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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions



  1. BOOL _0x7EE3A8660F38797E ( Ped ped )  //0x7EE3A8660F38797E

  2. BOOL _0x101B45C5F56D970F ( Any* p0, Ped ped, int damageCleanliness, int p3 )  //0x101B45C5F56D970F

  3. BOOL COMPUTE_SATCHEL_ITEM_FOR_PED_DAMAGE ( Any p0, Ped pedAttached, int damageCleanliness )  //0x9E7738B291706746

  4. BOOL _IS_PED_DRUNK ( Ped ped )  //0x50F124E6EF188B22

  5. BOOL _IS_TEXTURE_VALID ( int textureId )  //0x31DC8D3F216D8509

  6. BOOL FORCE_PED_MOTION_STATE ( Ped ped, Hash motionStateHash, BOOL p2, int p3, BOOL p4 )  //0xF28965D04F570DCA

  7. BOOL _GET_BLOCKING_OF_NON_TEMPORARY_EVENTS ( Ped ped )  //0x268B3AEBF032A88D

  8. BOOL _GET_PED_CURRENT_MOVEMENT_SPEED ( Ped ped, float* speedX, float* speedY )  //0xF60165E1D2C5370B

  9. BOOL IS_LOCATION_SPAWN_SAFE ( Ped ped, float p1 )  //0xFB1E7998B8595825

  10. BOOL IS_TARGET ( Ped ped, Ped target )  //0x6E5CBCB3941D7D08

  11. BOOL _IS_ANIMAL_CONTROLLED_BY_A_PLAYER ( Ped ped )  //0x0E2F43516F998269

  12. BOOL GET_CLOSEST_PED ( float x, float y, int pedType, float z, float radius, BOOL p4, BOOL p5, Ped* outPed, BOOL p7, BOOL p8 )  //0xC33AB876A77F8164

  13. BOOL CAN_PED_RAGDOLL ( Ped ped )  //0x128F79EDCECE4FD5

  14. BOOL SET_PED_TO_RAGDOLL ( Ped ped, int timeMin, int timeMax, int ragdollType, BOOL p4, BOOL p5, BOOL p6 )  //0xAE99FB955581844A

  15. BOOL SET_PED_TO_RAGDOLL_WITH_FALL ( Ped ped, int timeMin, float p10, float p11, float p12, float p13, int timeMax, int ragdollType, float falldirX, float falldirY )  //0xD76632D99E4966C8

  16. BOOL GET_META_PED_ASSET_GUIDS ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 )  //0xA9C28516A6DC9D56

  17. BOOL GET_META_PED_ASSET_TINT ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 )  //0xE7998FEC53A33BBE

  18. BOOL IS_PED_RAGDOLL ( Ped ped )  //0x47E4E977581C5B55

  19. BOOL IS_PED_READY_TO_RENDER ( Ped ped )  //0xA0BC8FAED8CFEB3C

  20. BOOL IS_PED_RUNNING_RAGDOLL_TASK ( Ped ped )  //0xE3B6097CC25AA69E

  21. BOOL IS_PED_FALLING ( Ped ped )  //0xFB92A102F1C4DFA3

  22. BOOL IS_PED_USING_ACTION_MODE ( Ped ped )  //0x00E73468D085F745

  23. BOOL _IS_PED_SLIDING ( Ped ped )  //0xD6740E14E4CEFC0B

  24. BOOL _IS_PED_USING_ACTION_MODE_2 ( Ped ped )  //0xEBB208D6AE712C03

  25. BOOL IS_PED_JUMPING ( Ped ped )  //0xCEDABC5900A0BF97

  26. BOOL IS_PED_CLIMBING ( Ped ped )  //0x53E8CB4F48BFE623

  27. BOOL _IS_PED_CLIMBING_LADDER ( Ped ped )  //0x59643424B68D52B5

  28. BOOL _0x577C60BA06D0EA64 ( Ped ped )  //0x577C60BA06D0EA64

  29. BOOL _GET_PED_BLACKBOARD_BOOL ( Ped ped, const char* variableName )  //0x498F2E77982D6945

  30. BOOL IS_PED_VAULTING ( Ped ped )  //0x117C70D1F5730B5E

  31. BOOL IS_PED_RUNNING_MOBILE_PHONE_TASK ( Ped ped )  //0x2AFE52F782F25775

  32. BOOL IS_PED_DIVING ( Ped ped )  //0x5527B8246FEF9B11

  33. BOOL _IS_PED_OPENING_A_DOOR ( Ped ped )  //0x26AF0E8E30BD2A2C

  34. BOOL SPAWNPOINTS_IS_SEARCH_ACTIVE ()  //0x3C67506996001F5E

  35. BOOL GET_PED_BLACKBOARD_SCRIPT_BOOL ( Ped ped, const char* variableName )  //0x4912DFE492DB98CD

  36. BOOL SPAWNPOINTS_IS_SEARCH_COMPLETE ()  //0xA586FBEB32A53DBB

  37. BOOL IS_PED_IN_ANY_TAXI ( Ped ped )  //0x6E575D6A898AB852

  38. BOOL SPAWNPOINTS_IS_SEARCH_FAILED ()  //0xF445DE8DA80A1792

  39. BOOL _IS_USING_SLIPSTREAM ( Ped ped )  //0xAF61B3CD8C3B82C3

  40. BOOL IS_PED_DEFENSIVE_AREA_ACTIVE ( Ped ped, BOOL p1 )  //0xBA63D9FE45412247

  41. BOOL _HAS_PED_EMOTIONAL_PRESET_LOADED ( Ped ped, const char* name )  //0xDE3904B22695D9F9

  42. BOOL HAS_MOTION_TYPE_ASSET_LOADED ( Hash nameHash, Ped ped )  //0x854BC9B1A1CCD034

  43. BOOL IS_TARGET_PED_IN_PERCEPTION_AREA ( Ped ped, Ped targetPed, float p2, float customDistance, float p4, float p5 )  //0x06087579E7AA85A9

  44. BOOL _0x63342C50EC115CE8 ( Hash p0, Any p1, Hash* p10, Hash* p11, Hash* p12, Ped ped, int metapedType, BOOL p4, Hash* drawable, Hash* albedo )  //0x63342C50EC115CE8

  45. BOOL GET_PED_STEALTH_MOVEMENT ( Ped ped )  //0x7C2AC9CA66575FBF

  46. BOOL IS_PED_HOGTIED ( Ped ped )  //0x3AA24CCC0D451379

  47. BOOL IS_PED_BEING_HOGTIED ( Ped ped )  //0xD453BB601D4A606E

  48. BOOL GET_PED_CROUCH_MOVEMENT ( Ped ped )  //0xD5FE956C70FF370B

  49. BOOL GET_PED_IS_DOING_COMBAT_ROLL ( Ped ped )  //0xC48A9EB0D499B3E5

  50. BOOL IS_PED_HOGTYING ( Ped ped )  //0x42429C674B61238B

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