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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions



  1. void _REQUEST_PED_FACIAL_MOOD_THIS_FRAME ( Ped ped, Hash mood, int p2 )  //0x8B3B71C80A29A4BB

  2. Any _REQUEST_PED_FOR_SCENARIO_TYPE ( Ped ped, Object object, const char* p2, Hash scenarioType, const char* p4, BOOL p5 )  //0xBDED916A9F9B0604

  3. void _REQUEST_PED_GETUP_ANIMATION ( Ped ped, const char* getUpType )  //0xEAA8242C8479C27D

  4. Any _REQUEST_PROP_SCENARIO_PED ( Ped ped, Object object, const char* p2, const char* p3, const char* p4, BOOL p5 )  //0xBEC65C6049B3219D

  5. int _REQUEST_TEXTURE ( Hash albedoHash, Hash normalHash, Hash materialHash )  //0xC5E7204F322E49EB

  6. void _RESERVE_AMBIENT_PEDS ( int numPeds )  //0xED9582B3DA8F02B4

  7. void _RESERVE_AMBIENT_PEDS_TOTAL ( int numPeds )  //0xF008E0BA1FE1D644

  8. void _RESET_PED_COMPONENTS ( Ped ped )  //0x0BFA1BD465CDFEFD

  9. void _RESET_PED_INCAPACITATION_BLEED_OUT_DURATION ( Ped ped )  //0x4B9668DB91DC39B8

  10. void _RESET_PED_LADDER_MOVEMENT_SPEED_MODIFIER ( Ped ped )  //0x801917E7D7BCE418

  11. void _RESET_PED_TEXTURE ( int textureId )  //0x8472A1789478F82F

  12. void _RESTORE_PED_STAMINA ( Ped ped, float stamina )  //0x675680D089BFA21F

  13. void _SET_ACCURACY_AGAINST_LOCAL_PLAYER_MODIFIER ( Ped ped, float modifier )  //0xC2266AA617668AD3

  14. void _SET_AMBIENT_ANIMAL_DENSITY_MULTIPLIER_THIS_FRAME ( float multiplier )  //0xC0258742B034DFAF

  15. void _SET_AMBIENT_HUMAN_DENSITY_MULTIPLIER_THIS_FRAME ( float multiplier )  //0xBA0980B5C0A11924

  16. void _SET_AMBIENT_PED_DENSITY_MULTIPLIER_THIS_FRAME ( float multiplier )  //0xAB0D553FE20A6E25

  17. void _SET_CARCASS_QUALITY ( Ped ped, int* quality )  //0x7528720101A807A5

  18. void _SET_CURRENT_DEFENSE_AGAINST_PLAYERS_MODIFIER ( Ped horse, float modifier )  //0x069EDDF1FD4DEB0A

  19. void _SET_FORMATION_AUTO_ASSIGN_POSITION ( int groupId, BOOL toggle )  //0x478F6B9920446CE2

  20. void _SET_HEALTH_RECHARGE_MULTIPLIER ( Ped ped, int multiplier )  //0xDE1B1907A83A1550

  21. void _SET_INTERACTION_LOCKON_FLAG ( Ped ped, Player player, int flag, BOOL enable )  //0xFECA2081F61ED2CD

  22. void _SET_META_PED_TAG ( Ped ped, Hash drawable, Hash albedo, Hash normal, Hash material, Hash palette, int tint0, int tint1, int tint2 )  //0xBC6DF00D7A4A6819

  23. void _SET_METAPED_WEARINESS ( Ped ped, float weariness )  //0x314C5465195F3B30

  24. void _SET_MOUNT_BONDING_LEVEL ( Ped ped, int bondingLevel )  //0xA69899995997A63B

  25. void _SET_MOUNT_SECURITY_ENABLED ( Ped ped, BOOL toggle )  //0x11E6B9629C46D6EC

  26. void _SET_PED_ACTION_DISABLE_FLAG ( Ped ped, int actionDisableFlag )  //0xB8DE69D9473B7593

  27. void _SET_PED_ANIMAL_DETECTION_MODIFIER ( Ped ped, float modifier )  //0x43CA928E892CFDB8

  28. void _SET_PED_BEAT_MULTIPLIER ( Ped ped, float p1 )  //0x6DBF2D78709AD70B

  29. void _SET_PED_BLACKBOARD_BOOL ( Ped ped, const char* p1, BOOL value, int removeTimer )  //0xCB9401F918CB0F75

  30. void _SET_PED_BLACKBOARD_FLOAT ( Ped p0, char* p1, float p2, int p3 )  //0x437C08DB4FEBE2BD

  31. void _SET_PED_BLACKBOARD_HASH ( Ped ped, const char* variableName, const char* value, int removeTimer )  //0xA762C9D6CF165E0D

  32. void _SET_PED_BLACKBOARD_INT ( Ped ped, const char* variableName, int value, int removeTimer )  //0x5F53010C4C3F6BAF

  33. void _SET_PED_BRAWLING_STYLE ( Ped ped, Hash brawlingStyle )  //0x8BA83CC4288CD56D

  34. void _SET_PED_CAN_BE_LASSOED ( Ped ped, BOOL toggle )  //0xFD6943B6DF77E449

  35. void _SET_PED_CAN_UNK_BODYPART_IK ( Ped ped, BOOL toggle )  //0xEE9DF765990E8D1D

  36. void _SET_PED_COMBAT_ATTRIBUTE_HASH ( Ped ped, Hash p1 )  //0xBD75500141E4725C

  37. void _SET_PED_COMBAT_BEHAVIOUR ( Ped ped, Hash behaviour )  //0x9238A3D970BBB0A9

  38. void _SET_PED_COMBAT_STYLE ( Ped ped, Hash combatStyleHash, int p2, float duration )  //0x8ACC0506743A8A5C

  39. void _SET_PED_COMBAT_STYLE_MOD ( Ped ped, Hash combatStyleModHash, float duration )  //0x8B1E8E35A6E814EA

  40. void _SET_PED_COMPONENT_ENABLED ( Ped ped, Hash componentHash, Any updatePed, Any isMpComponent, BOOL p4 )  //0xD3A7B003ED343FD9

  41. void _SET_PED_COMPONENT_VARIATION ( Ped ped, Hash componentHash, Hash variationHash, BOOL updatePed, BOOL isMpComponent, int p5 )  //0x66B957AAC2EAAEAB

  42. void _SET_PED_CROUCH_MOVEMENT ( Ped ped, BOOL state, int p2, BOOL immediately )  //0x7DE9692C6F64CFE8

  43. void _SET_PED_CULL_RANGE ( Ped ped, float p1, float p2 )  //0x8AC1D721B2097B6E

  44. void _SET_PED_DAMAGED ( Ped ped, BOOL damaged )  //0xDACE03C65C6666DB

  45. int _SET_PED_DEFAULT_OUTFIT ( Ped ped, BOOL p1 )  //0x283978A15512B2FE

  46. void _SET_PED_DEFENSIVE_AREA_TO_ANGLED_AREA ( Ped ped, float x1, Entity entity, BOOL p11, float y1, float z1, float x2, float y2, float z2, Any p7 )  //0xEB2BFE5D009F0331

  47. void _SET_PED_DEFENSIVE_SPHERE_ATTACHED_TO_ENTITY ( Ped ped, Entity entity, float x, float y, float z, float radius, int p6, BOOL p7 )  //0x1854217C640B39EC

  48. void _SET_PED_DESIRED_LOCO_FOR_MODEL ( Ped ped, const char* locomotionArchetype )  //0x923583741DC87BCE

  49. void _SET_PED_DESIRED_LOCO_MOTION_TYPE ( Ped ped, const char* locoMotionType )  //0x89F5E7ADECCCB49C

  50. void _SET_PED_DISABLE_KICK_MOVE ( Ped ped, BOOL disable )  //0xADD31A5C7A5FAA73

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