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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions

  • Only this category?

  • Return type
  • First seen in version
  • With description?
  • With comments?

  1. void _0xF917F92BF22ECBAB ( Any p0 )  //0xF917F92BF22ECBAB

    • 0
    • 253
    • 1207
  2. void REMOVE_GROUP ( int groupId )  //0x8EB2F69076AF7053

    • 0
    • 255
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  3. void _0x91BAB9E064F036CD ( Any p0, Any p1 )  //0x91BAB9E064F036CD

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  4. void _0x6B67320E0D57856A ( Any p0, Any p1, Any p2, Any p3 )  //0x6B67320E0D57856A

    • 0
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  5. void _0x49DADFC4CD808B0A ( Any p0, Any p1, Any p2 )  //0x49DADFC4CD808B0A

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  6. void REMOVE_PED_FROM_GROUP ( Ped ped )  //0xED74007FFB146BC2

    • 0
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  7. void _0x897934E868EDDD6C ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0x897934E868EDDD6C

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    • 226
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  8. Entity _GET_FIRST_ENTITY_PED_IS_CARRYING ( Ped ped )  //0xD806CD2A4F2C2996

    • 0
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  9. BOOL _HAS_PED_TAKEN_GORE_DAMAGE ( Ped ped, int limb )  //0xBA208A8D6399A3AC

    • 0
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  10. BOOL IS_PED_GROUP_MEMBER ( Any p0, Any p1, Any p2 )  //0x9BB01E3834671191

    • 0
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  11. int _0xFFD54D9FE71B966A ( Ped ped, int p1, int boneId, float moveWoundLeftRight, float bloodFountainPressure, float yaw, float bloodFountainDirection, float bloodFountainPulse, float p8, float p9 )  //0xFFD54D9FE71B966A

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  12. void _0xAA6C49AE90A32299 ( Any p0, Any p1 )  //0xAA6C49AE90A32299

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  13. void _0x704C908E9C405136 ( Ped ped )  //0x704C908E9C405136

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  14. BOOL _IS_PED_GROUP_LEADER ( Ped ped, int groupId )  //0x878B68960C1C2A35

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  15. void _REMOVE_PED_WOUND_EFFECT ( Ped ped, float p1 )  //0x66B1CB778D911F49

    • 0
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  16. Ped _GET_CARRIER_AS_PED ( Entity entity )  //0x09B83E68DE004CD4

    • 0
    • 262
    • 1207
  17. void _0x7406C71F4AC2FFCC ( Any p0 )  //0x7406C71F4AC2FFCC

    • 0
    • 248
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  18. BOOL IS_PED_HANGING_ON_TO_VEHICLE ( Ped ped )  //0x1C86D8AEF8254B78

    • 0
    • 276
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  19. void APPLY_PED_DAMAGE_PACK ( Ped ped, const char* damagePack, float damage, float mult )  //0x46DF918788CB093F

    • 0
    • 472
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  20. Ped _GET_CARRIER_AS_MOUNT ( Entity entity )  //0xA033D7E4BBF9844D

    • 0
    • 245
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  21. Any _0x52250B92EA70BE3D ( Any p0 )  //0x52250B92EA70BE3D

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  22. void SET_GROUP_SEPARATION_RANGE ( int groupHandle, float separationRange )  //0x4102C7858CFEE4E4

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  23. void CLEAR_PED_BLOOD_DAMAGE ( Ped ped )  //0x8FE22675A5A45817

    • 0
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  24. Ped _GET_CARRIER_AS_HUMAN ( Entity entity )  //0x79443D56C8DF45EE

    • 0
    • 261
    • 1207
  25. void _SET_PED_QUALITY ( Ped ped, int quality )  //0xCE6B874286D640BB

    • 0
    • 444
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  26. void _0x89E59DBD15E21177 ( Any p0, Any p1 )  //0x89E59DBD15E21177

    • 0
    • 268
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  27. void CLEAR_PED_BLOOD_DAMAGE_BY_ZONE ( Ped ped, int p1 )  //0x56E3B78C5408D9F4

    • 0
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  28. Any GET_CARRIED_ATTACHED_INFO_FOR_SLOT ( Any p0, Any p1, Any p2, Any p3 )  //0x608BC6A6AACD5036

    • 0
    • 283
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  29. int _GET_PED_QUALITY ( Ped ped )  //0x7BCC6087D130312A

    • 0
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  30. BOOL IS_PED_PRONE ( Ped ped )  //0xD6A86331A537A7B9

    • 0
    • 336
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  31. void CLEAR_PED_DAMAGE_DECAL_BY_ZONE ( Ped ped, int p1, const char* p2 )  //0x523C79AEEFCC4A2A

    • 0
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  32. void DETACH_CARRIABLE_ENTITY ( Entity entity, BOOL p1, BOOL p2 )  //0xED00D72F81CF7278

    • 0
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  33. void _0xCE7A6C1D5CDE1F9D ( Ped ped, Object object, const char* propName, const char* animName )  //0xCE7A6C1D5CDE1F9D

    • 0
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  34. Any _0x7583A9D35248B83F ( Any p0 )  //0x7583A9D35248B83F

    • 0
    • 272
    • 1207
  35. void _CLEAR_PED_BLOOD_DAMAGE_FACIAL ( Ped ped, int p1 )  //0x7F5D88333EE8A86F

    • 0
    • 315
    • 1207
  36. void FIND_ALL_ATTACHED_CARRIABLE_ENTITIES ( Ped ped, ItemSet itemset )  //0xB5ACE8B23A438EC0

    • 0
    • 282
    • 1207
  37. void _0x604E1010E3162E86 ( Any p0, Any p1, Any p2 )  //0x604E1010E3162E86

    • 0
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  38. BOOL IS_PED_IN_COMBAT ( Ped ped, Ped target )  //0x4859F1FC66A6278E

    • 0
    • 421
    • 1207
  39. void _0x34C11114887150FD ( Any p0, Any p1 )  //0x34C11114887150FD

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  40. BOOL IS_PED_CARRYING_SOMETHING ( Ped ped )  //0xA911EE21EDF69DAF

    • 0
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  41. void _0xE8ABE3B73FC7FE17 ( Any p0, Any p1, Any p2, Any p3 )  //0xE8ABE3B73FC7FE17

    • 0
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  42. BOOL CAN_PED_IN_COMBAT_SEE_TARGET ( Ped ped, Ped target )  //0xEAD42DE3610D0721

    • 0
    • 369
    • 1207
  43. void _0xEB8886E1065654CD ( Any p0, Any p1, Any p2, Any p3 )  //0xEB8886E1065654CD

    • 0
    • 316
    • 1207
  44. Any _0xB65927F861E7AE39 ( Any p0, Any p1 )  //0xB65927F861E7AE39

    • 0
    • 235
    • 1207
  45. void _REMOVE_PED_PROP ( Ped ped, const char* propName )  //0x3A50753042B6891B

    • 0
    • 359
    • 1207
  46. BOOL IS_PED_JACKING ( Ped ped )  //0x4AE4FF911DFB61DA

    • 0
    • 288
    • 1207
  47. void FADE_AND_DESTROY_PED ( Ped* ped )  //0x7043D0681285BA2D

    • 0
    • 300
    • 1207
  48. Any _0xA1FBAC56D38563E2 ( Any p0 )  //0xA1FBAC56D38563E2

    • 0
    • 244
    • 1207
  49. void _SET_TOTAL_PED_DAMAGE_FALLOFF_BONUS ( Ped ped, float bonus )  //0x932786CE3C76477C

    • 0
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  50. BOOL IS_PED_BEING_JACKED ( Ped ped )  //0x9A497FE2DF198913

    • 0
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