Jump to content
View in the app

A better way to browse. Learn more.

RDR2Mods.com

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions

  • Only this category?

  • Return type
  • First seen in version
  • With description?
  • With comments?

  1. void _0xE4C95E0AE31C6512 ( Ped ped, Any p1 )  //0xE4C95E0AE31C6512

    • 0
    • 230
    • 1207
  2. BOOL IS_PED_IN_FLYING_VEHICLE ( Ped ped )  //0x9134873537FA419C

    • 0
    • 293
    • 1207
  3. void _CLEAR_PED_DESIRED_LOCO_FOR_MODEL ( Ped ped )  //0x4FD80C3DD84B817B

    • 0
    • 291
    • 1207
  4. int _0xC5303F460A40D21D ( Ped ped, int p1 )  //0xC5303F460A40D21D

    • 0
    • 243
    • 1207
  5. int GET_PED_LAST_HAT ( Ped ped )  //0x1F714E7A9DADFC42

    • 0
    • 416
    • 1207
  6. Any _0x256EDD55C6BE1482 ( Any p0 )  //0x256EDD55C6BE1482

    • 0
    • 266
    • 1207
  7. void _SET_PED_DESIRED_LOCO_MOTION_TYPE ( Ped ped, const char* locoMotionType )  //0x89F5E7ADECCCB49C

    • 1
    • 1,112
    • 1207
  8. void _0xE29D8CD66553DBAA ( Any p0 )  //0xE29D8CD66553DBAA

    • 0
    • 241
    • 1207
  9. void _0x5D4CD22A8C82A81A ( Ped ped, BOOL p1 )  //0x5D4CD22A8C82A81A

    • 0
    • 249
    • 1207
  10. BOOL GET_PED_LAST_DAMAGE_BONE ( Ped ped, int* outBone )  //0xD75960F6BD9EA49C

    • 0
    • 834
    • 1207
  11. void _CLEAR_PED_DESIRED_LOCO_MOTION_TYPE ( Ped ped )  //0x58F7DB5BD8FA2288

    • 0
    • 307
    • 1207
  12. void _0xB06F5F1DEF417216 ( Any p0, Any p1, Any p2, Any p3 )  //0xB06F5F1DEF417216

    • 0
    • 235
    • 1207
  13. void _0xBF567DF2BEF211A6 ( Any p0, Any p1 )  //0xBF567DF2BEF211A6

    • 0
    • 242
    • 1207
  14. void CLEAR_PED_LAST_DAMAGE_BONE ( Ped ped )  //0x8EF6B7AC68E2F01B

    • 0
    • 333
    • 1207
  15. void _0x2371C39D4F91C288 ( Ped ped )  //0x2371C39D4F91C288

    • 0
    • 225
    • 1207
  16. void _0xFC23348F0F4E245F ( Any p0, Any p1, Any p2, Any p3 )  //0xFC23348F0F4E245F

    • 0
    • 231
    • 1207
  17. Any _0x4F5EBE70081E5A20 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8 )  //0x4F5EBE70081E5A20

    • 0
    • 231
    • 1207
  18. int _GET_CARCASS_QUALITY ( Ped animal )  //0x88EFFED5FE8B0B4A

    • 1
    • 950
    • 1207
  19. void _REQUEST_PED_GETUP_ANIMATION ( Ped ped, const char* getUpType )  //0xEAA8242C8479C27D

    • 0
    • 247
    • 1207
  20. void _0x9184788BFF1EDAD7 ( Any p0, Any p1 )  //0x9184788BFF1EDAD7

    • 0
    • 235
    • 1207
  21. void _0x87247BC60B60BED8 ( Any p0 )  //0x87247BC60B60BED8

    • 0
    • 234
    • 1207
  22. void _SET_CARCASS_QUALITY ( Ped ped, int* quality )  //0x7528720101A807A5

    • 0
    • 656
    • 1207
  23. void PED_COWER_IN_PLACE ( Ped ped, Ped ped2 )  //0xF6E1E9F47A7686F8

    • 0
    • 248
    • 1207
  24. void _0xE3144B932DFDFF65 ( Ped ped, float p1, int p2, BOOL p3, BOOL p4 )  //0xE3144B932DFDFF65

    • 0
    • 338
    • 1207
  25. BOOL _IS_PED_INTIMIDATED ( Ped ped )  //0x57779B55B83E2BEA

    • 0
    • 250
    • 1207
  26. BOOL _GET_PED_DAMAGED ( Ped ped )  //0x6CFC373008A1EDAF

    • 0
    • 282
    • 1207
  27. void PED_COWER_MOVE_TO_POINT ( Ped ped, float p1, float p2, float p3, Ped ped2, float p5 )  //0x1E4C940233FC0C6F

    • 0
    • 209
    • 1207
  28. Any _0x0105FEE8F9091255 ( Any p0, Any p1 )  //0x0105FEE8F9091255

    • 0
    • 244
    • 1207
  29. BOOL _0x7EE3A8660F38797E ( Ped ped )  //0x7EE3A8660F38797E

    • 0
    • 229
    • 1207
  30. void _SET_PED_DAMAGED ( Ped ped, BOOL damaged )  //0xDACE03C65C6666DB

    • 0
    • 269
    • 1207
  31. void _0x16F798A05BB9E3B5 ( Any p0 )  //0x16F798A05BB9E3B5

    • 0
    • 181
    • 1207
  32. void _0xD049920CD29F6CC8 ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0xD049920CD29F6CC8

    • 0
    • 235
    • 1207
  33. Any _0xA180FBD502A03125 ( Any p0, Any p1, Any p2 )  //0xA180FBD502A03125

    • 0
    • 233
    • 1207
  34. Any _0xB29C553BA582D09E ( Any* p0, Hash model, int damageCleanliness, int p3 )  //0xB29C553BA582D09E

    • 0
    • 267
    • 1207
  35. void _PED_EMOTIONAL_PRESET_LOCO_MOTION ( Ped ped, const char* presetName, Ped targetPed, int duration, int flag )  //0xAAB050DA48B57978

    • 0
    • 239
    • 1207
  36. Any _0xBB3E5370EBB6BE28 ( Any p0, Any p1 )  //0xBB3E5370EBB6BE28

    • 0
    • 206
    • 1207
  37. int _REQUEST_TEXTURE ( Hash albedoHash, Hash normalHash, Hash materialHash )  //0xC5E7204F322E49EB

    • 0
    • 323
    • 1207
  38. BOOL _0x101B45C5F56D970F ( Any* p0, Ped ped, int damageCleanliness, int p3 )  //0x101B45C5F56D970F

    • 0
    • 270
    • 1207
  39. void _PED_CLEAR_LOCO_MOTION ( Ped ped )  //0x935CF6E42BAF7F4D

    • 0
    • 246
    • 1207
  40. void _0x2FA568BFA725F8D6 ( Any p0, Any p1, Any p2, Any p3 )  //0x2FA568BFA725F8D6

    • 0
    • 231
    • 1207
  41. void _APPLY_TEXTURE_ON_PED ( Ped ped, Hash componentHash, int textureId )  //0x0B46E25761519058

    • 0
    • 305
    • 1207
  42. int _COMPUTE_SATCHEL_ITEM_FOR_PED_CARCASS ( Any* outInventoryItemArray, Ped ped, int damageCleanliness, int skinningQuality )  //0x6B89FAA36FC909A3

    • 0
    • 273
    • 1207
  43. void _0x32CCAD8A981B53D3 ( Any p0 )  //0x32CCAD8A981B53D3

    • 0
    • 223
    • 1207
  44. Any _0x56E4BAD93D33453C ( Any p0, Any p1 )  //0x56E4BAD93D33453C

    • 0
    • 227
    • 1207
  45. void _RELEASE_TEXTURE ( int textureId )  //0x6BEFAA907B076859

    • 0
    • 248
    • 1207
  46. BOOL COMPUTE_SATCHEL_ITEM_FOR_PED_DAMAGE ( Any p0, Ped pedAttached, int damageCleanliness )  //0x9E7738B291706746

    • 0
    • 286
    • 1207
  47. void _SET_PED_DRUNKNESS ( Ped ped, BOOL enabled, float drunknessLevel )  //0x406CCF555B04FAD3

    • 0
    • 485
    • 1207
  48. void _0x75A082563B4452E5 ( Any p0, Any p1, Any p2, Any p3 )  //0x75A082563B4452E5

    • 0
    • 240
    • 1207
  49. void _UPDATE_PED_TEXTURE ( int textureId )  //0x92DAABA2C1C10B0E

    • 0
    • 217
    • 1207
  50. void SET_AI_WEAPON_DAMAGE_MODIFIER ( float value )  //0x1B1E2A40A65B8521

    • 0
    • 316
    • 1207

Recently Browsing 0

  • No registered users viewing this page.

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.