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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions



  1. BOOL _IS_METAPED_OUTFIT_REQUEST_VALID ( int requestId )  //0xB25E57FC8E37114D

  2. BOOL _IS_METAPED_PED_REQUEST_VALID ( int requestId )  //0x43E4DA469541A9C9

  3. BOOL _IS_MOUNT_SEAT_FREE ( Ped mount, int seat )  //0xAAB0FE202E9FC9F0

  4. BOOL _IS_PED_ACTION_DISABLE_FLAG_ENABLED ( Ped ped, int actionDisableFlag )  //0xB346C85D49CC998E

  5. BOOL _IS_PED_CHILD ( Ped ped )  //0x137772000DAF42C5

  6. BOOL _IS_PED_CLIMBING_LADDER ( Ped ped )  //0x59643424B68D52B5

  7. Any _IS_PED_COMPONENT_EQUIPPED ( int ped id, Hash ComponentCATEGORY )  //0xFB4891BD7578CDC1

  8. BOOL _IS_PED_COWERING ( Ped ped )  //0xB086C8C0F5701D14

  9. BOOL _IS_PED_DRAGGING ( Ped ped )  //0x226CF9B159E38F42

  10. BOOL _IS_PED_DRUNK ( Ped ped )  //0x50F124E6EF188B22

  11. BOOL _IS_PED_GROUP_LEADER ( Ped ped, int groupId )  //0x878B68960C1C2A35

  12. BOOL _IS_PED_INTIMIDATED ( Ped ped )  //0x57779B55B83E2BEA

  13. BOOL _IS_PED_MODEL_SUPPRESSED ( Hash model )  //0xAA9F048DCF69B6DC

  14. BOOL _IS_PED_OPENING_A_DOOR ( Ped ped )  //0x26AF0E8E30BD2A2C

  15. BOOL _IS_PED_QUEUED_FOR_DELETION ( Ped ped )  //0x8D9BFCE3352DE47F

  16. BOOL _IS_PED_SLIDING ( Ped ped )  //0xD6740E14E4CEFC0B

  17. BOOL _IS_PED_TARGET_ACTION_DISABLE_FLAG_ENABLED ( Ped ped, int actionDisableFlag )  //0x02AA2096FE00F3E1

  18. BOOL _IS_PED_USING_ACTION_MODE_2 ( Ped ped )  //0xEBB208D6AE712C03

  19. Any _IS_PED_USING_SCENARIO_TYPE ( Ped ped, Hash scenarioHash )  //0x34D6AC1157C8226C

  20. BOOL _IS_PED_VISIBILITY_TRACKED ( Ped ped )  //0x5102307CE88798EB

  21. BOOL _IS_SCENARIO_BLOCKING_AREA_VALID ( Any p0 )  //0x91A5F9CBEBB9D936

  22. BOOL _IS_TEXTURE_VALID ( int textureId )  //0x31DC8D3F216D8509

  23. BOOL _IS_TRACKED_PED_VISIBILITY_PERCENTAGE_NOT_LESS_THAN ( Ped ped, float percent )  //0x164CECC59E70DF86

  24. BOOL _IS_USING_SLIPSTREAM ( Ped ped )  //0xAF61B3CD8C3B82C3

  25. void _PED_CLEAR_LOCO_MOTION ( Ped ped )  //0x935CF6E42BAF7F4D

  26. BOOL _PED_DUELING_DID_PLAYER_HEADSHOT_OPPONENT ( Ped ped )  //0xBD6B242B8BD5543A

  27. void _PED_EMOTIONAL_PRESET_LOCO_MOTION ( Ped ped, const char* presetName, Ped targetPed, int duration, int flag )  //0xAAB050DA48B57978

  28. void _RELEASE_METAPED_ASSET_REQUEST ( int requestId )  //0x13E7320C762F0477

  29. void _RELEASE_METAPED_OUTFIT_REQUEST ( int requestId )  //0x4592B8B9B0EF5F48

  30. void _RELEASE_METAPED_PED_REQUEST ( int requestId )  //0x3972F78A78B5D9DF

  31. void _RELEASE_TEXTURE ( int textureId )  //0x6BEFAA907B076859

  32. void _REMOVE_MOTION_TYPE_ASSET ( Hash nameHash, Ped ped )  //0xDE7B2B4144906CDF

  33. void _REMOVE_PED_BLACKBOARD_BOOL ( Ped ped, const char* variableName )  //0xA6F67BEC53379A32

  34. void _REMOVE_PED_BLACKBOARD_FLOAT ( Ped ped, const char* variableName )  //0x411189E51B8020BA

  35. void _REMOVE_PED_BLACKBOARD_HASH ( Ped ped, const char* variableName )  //0x0E17378642156790

  36. void _REMOVE_PED_BLACKBOARD_INT ( Ped ped, const char* variableName )  //0x81B75428A7813E67

  37. void _REMOVE_PED_EMOTIONAL_PRESET ( Ped ped, const char* name )  //0xFC3BAB1801A8255A

  38. void _REMOVE_PED_FROM_MOUNT ( Ped ped, BOOL p1, BOOL p2 )  //0x5337B721C51883A9

  39. void _REMOVE_PED_OVERLAY ( int textureId, int overlayId )  //0x96C349DE04C49011

  40. void _REMOVE_PED_PROP ( Ped ped, const char* propName )  //0x3A50753042B6891B

  41. BOOL _REMOVE_PED_STAY_OUT_VOLUME ( Ped ped, Volume volume )  //0x0CAB404CD2DB41F5

  42. BOOL _REMOVE_PED_SUBSCRIBE_TO_LEGENDARY_BLIPS ( Ped ped )  //0x011A42FD923D41CA

  43. void _REMOVE_PED_WOUND_EFFECT ( Ped ped, float p1 )  //0x66B1CB778D911F49

  44. void _REMOVE_SHOP_ITEM_FROM_PED ( Ped ped, Hash componentHash, int p2, BOOL p3 )  //0x0D7FFA1B2F69ED82

  45. int _REQUEST_METAPED_ASSET_BUNDLE ( Hash asset, int p1 )  //0x91FE941F9FCFB702

  46. Any _REQUEST_METAPED_COMPONENT ( int metaPedType, Any p1, int p2, int p3, int p4 )  //0xF6D9E1F3560CBF8E

  47. int _REQUEST_METAPED_OUTFIT ( Hash model, Hash outfit )  //0x13154A76CE0CF9AB

  48. int _REQUEST_METAPED_PED ( Hash model, int p1 )  //0xF97C34C33487D569

  49. void _REQUEST_MOTION_TYPE_ASSET ( Hash nameHash, Ped ped )  //0xF7EA250B9A919E03

  50. void _REQUEST_PED_EMOTIONAL_PRESET ( Ped ped, const char* name )  //0x5C3C55EAAD19915F

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