ( Any p0, Any p1 )  //0xB65927F861E7AE39

    • 0
    • 235
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  42. void _REMOVE_PED_PROP ( Ped ped, const char* propName )  //0x3A50753042B6891B

    • 0
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  43. BOOL IS_PED_JACKING ( Ped ped )  //0x4AE4FF911DFB61DA

    • 0
    • 288
    • 1207
  44. void FADE_AND_DESTROY_PED ( Ped* ped )  //0x7043D0681285BA2D

    • 0
    • 300
    • 1207
  45. Any _0xA1FBAC56D38563E2 ( Any p0 )  //0xA1FBAC56D38563E2

    • 0
    • 244
    • 1207
  46. void _SET_TOTAL_PED_DAMAGE_FALLOFF_BONUS ( Ped ped, float bonus )  //0x932786CE3C76477C

    • 0
    • 276
    • 1207
  47. BOOL IS_PED_BEING_JACKED ( Ped ped )  //0x9A497FE2DF198913

    • 0
    • 319
    • 1207
  48. BOOL _IS_PED_QUEUED_FOR_DELETION ( Ped ped )  //0x8D9BFCE3352DE47F

    • 0
    • 241
    • 1207
  49. Any _0x6F43C351A5D51E2F ( Any p0, Any p1 )  //0x6F43C351A5D51E2F

    • 0
    • 231
    • 1207
  50. Any _0x095C2277FED731DB ( Any p0 )  //0x095C2277FED731DB

    • 0
    • 254
    • 1207

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