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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions

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  1. BOOL IS_PED_SITTING_IN_VEHICLE ( Ped ped, Vehicle vehicle )  //0xA808AA1D79230FC2

    • 0
    • 397
    • 1207
  2. BOOL IS_PED_STOPPED ( Ped ped )  //0x530944F6F4B8A214

    • 0
    • 486
    • 1207
  3. BOOL IS_PED_SWIMMING ( Ped ped )  //0x9DE327631295B4C2

    • 0
    • 266
    • 1207
  4. BOOL IS_PED_SWIMMING_UNDER_WATER ( Ped ped )  //0xC024869A53992F34

    • 0
    • 333
    • 1207
  5. BOOL IS_PED_USING_ACTION_MODE ( Ped ped )  //0x00E73468D085F745

    • 0
    • 244
    • 1207
  6. BOOL IS_PED_USING_ANY_SCENARIO ( Ped ped )  //0x57AB4A3080F85143

    • 0
    • 404
    • 1207
  7. BOOL IS_PED_USING_THIS_SCENARIO ( Ped ped, int scenario )  //0x9C54041BB66BCF9E

    • 0
    • 320
    • 1207
  8. BOOL IS_PED_VAULTING ( Ped ped )  //0x117C70D1F5730B5E

    • 0
    • 332
    • 1207
  9. BOOL IS_TARGET ( Ped ped, Ped target )  //0x6E5CBCB3941D7D08

    • 0
    • 371
    • 1207
  10. BOOL IS_TARGET_PED_IN_PERCEPTION_AREA ( Ped ped, Ped targetPed, float p2, float customDistance, float p4, float p5 )  //0x06087579E7AA85A9

    • 0
    • 287
    • 1207
  11. BOOL IS_TRACKED_PED_VISIBLE ( Ped ped )  //0x91C8E617F64188AC

    • 0
    • 244
    • 1207
  12. void KNOCK_OFF_PED_PROP ( Ped ped, BOOL p1, BOOL p2, BOOL p3, BOOL p4 )  //0x6FD7816A36615F48

    • 0
    • 362
    • 1207
  13. void KNOCK_PED_OFF_VEHICLE ( Ped ped )  //0x45BBCBA77C29A841

    • 0
    • 238
    • 1207
  14. void PED_COWER_IN_PLACE ( Ped ped, Ped ped2 )  //0xF6E1E9F47A7686F8

    • 0
    • 248
    • 1207
  15. void PED_COWER_MOVE_TO_POINT ( Ped ped, float p1, float p2, float p3, Ped ped2, float p5 )  //0x1E4C940233FC0C6F

    • 0
    • 209
    • 1207
  16. void REGISTER_HATED_TARGETS_AROUND_PED ( Ped ped, float radius )  //0x9222F300BF8354FE

    • 0
    • 285
    • 1207
  17. void REGISTER_TARGET ( Ped ped, Ped targetPed, BOOL p2 )  //0x2F25D9AEFA34FBA2

    • 0
    • 319
    • 1207
  18. void RELEASE_PED_VISIBILITY_TRACKING ( Ped ped )  //0x3088634CF8C819CF

    • 0
    • 222
    • 1207
  19. void REMOVE_GROUP ( int groupId )  //0x8EB2F69076AF7053

    • 0
    • 255
    • 1207
  20. void REMOVE_PED_DEFENSIVE_AREA ( Ped ped, BOOL toggle )  //0x74D4E028107450A9

    • 0
    • 265
    • 1207
  21. void REMOVE_PED_FROM_GROUP ( Ped ped )  //0xED74007FFB146BC2

    • 0
    • 305
    • 1207
  22. void REMOVE_RELATIONSHIP_GROUP ( Hash groupHash )  //0xB6BA2444AB393DA2

    • 0
    • 309
    • 1207
  23. void REMOVE_SCENARIO_BLOCKING_AREA ( Any p0, BOOL p1 )  //0x31D16B74C6E29D66

    • 0
    • 309
    • 1207
  24. void REMOVE_SCENARIO_BLOCKING_AREAS ()  //0xD37401D78A929A49

    • 0
    • 239
    • 1207
  25. void REMOVE_SHOP_ITEM_FROM_PED_BY_CATEGORY ( Ped ped, Hash componentCategory, int p2, BOOL p3 )  //0xDF631E4BCE1B1FC4

    • 0
    • 478
    • 1207
  26. void REMOVE_TAG_FROM_META_PED ( Ped ped, Hash component, int p2 )  //0xD710A5007C2AC539

    • 0
    • 654
    • 1207
  27. Any REMOVE_TARGET ( Ped ped, Ped target )  //0x4707E9C23D8CA3FE

    • 0
    • 355
    • 1207
  28. void REQUEST_PED_VEHICLE_VISIBILITY_TRACKING ( Ped ped, BOOL p1 )  //0x2BC338A7B21F4608

    • 0
    • 239
    • 1207
  29. void REQUEST_PED_VISIBILITY_TRACKING ( Ped ped )  //0x7D7A2E43E74E2EB8

    • 0
    • 351
    • 1207
  30. void RESET_AI_WEAPON_DAMAGE_MODIFIER ()  //0xEA16670E7BA4743C

    • 0
    • 291
    • 1207
  31. void RESET_GROUP_FORMATION_DEFAULT_SPACING ( int groupHandle )  //0x63DAB4CCB3273205

    • 0
    • 291
    • 1207
  32. void RESET_HORSE_AVOIDANCE_LEVEL_TO_DEFAULT ( Ped horse )  //0x2A5AFD2B8381A6E1

    • 0
    • 243
    • 1207
  33. void RESET_PED_IN_VEHICLE_CONTEXT ( Ped ped )  //0x22EF8FF8778030EB

    • 0
    • 242
    • 1207
  34. void RESET_PED_LAST_VEHICLE ( Ped ped )  //0xBB8DE8CF6A8DD8BB

    • 0
    • 367
    • 1207
  35. void RESET_PED_RAGDOLL_TIMER ( Ped ped )  //0x9FA4664CF62E47E8

    • 0
    • 454
    • 1207
  36. void RESET_PED_WEAPON_MOVEMENT_CLIPSET ( Ped ped )  //0x97B0DB5B4AA74E77

    • 0
    • 364
    • 1207
  37. void RESURRECT_PED ( Ped ped )  //0x71BC8E838B9C6035

    • 0
    • 447
    • 1207
  38. void REVIVE_INJURED_PED ( Ped ped )  //0x8D8ACD8388CD99CE

    • 0
    • 437
    • 1207
  39. void SET_AI_MELEE_WEAPON_DAMAGE_MODIFIER ( float modifier )  //0x66460DEDDD417254

    • 0
    • 356
    • 1207
  40. void SET_AI_WEAPON_DAMAGE_MODIFIER ( float value )  //0x1B1E2A40A65B8521

    • 0
    • 316
    • 1207
  41. void SET_BLOCKING_OF_NON_TEMPORARY_EVENTS ( Ped ped, BOOL toggle )  //0x9F8AA94D6D97DBF4

    • 0
    • 355
    • 1207
  42. void SET_COMBAT_FLOAT ( Ped ped, int combatType, float newValue )  //0xFF41B4B141ED981C

    • 0
    • 563
    • 1207
  43. void SET_CREATE_RANDOM_COPS ( BOOL toggle )  //0x102E68B2024D536D

    • 0
    • 336
    • 1207
  44. Any SET_DEFENSE_MODIFIER_FOR_PED ( Ped ped, float modifier )  //0x9B6808EC46BE849B

    • 0
    • 420
    • 1207
  45. void SET_ENABLE_BOUND_ANKLES ( Ped ped, BOOL toggle )  //0xC52E0F855C58FC2E

    • 4
    • 1,528
    • 1207
  46. int SET_ENABLE_HANDCUFFS ( Ped ped, BOOL p1, BOOL p2 )  //0xDF1AF8B5D56542FA

    • 0
    • 1,021
    • 1207
  47. void SET_FACIAL_IDLE_ANIM_OVERRIDE ( Ped ped, const char* animName, const char* animDict )  //0xFFC24B988B938B38

    • 0
    • 486
    • 1207
  48. Any SET_FORMATION_POSITIONS_TARGET_RADIUS ( Any p0, Any p1 )  //0x7CC7D3B7AF7FB71F

    • 0
    • 268
    • 1207
  49. void SET_GROUP_FORMATION ( int groupId, int formationType )  //0xCE2F5FC3AF7E8C1E

    • 0
    • 306
    • 1207
  50. void SET_GROUP_FORMATION_SPACING ( int groupId, float p1, float p2, float p3 )  //0x1D9D45004C28C916

    • 0
    • 313
    • 1207

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