Jump to content
View in the app

A better way to browse. Learn more.

RDR2Mods.com

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions



  1. void REMOVE_GROUP ( int groupId )  //0x8EB2F69076AF7053

  2. void _0x91BAB9E064F036CD ( Any p0, Any p1 )  //0x91BAB9E064F036CD

  3. void _0x6B67320E0D57856A ( Any p0, Any p1, Any p2, Any p3 )  //0x6B67320E0D57856A

  4. void _0x49DADFC4CD808B0A ( Any p0, Any p1, Any p2 )  //0x49DADFC4CD808B0A

  5. void REMOVE_PED_FROM_GROUP ( Ped ped )  //0xED74007FFB146BC2

  6. void _0x897934E868EDDD6C ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0x897934E868EDDD6C

  7. void _0xAA6C49AE90A32299 ( Any p0, Any p1 )  //0xAA6C49AE90A32299

  8. void _0x704C908E9C405136 ( Ped ped )  //0x704C908E9C405136

  9. void _REMOVE_PED_WOUND_EFFECT ( Ped ped, float p1 )  //0x66B1CB778D911F49

  10. void _0x7406C71F4AC2FFCC ( Any p0 )  //0x7406C71F4AC2FFCC

  11. void APPLY_PED_DAMAGE_PACK ( Ped ped, const char* damagePack, float damage, float mult )  //0x46DF918788CB093F

  12. void SET_GROUP_SEPARATION_RANGE ( int groupHandle, float separationRange )  //0x4102C7858CFEE4E4

  13. void CLEAR_PED_BLOOD_DAMAGE ( Ped ped )  //0x8FE22675A5A45817

  14. void _SET_PED_QUALITY ( Ped ped, int quality )  //0xCE6B874286D640BB

  15. void _0x89E59DBD15E21177 ( Any p0, Any p1 )  //0x89E59DBD15E21177

  16. void CLEAR_PED_BLOOD_DAMAGE_BY_ZONE ( Ped ped, int p1 )  //0x56E3B78C5408D9F4

  17. void CLEAR_PED_DAMAGE_DECAL_BY_ZONE ( Ped ped, int p1, const char* p2 )  //0x523C79AEEFCC4A2A

  18. void DETACH_CARRIABLE_ENTITY ( Entity entity, BOOL p1, BOOL p2 )  //0xED00D72F81CF7278

  19. void _0xCE7A6C1D5CDE1F9D ( Ped ped, Object object, const char* propName, const char* animName )  //0xCE7A6C1D5CDE1F9D

  20. void _CLEAR_PED_BLOOD_DAMAGE_FACIAL ( Ped ped, int p1 )  //0x7F5D88333EE8A86F

  21. void FIND_ALL_ATTACHED_CARRIABLE_ENTITIES ( Ped ped, ItemSet itemset )  //0xB5ACE8B23A438EC0

  22. void _0x604E1010E3162E86 ( Any p0, Any p1, Any p2 )  //0x604E1010E3162E86

  23. void _0x34C11114887150FD ( Any p0, Any p1 )  //0x34C11114887150FD

  24. void _0xE8ABE3B73FC7FE17 ( Any p0, Any p1, Any p2, Any p3 )  //0xE8ABE3B73FC7FE17

  25. void _0xEB8886E1065654CD ( Any p0, Any p1, Any p2, Any p3 )  //0xEB8886E1065654CD

  26. void _REMOVE_PED_PROP ( Ped ped, const char* propName )  //0x3A50753042B6891B

  27. void FADE_AND_DESTROY_PED ( Ped* ped )  //0x7043D0681285BA2D

  28. void _SET_TOTAL_PED_DAMAGE_FALLOFF_BONUS ( Ped ped, float bonus )  //0x932786CE3C76477C

  29. void CLEAR_PED_WETNESS ( Ped ped )  //0x9C720776DAA43E7E

  30. void _0x09171A6F8FDE5DC1 ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0x09171A6F8FDE5DC1

  31. void SET_PED_WETNESS_HEIGHT ( Ped ped, float height )  //0x44CB6447D2571AA0

  32. void _0x09E378C52B1433B5 ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0x09E378C52B1433B5

  33. void _0xF9CFF5BB70E8A2CB ( Any p0, Any p1 )  //0xF9CFF5BB70E8A2CB

  34. void SET_PED_WETNESS_ENABLED_THIS_FRAME ( Ped ped )  //0xB5485E4907B53019

  35. void _0xA7A806677F8DE138 ( Any p0 )  //0xA7A806677F8DE138

  36. void SET_LOOTING_FLAG ( Ped ped, int lootFlag, BOOL enabled )  //0x6569F31A01B4C097

  37. void _SET_PED_TRAIL_EFFECT ( Ped ped, BOOL p1, float duration )  //0xA5950E16B8F31052

  38. void _0xA064BBABB064446F ( Any p0 )  //0xA064BBABB064446F

  39. void CLEAR_PED_ENV_DIRT ( Ped ped )  //0x6585D955A68452A5

  40. void SET_PED_SWEAT ( Ped ped, float sweat )  //0x27B0405F59637D1F

  41. void CLEAR_PED_DECORATIONS ( Ped ped )  //0x0E5173C163976E38

  42. void _0xAE6B68A83ABBE7C0 ( Any p0 )  //0xAE6B68A83ABBE7C0

  43. void REMOVE_SCENARIO_BLOCKING_AREAS ()  //0xD37401D78A929A49

  44. void REMOVE_SCENARIO_BLOCKING_AREA ( Any p0, BOOL p1 )  //0x31D16B74C6E29D66

  45. void _SET_PED_INCAPACITATION_MODIFIERS ( Ped ped, BOOL canBeIncapacitated, int threshold, int bleedoutTime, int p4 )  //0x39ED303390DDEAC7

  46. void _0x54D3CD482742C482 ( Any p0, Any p2 )  //0x54D3CD482742C482

  47. void _0x5CB2EBB467BE3ED6 ( Any p0, Any p2 )  //0x5CB2EBB467BE3ED6

  48. void SET_PED_CAN_BE_INCAPACITATED ( Ped ped, BOOL toggle )  //0x5240864E847C691C

  49. void _0x9F0F28B42C4EE80A ( Any p0, Any p2 )  //0x9F0F28B42C4EE80A

  50. void _SET_PED_INCAPACITATION_TOTAL_BLEED_OUT_DURATION ( Ped ped, float duration )  //0x2890418B39BC8FFF

Recently Browsing 0

  • No registered users viewing this page.

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.