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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions

  • Only this category?

  • Return type
  • First seen in version
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  • With comments?

  1. void REMOVE_GROUP ( int groupId )  //0x8EB2F69076AF7053

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  2. void _0x91BAB9E064F036CD ( Any p0, Any p1 )  //0x91BAB9E064F036CD

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  3. void _0x6B67320E0D57856A ( Any p0, Any p1, Any p2, Any p3 )  //0x6B67320E0D57856A

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  4. void _0x49DADFC4CD808B0A ( Any p0, Any p1, Any p2 )  //0x49DADFC4CD808B0A

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  5. void REMOVE_PED_FROM_GROUP ( Ped ped )  //0xED74007FFB146BC2

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  6. void _0x897934E868EDDD6C ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0x897934E868EDDD6C

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  7. void _0xAA6C49AE90A32299 ( Any p0, Any p1 )  //0xAA6C49AE90A32299

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  8. void _0x704C908E9C405136 ( Ped ped )  //0x704C908E9C405136

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  9. void _REMOVE_PED_WOUND_EFFECT ( Ped ped, float p1 )  //0x66B1CB778D911F49

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  10. void _0x7406C71F4AC2FFCC ( Any p0 )  //0x7406C71F4AC2FFCC

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  11. void APPLY_PED_DAMAGE_PACK ( Ped ped, const char* damagePack, float damage, float mult )  //0x46DF918788CB093F

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  12. void SET_GROUP_SEPARATION_RANGE ( int groupHandle, float separationRange )  //0x4102C7858CFEE4E4

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  13. void CLEAR_PED_BLOOD_DAMAGE ( Ped ped )  //0x8FE22675A5A45817

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  14. void _SET_PED_QUALITY ( Ped ped, int quality )  //0xCE6B874286D640BB

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  15. void _0x89E59DBD15E21177 ( Any p0, Any p1 )  //0x89E59DBD15E21177

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  16. void CLEAR_PED_BLOOD_DAMAGE_BY_ZONE ( Ped ped, int p1 )  //0x56E3B78C5408D9F4

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  17. void CLEAR_PED_DAMAGE_DECAL_BY_ZONE ( Ped ped, int p1, const char* p2 )  //0x523C79AEEFCC4A2A

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  18. void DETACH_CARRIABLE_ENTITY ( Entity entity, BOOL p1, BOOL p2 )  //0xED00D72F81CF7278

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  19. void _0xCE7A6C1D5CDE1F9D ( Ped ped, Object object, const char* propName, const char* animName )  //0xCE7A6C1D5CDE1F9D

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  20. void _CLEAR_PED_BLOOD_DAMAGE_FACIAL ( Ped ped, int p1 )  //0x7F5D88333EE8A86F

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  21. void FIND_ALL_ATTACHED_CARRIABLE_ENTITIES ( Ped ped, ItemSet itemset )  //0xB5ACE8B23A438EC0

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  22. void _0x604E1010E3162E86 ( Any p0, Any p1, Any p2 )  //0x604E1010E3162E86

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  23. void _0x34C11114887150FD ( Any p0, Any p1 )  //0x34C11114887150FD

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  24. void _0xE8ABE3B73FC7FE17 ( Any p0, Any p1, Any p2, Any p3 )  //0xE8ABE3B73FC7FE17

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  25. void _0xEB8886E1065654CD ( Any p0, Any p1, Any p2, Any p3 )  //0xEB8886E1065654CD

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  26. void _REMOVE_PED_PROP ( Ped ped, const char* propName )  //0x3A50753042B6891B

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  27. void FADE_AND_DESTROY_PED ( Ped* ped )  //0x7043D0681285BA2D

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  28. void _SET_TOTAL_PED_DAMAGE_FALLOFF_BONUS ( Ped ped, float bonus )  //0x932786CE3C76477C

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  29. void CLEAR_PED_WETNESS ( Ped ped )  //0x9C720776DAA43E7E

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  30. void _0x09171A6F8FDE5DC1 ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0x09171A6F8FDE5DC1

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  31. void SET_PED_WETNESS_HEIGHT ( Ped ped, float height )  //0x44CB6447D2571AA0

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  32. void _0x09E378C52B1433B5 ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0x09E378C52B1433B5

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  33. void _0xF9CFF5BB70E8A2CB ( Any p0, Any p1 )  //0xF9CFF5BB70E8A2CB

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  34. void SET_PED_WETNESS_ENABLED_THIS_FRAME ( Ped ped )  //0xB5485E4907B53019

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  35. void _0xA7A806677F8DE138 ( Any p0 )  //0xA7A806677F8DE138

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  36. void SET_LOOTING_FLAG ( Ped ped, int lootFlag, BOOL enabled )  //0x6569F31A01B4C097

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  37. void _SET_PED_TRAIL_EFFECT ( Ped ped, BOOL p1, float duration )  //0xA5950E16B8F31052

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  38. void _0xA064BBABB064446F ( Any p0 )  //0xA064BBABB064446F

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  39. void CLEAR_PED_ENV_DIRT ( Ped ped )  //0x6585D955A68452A5

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  40. void SET_PED_SWEAT ( Ped ped, float sweat )  //0x27B0405F59637D1F

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  41. void CLEAR_PED_DECORATIONS ( Ped ped )  //0x0E5173C163976E38

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  42. void _0xAE6B68A83ABBE7C0 ( Any p0 )  //0xAE6B68A83ABBE7C0

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  43. void REMOVE_SCENARIO_BLOCKING_AREAS ()  //0xD37401D78A929A49

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  44. void REMOVE_SCENARIO_BLOCKING_AREA ( Any p0, BOOL p1 )  //0x31D16B74C6E29D66

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  45. void _SET_PED_INCAPACITATION_MODIFIERS ( Ped ped, BOOL canBeIncapacitated, int threshold, int bleedoutTime, int p4 )  //0x39ED303390DDEAC7

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  46. void _0x54D3CD482742C482 ( Any p0, Any p2 )  //0x54D3CD482742C482

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  47. void _0x5CB2EBB467BE3ED6 ( Any p0, Any p2 )  //0x5CB2EBB467BE3ED6

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  48. void SET_PED_CAN_BE_INCAPACITATED ( Ped ped, BOOL toggle )  //0x5240864E847C691C

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  49. void _0x9F0F28B42C4EE80A ( Any p0, Any p2 )  //0x9F0F28B42C4EE80A

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  50. void _SET_PED_INCAPACITATION_TOTAL_BLEED_OUT_DURATION ( Ped ped, float duration )  //0x2890418B39BC8FFF

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