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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions



  1. void SET_PED_VISUAL_FIELD_MIN_ANGLE ( Ped ped, float value )  //0x2DB492222FB21E26

  2. void _0x2D976DBDC731DF80 ( Any p0 )  //0x2D976DBDC731DF80

  3. BOOL CAN_PED_BE_MOUNTED ( Ped ped )  //0x2D64376CF437363E

  4. void EXPLODE_PED_HEAD ( Ped ped, Hash weaponHash )  //0x2D05CED3A38D0F3A

  5. BOOL _GET_PED_LASSO_HOGTIE_FLAG ( Ped ped, int flagId )  //0x2C76FA0E01681F8D

  6. void REQUEST_PED_VEHICLE_VISIBILITY_TRACKING ( Ped ped, BOOL p1 )  //0x2BC338A7B21F4608

  7. Any _0x2BA9D7BF629F920C ( Any p0 )  //0x2BA9D7BF629F920C

  8. void _SET_PED_HEADSHOT_DAMAGE_MULTIPLIER ( Ped ped, float multiplier )  //0x2BA918C823B8BA56

  9. void _0x2B4CE170DE09F346 ( Any p0, Any p1 )  //0x2B4CE170DE09F346

  10. BOOL GIVE_PED_HASH_SCENARIO_PROP ( Ped ped, Object object, const char* conditionalAnim, Hash scenarioType, Hash p4, BOOL p5 )  //0x2B02DB082258625F

  11. BOOL IS_PED_RUNNING_MOBILE_PHONE_TASK ( Ped ped )  //0x2AFE52F782F25775

  12. void SET_PED_AS_GROUP_LEADER ( Ped ped, int groupId, BOOL p2 )  //0x2A7819605465FBCE

  13. void RESET_HORSE_AVOIDANCE_LEVEL_TO_DEFAULT ( Ped horse )  //0x2A5AFD2B8381A6E1

  14. BOOL _HAS_PED_BEEN_SHOVED_RECENTLY ( Ped ped, int ms )  //0x29FCE825613FEFCA

  15. void _0x29F3539189D3E277 ( Any p0, Any p1 )  //0x29F3539189D3E277

  16. void _0x29924EB8EE9DB926 ( Ped ped, float p1 )  //0x29924EB8EE9DB926

  17. BOOL IS_PED_IN_ANY_HELI ( Ped ped )  //0x298B91AE825E5705

  18. float _GET_PLAYER_PED_WATER_DEPTH ( Ped ped )  //0x2942457417A5FD24

  19. Any _0x290B2E6CCDE532E1 ( Any p0 )  //0x290B2E6CCDE532E1

  20. void _SET_SCENARIO_HUMAN_DENSITY_MULTIPLIER_THIS_FRAME ( float multiplier )  //0x28CB6391ACEDD9DB

  21. void _SET_PED_INCAPACITATION_TOTAL_BLEED_OUT_DURATION ( Ped ped, float duration )  //0x2890418B39BC8FFF

  22. float TIME_SINCE_PED_LAST_SHOT ( Ped ped )  //0x285D36C5C72B0569

  23. void _0x28508173C6A7CC18 ( Any p0 )  //0x28508173C6A7CC18

  24. int _SET_PED_DEFAULT_OUTFIT ( Ped ped, BOOL p1 )  //0x283978A15512B2FE

  25. void SPAWNPOINTS_GET_SEARCH_RESULT ( int randomInt, float* x, Any* y, float* z )  //0x280C7E3AC7F56E90

  26. Any _0x27E8A84C12B0B7D1 ( Any p0, Any p1, Any p2 )  //0x27E8A84C12B0B7D1

  27. void SET_PED_SWEAT ( Ped ped, float sweat )  //0x27B0405F59637D1F

  28. Any _0x273915CE30780986 ( Any p0, Any p1 )  //0x273915CE30780986

  29. BOOL _IS_PED_OPENING_A_DOOR ( Ped ped )  //0x26AF0E8E30BD2A2C

  30. BOOL _GET_BLOCKING_OF_NON_TEMPORARY_EVENTS ( Ped ped )  //0x268B3AEBF032A88D

  31. void SET_RAGDOLL_BLOCKING_FLAGS ( Ped ped, int flags )  //0x26695EC767728D84

  32. void _SET_PED_SCALE ( Ped ped, float scale )  //0x25ACFC650B65C538

  33. Any _0x256EDD55C6BE1482 ( Any p0 )  //0x256EDD55C6BE1482

  34. void _SET_TEXTURE_LAYER_TEXTURE_MAP ( int textureId, int layerId, Hash albedoHash, Hash normalHash, Hash materialHash )  //0x253A63B5BADBC398

  35. void _SET_PED_INTERACTION_PERSONALITY ( Ped ped, Hash personality )  //0x24C82EF607105FAA

  36. BOOL IS_PED_RELOADING ( Ped ped )  //0x24B100C68C645951

  37. void _SET_PED_FIRING_PATTERN_3 ( Ped ped, Hash patternHash )  //0x244E8C282188E40F

  38. Entity GET_PED_MOTION_FOCUS_ENTITY ( Ped ped )  //0x243E1B4607040057

  39. Any _0x242EDF85D4E87B65 ( Any p0 )  //0x242EDF85D4E87B65

  40. int GET_PED_NEARBY_PEDS ( Ped Ped, int* Peds, int ignoredPedType, int p3 )  //0x23F8F5FC7E8C4A6B

  41. void _0x23BDE06596A22CEC ( Any p0, Any p1, Any p2, Any p3 )  //0x23BDE06596A22CEC

  42. void _0x2371C39D4F91C288 ( Ped ped )  //0x2371C39D4F91C288

  43. int GET_PED_GRAPPLE_STATE ( Ped ped )  //0x2311F15D971AA680

  44. float _GET_PED_STAMINA_NORMALIZED ( Ped ped )  //0x22F2A386D43048A9

  45. void RESET_PED_IN_VEHICLE_CONTEXT ( Ped ped )  //0x22EF8FF8778030EB

  46. BOOL _IS_PED_DRAGGING ( Ped ped )  //0x226CF9B159E38F42

  47. void _SET_PED_TO_DISABLE_RAGDOLL ( Ped ped, BOOL toggle )  //0x221F4D9912B7FE86

  48. void FORCE_PED_AI_AND_ANIMATION_UPDATE ( Ped ped, BOOL p1, BOOL p2 )  //0x2208438012482A1A

  49. void _SET_PED_FIRING_PATTERN_2 ( Ped ped, Hash patternHash )  //0x20E54854DEF6A54A

  50. void _0x20C5459379D75C1C ( Any p0, Any p1 )  //0x20C5459379D75C1C

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