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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions

  • Only this category?

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  • First seen in version
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  1. Entity _GET_PED_REGISTER_PROP ( Ped ped, const char* p1, BOOL p2 )  //0x4D0D2E3D8BC000EB

    • 0
    • 354
    • 1207
  2. BOOL IS_PED_USING_ANY_SCENARIO ( Ped ped )  //0x57AB4A3080F85143

    • 0
    • 403
    • 1207
  3. void _RESET_PED_INCAPACITATION_BLEED_OUT_DURATION ( Ped ped )  //0x4B9668DB91DC39B8

    • 0
    • 338
    • 1207
  4. int GET_SEAT_PED_IS_TRYING_TO_ENTER ( Ped ped )  //0x6F4C85ACD641BCD2

    • 0
    • 455
    • 1207
  5. BOOL IS_PED_USING_THIS_SCENARIO ( Ped ped, int scenario )  //0x9C54041BB66BCF9E

    • 0
    • 319
    • 1207
  6. void _SET_PED_INCAPACITATION_FLAGS ( Ped ped, int flags )  //0xD67B6F3BCF81BA47

    • 0
    • 466
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  7. Entity GET_PED_SOURCE_OF_DEATH ( Ped ped )  //0x93C8B64DEB84728C

    • 0
    • 542
    • 1207
  8. BOOL _CAN_PED_USE_SCENARIO_POINT ( Ped ped, int scenario, Any p2, Any p3, Any p4 )  //0xAB643407D0B26F07

    • 0
    • 262
    • 1207
  9. void _0x92A1B55A59720395 ( Any p0, Any p1 )  //0x92A1B55A59720395

    • 0
    • 250
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  10. Hash GET_PED_CAUSE_OF_DEATH ( Ped ped )  //0x16FFE42AB2D2DC59

    • 0
    • 484
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  11. Any _0x1148F706CF4EBDDA ( Any p0, Any p1, Any p2 )  //0x1148F706CF4EBDDA

    • 0
    • 285
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  12. void _INCAPACITATED_REVIVE ( Ped ped, Ped ped2 )  //0xF6262491C7704A63

    • 0
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  13. int GET_PED_TIME_OF_DEATH ( Ped ped )  //0x1E98817B311AE98A

    • 0
    • 325
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  14. int _GET_INCAPACITATION_TIME_REMAINING ( Ped ped )  //0x88D9D76D78065487

    • 0
    • 281
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  15. void _0xF47D54B986F0A346 ( Ped ped, int danceIntensity )  //0xF47D54B986F0A346

    • 0
    • 258
    • 1232
  16. int COUNT_PEDS_IN_COMBAT_WITH_TARGET ( Ped ped, int flag )  //0x5407B7288D0478B7

    • 0
    • 294
    • 1207
  17. void _SET_PED_SCARED_WHEN_USING_SCENARIO ( Ped ped, BOOL toggle )  //0x9A77DFD295E29B09

    • 0
    • 322
    • 1207
  18. void _SET_PED_KNOCKED_BY_ONE_HIT ( Ped ped, float p1 )  //0x5BCF0B79D4F5DBA3

    • 0
    • 297
    • 1207
  19. void _0x3EFED081B4834BA1 ( Any p0 )  //0x3EFED081B4834BA1

    • 0
    • 249
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  20. int _GET_PEDS_IN_COMBAT_WITH_TARGET ( Ped ped, ItemSet itemset, int flag )  //0x7BE607DAFF382FD2

    • 0
    • 313
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  21. void _0xD8CEEED54C672B5D ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6 )  //0xD8CEEED54C672B5D

    • 0
    • 275
    • 1207
  22. void _0x2E5B5D1F1453E08E ( Any p0, Any p1 )  //0x2E5B5D1F1453E08E

    • 0
    • 269
    • 1207
  23. BOOL _SET_PED_SHOULD_PLAY_DIRECTED_SCENARIO_EXIT ( Ped ped, float x, float y, float z )  //0xEC6935EBE0847B90

    • 0
    • 224
    • 1207
  24. void _0x29924EB8EE9DB926 ( Ped ped, float p1 )  //0x29924EB8EE9DB926

    • 0
    • 312
    • 1207
  25. Any GET_CURRENT_TARGET_FOR_PED ( Ped ped )  //0xCD66FEA29400A0B5

    • 0
    • 326
    • 1207
  26. void SET_PED_SHOULD_PLAY_NORMAL_SCENARIO_EXIT ( Ped ped )  //0xA3A9299C4F2ADB98

    • 0
    • 261
    • 1207
  27. void _0xB285AD0EC870B2DF ( Any p0, Any p1 )  //0xB285AD0EC870B2DF

    • 0
    • 254
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  28. void SET_PED_RELATIONSHIP_GROUP_DEFAULT_HASH ( Ped ped, Hash hash )  //0xADB3F206518799E8

    • 0
    • 530
    • 1207
  29. void SET_PED_SHOULD_PLAY_IMMEDIATE_SCENARIO_EXIT ( Ped ped )  //0xF1C03A5352243A30

    • 0
    • 268
    • 1207
  30. Any _0xCB86D3E3E3708901 ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0xCB86D3E3E3708901

    • 0
    • 253
    • 1207
  31. Hash _GET_DEFAULT_RELATIONSHIP_GROUP_HASH ( Hash modelHash )  //0x3CC4A718C258BDD0

    • 0
    • 339
    • 1207
  32. BOOL SET_PED_SHOULD_PLAY_FLEE_SCENARIO_EXIT ( Ped ped, float x, float y, float z, int lookIntensity )  //0xEEED8FAFEC331A70

    • 0
    • 249
    • 1207
  33. void _0x633F83B301C87994 ( Any p0, Any p1 )  //0x633F83B301C87994

    • 0
    • 232
    • 1207
  34. BOOL SET_PED_SHOULD_PLAY_COMBAT_SCENARIO_EXIT ( Ped ped, float x, float y, float z, int lookIntensity )  //0x802092B07E3B1EEA

    • 0
    • 239
    • 1207
  35. Any _0x5203038FF8BAE577 ( Any p0, Any p1, Any p2 )  //0x5203038FF8BAE577

    • 0
    • 248
    • 1207
  36. void SET_RELATIONSHIP_BETWEEN_GROUPS ( int relationship, Hash group1, Hash group2 )  //0xBF25EB89375A37AD

    • 1
    • 2,142
    • 1207
  37. BOOL SET_PED_SHOULD_PLAY_EMOTIONAL_SCENARIO_EXIT ( Ped ped, float x, float y, float z, int lookIntensity, BOOL p5 )  //0x62FDAD5E01D2DD47

    • 0
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    • 1207
  38. Any _0x7F090958AE95B61B ( Any p0, Any p1 )  //0x7F090958AE95B61B

    • 0
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    • 1207
  39. void _0xC2722B252C79E641 ( Any p0, Any p1, Any p2, Any p3 )  //0xC2722B252C79E641

    • 0
    • 262
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  40. void CLEAR_RELATIONSHIP_BETWEEN_GROUPS ( int relationship, Hash group1, Hash group2 )  //0x5E29243FB56FC6D4

    • 0
    • 307
    • 1207
  41. BOOL SET_PED_SHOULD_PLAY_QUICK_SCENARIO_EXIT ( Ped ped, float x, float y, float z, int lookIntensity, BOOL p5 )  //0x463803429297117C

    • 0
    • 333
    • 1207
  42. void _0xC494C76A34266E82 ( Any p0, Any p1 )  //0xC494C76A34266E82

    • 0
    • 257
    • 1207
  43. BOOL ADD_RELATIONSHIP_GROUP ( const char* name, Hash* groupHash )  //0xF372BC22FCB88606

    • 0
    • 534
    • 1207
  44. Any _0xF9331B3A314EB49D ( Any p0 )  //0xF9331B3A314EB49D

    • 0
    • 250
    • 1207
  45. Any _0xC3995D396F1D97B6 ( Any p0, Any p1, Any p2 )  //0xC3995D396F1D97B6

    • 0
    • 256
    • 1207
  46. void REMOVE_RELATIONSHIP_GROUP ( Hash groupHash )  //0xB6BA2444AB393DA2

    • 0
    • 307
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  47. void _0xE735A7DA22E88359 ( Any p0 )  //0xE735A7DA22E88359

    • 0
    • 244
    • 1207
  48. void _0x15F4732C357B1D6D ( Any p0, Any p1, Any p2 )  //0x15F4732C357B1D6D

    • 0
    • 199
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  49. int GET_RELATIONSHIP_BETWEEN_PEDS ( Ped ped1, Ped ped2 )  //0xEBA5AD3A0EAF7121

    • 0
    • 476
    • 1207
  50. Any _0x82CB0F3F0C7785E5 ( Any p0 )  //0x82CB0F3F0C7785E5

    • 0
    • 254
    • 1207

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