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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions



  1. BOOL _GET_PED_LASSO_HOGTIE_FLAG ( Ped ped, int flagId )  //0x2C76FA0E01681F8D

  2. BOOL _HAS_PED_TAKEN_GORE_DAMAGE ( Ped ped, int limb )  //0xBA208A8D6399A3AC

  3. BOOL IS_PED_GROUP_MEMBER ( Any p0, Any p1, Any p2 )  //0x9BB01E3834671191

  4. BOOL _IS_PED_GROUP_LEADER ( Ped ped, int groupId )  //0x878B68960C1C2A35

  5. BOOL IS_PED_HANGING_ON_TO_VEHICLE ( Ped ped )  //0x1C86D8AEF8254B78

  6. BOOL IS_PED_PRONE ( Ped ped )  //0xD6A86331A537A7B9

  7. BOOL IS_PED_IN_COMBAT ( Ped ped, Ped target )  //0x4859F1FC66A6278E

  8. BOOL IS_PED_CARRYING_SOMETHING ( Ped ped )  //0xA911EE21EDF69DAF

  9. BOOL CAN_PED_IN_COMBAT_SEE_TARGET ( Ped ped, Ped target )  //0xEAD42DE3610D0721

  10. BOOL IS_PED_JACKING ( Ped ped )  //0x4AE4FF911DFB61DA

  11. BOOL IS_PED_BEING_JACKED ( Ped ped )  //0x9A497FE2DF198913

  12. BOOL _IS_PED_QUEUED_FOR_DELETION ( Ped ped )  //0x8D9BFCE3352DE47F

  13. BOOL IS_PED_BEING_STUNNED ( Ped ped, int p1 )  //0x4FBACCE3B4138EE8

  14. BOOL IS_PED_LASSOED ( Ped ped )  //0x9682F850056C9ADE

  15. BOOL IS_PED_FLEEING ( Ped ped )  //0xBBCCE00B381F8482

  16. BOOL IS_PED_IN_COVER ( Ped ped, BOOL p1, BOOL p2 )  //0x60DFD0691A170B88

  17. BOOL _GET_LOOTING_FLAG ( Ped ped, int lootFlag )  //0xE4C11F104620DDCE

  18. BOOL _0xEBAAC9A750E7563B ( Ped ped )  //0xEBAAC9A750E7563B

  19. BOOL _PED_DUELING_DID_PLAYER_HEADSHOT_OPPONENT ( Ped ped )  //0xBD6B242B8BD5543A

  20. BOOL IS_PED_IN_COVER_FACING_LEFT ( Ped ped )  //0x845333B3150583AB

  21. BOOL IS_PED_GOING_INTO_COVER ( Ped ped )  //0x9F65DBC537E59AD5

  22. BOOL WAS_PED_SKELETON_UPDATED ( Ped ped )  //0x11B499C1E0FF8559

  23. BOOL IS_PED_RESPONDING_TO_THREAT ( Ped ped )  //0x77525BBF433F2CD6

  24. BOOL IS_PED_INCAPACITATED ( Ped ped )  //0xB655DB7582AEC805

  25. BOOL _GIVE_PED_SCENARIO_PROP ( Ped ped, Object object, const char* conditionalAnim, const char* p3, const char* p4, BOOL p5 )  //0x3BBDD6143FF16F98

  26. BOOL GIVE_PED_HASH_SCENARIO_PROP ( Ped ped, Object object, const char* conditionalAnim, Hash scenarioType, Hash p4, BOOL p5 )  //0x2B02DB082258625F

  27. BOOL _GET_PED_CAN_BE_INCAPACITATED_THIS_FRAME ( Ped ped )  //0x7A4E00364B5D727B

  28. BOOL _GIVE_PED_SCENARIO_PROP_DYNAMIC ( Ped ped, Object object, const char* p2, const char* p3, BOOL p4 )  //0xA0774E388CE4A679

  29. BOOL _IS_SCENARIO_BLOCKING_AREA_VALID ( Any p0 )  //0x91A5F9CBEBB9D936

  30. Any _0x1148F706CF4EBDDA ( Any p0, Any p1, Any p2 )  //0x1148F706CF4EBDDA

  31. Any _0x336B3D200AB007CB ( Ped ped, float x, float y, float z, float radius, int flag )  //0x336B3D200AB007CB

  32. Any GET_CURRENT_TARGET_FOR_PED ( Ped ped )  //0xCD66FEA29400A0B5

  33. Any _0xCB86D3E3E3708901 ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0xCB86D3E3E3708901

  34. Any _0x5203038FF8BAE577 ( Any p0, Any p1, Any p2 )  //0x5203038FF8BAE577

  35. Any _0x7F090958AE95B61B ( Any p0, Any p1 )  //0x7F090958AE95B61B

  36. Any _0xF9331B3A314EB49D ( Any p0 )  //0xF9331B3A314EB49D

  37. Any _0xC3995D396F1D97B6 ( Any p0, Any p1, Any p2 )  //0xC3995D396F1D97B6

  38. Any _0x82CB0F3F0C7785E5 ( Any p0 )  //0x82CB0F3F0C7785E5

  39. Any _0x32417CB860A3BDC4 ( Any p0, Any p1 )  //0x32417CB860A3BDC4

  40. Any _0x3ACCE14DFA6BA8C2 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6 )  //0x3ACCE14DFA6BA8C2

  41. Any _0xF7327ACC7A89AEF1 ( Any p0, Any p1, Any p2 )  //0xF7327ACC7A89AEF1

  42. Any _0x40C9155AF8BC13F3 ( Any p0 )  //0x40C9155AF8BC13F3

  43. Any _0xF4860514AD354226 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 )  //0xF4860514AD354226

  44. Any _0x7C8AA850617651D9 ( Any p0, Any p1 )  //0x7C8AA850617651D9

  45. Any _0x5E9FAF6C513347B4 ( Any p0, Any p1 )  //0x5E9FAF6C513347B4

  46. Any _0x326F7951EF0D7F75 ( Any p0, Any p1 )  //0x326F7951EF0D7F75

  47. Any SET_PED_MOOD_TOWARDS_PED ( Ped ped, int moodIndex, float value, Ped target )  //0x06D26A96CA1BCA75

  48. Any _SET_PLAYER_CURRENT_ANIMAL_DAMAGE_MODIFIER ( Player player, float modifier, int p2, int p3 )  //0x9EFF3C91DF38304F

  49. Any _0xCB8F4C9343EBE240 ( Any p0, Any p1, Any p2 )  //0xCB8F4C9343EBE240

  50. Any SET_PED_MOOD_* ( Ped ped, int moodIndex, Ped target )  //0xA1EB5D029E0191D3

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