Jump to content
View in the app

A better way to browse. Learn more.

RDR2Mods.com

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions



  1. BOOL DOES_GROUP_EXIST ( int groupId )  //0x7C6B0C22F9F40BBE

  2. void EXPLODE_PED_HEAD ( Ped ped, Hash weaponHash )  //0x2D05CED3A38D0F3A

  3. void FADE_AND_DESTROY_PED ( Ped* ped )  //0x7043D0681285BA2D

  4. void FIND_ALL_ATTACHED_CARRIABLE_ENTITIES ( Ped ped, ItemSet itemset )  //0xB5ACE8B23A438EC0

  5. void FORCE_PED_AI_AND_ANIMATION_UPDATE ( Ped ped, BOOL p1, BOOL p2 )  //0x2208438012482A1A

  6. BOOL FORCE_PED_MOTION_STATE ( Ped ped, Hash motionStateHash, BOOL p2, int p3, BOOL p4 )  //0xF28965D04F570DCA

  7. Vector3 GET_ANIM_INITIAL_OFFSET_POSITION ( const char* animDict, const char* animName, float x, float y, float z, float xRot, float yRot, float zRot, float p8, int p9 )  //0xBE22B26DD764C040

  8. Vector3 GET_ANIM_INITIAL_OFFSET_ROTATION ( const char* animDict, const char* animName, float x, float y, float z, float xRot, float yRot, float zRot, float p8, int p9 )  //0x4B805E6046EE9E47

  9. Any GET_CARRIED_ATTACHED_INFO_FOR_SLOT ( Any p0, Any p1, Any p2, Any p3 )  //0x608BC6A6AACD5036

  10. BOOL GET_CLOSEST_PED ( float x, float y, int pedType, float z, float radius, BOOL p4, BOOL p5, Ped* outPed, BOOL p7, BOOL p8 )  //0xC33AB876A77F8164

  11. float GET_COMBAT_FLOAT ( Ped ped, int combatType )  //0x52DFF8A10508090A

  12. Any GET_CURRENT_TARGET_FOR_PED ( Ped ped )  //0xCD66FEA29400A0B5

  13. Vector3 GET_DEAD_PED_PICKUP_COORDS ( Ped ped, float p1, float p2 )  //0xCD5003B097200F36

  14. void GET_GROUP_SIZE ( int groupID, BOOL* hasLeader, int* numberOfFollowers )  //0x8DE69FE35CA09A45

  15. BOOL GET_IS_PED_RESPONDING_TO_NEGATIVE_INTERACTION ( Ped ped, Player player )  //0xA454D234E45BB6E5

  16. BOOL GET_IS_PED_RESPONDING_TO_POSITIVE_INTERACTION ( Ped ped, Player player )  //0x9337183FDA2E9035

  17. Ped GET_JACK_TARGET ( Ped ped )  //0x5486A79D9FBD342D

  18. Entity GET_LOOTING_PICKUP_TARGET_ENTITY ( Ped ped )  //0x14169FA823679E41

  19. Ped GET_MELEE_TARGET_FOR_PED ( Ped ped )  //0x18A3E9EE1297FD39

  20. BOOL GET_META_PED_ASSET_GUIDS ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 )  //0xA9C28516A6DC9D56

  21. BOOL GET_META_PED_ASSET_TINT ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 )  //0xE7998FEC53A33BBE

  22. Ped GET_MOUNT ( Ped ped )  //0xE7E11B8DCBED1058

  23. int GET_PED_ACCURACY ( Ped ped )  //0x37F4AD56ECBC0CD6

  24. Ped GET_PED_AS_GROUP_LEADER ( int groupID )  //0x5CCE68DBD5FE93EC

  25. Ped GET_PED_AS_GROUP_MEMBER ( int groupID, int memberNumber )  //0x51455483CF23ED97

  26. BOOL GET_PED_BLACKBOARD_SCRIPT_BOOL ( Ped ped, const char* variableName )  //0x4912DFE492DB98CD

  27. float GET_PED_BLACKBOARD_SCRIPT_FLOAT ( Ped ped, const char* variableName )  //0xA29FD00D45311EB7

  28. int GET_PED_BLACKBOARD_SCRIPT_INT ( Ped ped, const char* variableName )  //0xB71B91B398F8F067

  29. Vector3 GET_PED_BONE_COORDS ( Ped ped, int boneId, float offsetX, float offsetY, float offsetZ )  //0x17C07FC640E86B4E

  30. int GET_PED_BONE_INDEX ( Ped ped, int boneId )  //0x3F428D08BE5AAE31

  31. Hash GET_PED_CAUSE_OF_DEATH ( Ped ped )  //0x16FFE42AB2D2DC59

  32. int GET_PED_COMBAT_MOVEMENT ( Ped ped )  //0xDEA92412FCAEB3F5

  33. BOOL GET_PED_CONFIG_FLAG ( Ped ped, int flagId, BOOL p2 )  //0x7EE53118C892B513

  34. BOOL GET_PED_CROUCH_MOVEMENT ( Ped ped )  //0xD5FE956C70FF370B

  35. Vector3 GET_PED_DEFENSIVE_AREA_POSITION ( Ped ped, BOOL p1 )  //0x3C06B8786DD94CD1

  36. int GET_PED_GRAPPLE_STATE ( Ped ped )  //0x2311F15D971AA680

  37. int GET_PED_GROUP_INDEX ( Ped ped )  //0xF162E133B4E7A675

  38. float GET_PED_ID_RANGE ( Ped ped )  //0x31167ED4324B758D

  39. BOOL GET_PED_IS_BEING_GRAPPLED ( Ped ped )  //0x3BDFCF25B58B0415

  40. BOOL GET_PED_IS_DOING_COMBAT_ROLL ( Ped ped )  //0xC48A9EB0D499B3E5

  41. BOOL GET_PED_IS_GRAPPLING ( Ped ped )  //0x0E99E3BF11BB6367

  42. BOOL GET_PED_LAST_DAMAGE_BONE ( Ped ped, int* outBone )  //0xD75960F6BD9EA49C

  43. int GET_PED_LAST_HAT ( Ped ped )  //0x1F714E7A9DADFC42

  44. int GET_PED_LOOT_STATUS_MP ( Ped ped )  //0xC737697C41628340

  45. int GET_PED_MAX_HEALTH ( Ped ped )  //0x4700A416E8324EF3

  46. int GET_PED_MONEY ( Ped ped )  //0x3F69145BBA87BAE7

  47. float GET_PED_MOOD_TOWARDS_PED ( Ped ped, int moodIndex, Ped target )  //0x42688E94E96FD9B4

  48. Entity GET_PED_MOTION_FOCUS_ENTITY ( Ped ped )  //0x243E1B4607040057

  49. int GET_PED_NEARBY_PEDS ( Ped Ped, int* Peds, int ignoredPedType, int p3 )  //0x23F8F5FC7E8C4A6B

  50. int GET_PED_NEARBY_VEHICLES ( Ped ped, Any* sizeAndVehs )  //0xCFF869CBFA210D82

Recently Browsing 0

  • No registered users viewing this page.

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.