Jump to content
View in the app

A better way to browse. Learn more.

RDR2Mods.com

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions



  1. void _0x7883AA809DF43D98 ( Any p0, Any p1 )  //0x7883AA809DF43D98

  2. float _GET_PED_LOD_MULTIPLIER ( Ped ped )  //0x1B710E6F4AB69341

  3. void _REMOVE_SHOP_ITEM_FROM_PED ( Ped ped, Hash componentHash, int p2, BOOL p3 )  //0x0D7FFA1B2F69ED82

  4. void _DISABLE_ALL_LOOK_AT_REQUESTS ( Ped ped, int p1 )  //0xE1965A380342BE1F

  5. Ped _GET_PED_TRANQUILIZER ( Ped ped )  //0x65C75FDCCAC86464

  6. void _0x54D3CD482742C482 ( Any p0, Any p2 )  //0x54D3CD482742C482

  7. void _0x5CB2EBB467BE3ED6 ( Any p0, Any p2 )  //0x5CB2EBB467BE3ED6

  8. void _0x9F0F28B42C4EE80A ( Any p0, Any p2 )  //0x9F0F28B42C4EE80A

  9. Any _SET_PLAYER_CURRENT_ANIMAL_DAMAGE_MODIFIER ( Player player, float modifier, int p2, int p3 )  //0x9EFF3C91DF38304F

  10. void _UPDATE_ANIMAL_DAMAGE_MODIFIER ( Player player )  //0x0F9E754EBE8FDBFA

  11. float _GET_PLAYER_CURRENT_ANIMAL_DAMAGE_MODIFIER ( Player player )  //0xEE2D5C819A65BF26

  12. Any _0xD97BC27AC039F681 ( Any p0, Any p1, Any p2, Any p3 )  //0xD97BC27AC039F681

  13. Any _0x763FA8A9D76EE3A7 ( Any p0 )  //0x763FA8A9D76EE3A7

  14. int _GET_PED_MODEL_SIZE_FROM_HASH ( Hash modelHash )  //0xA65AA1ACE81E5A77

  15. void _0xE50C9816B3F22D8B ( Any p0, Any p1, Any p2 )  //0xE50C9816B3F22D8B

  16. void SET_PED_INJURED_ON_GROUND_BEHAVIOUR ( Ped ped, float unk )  //0xEC4B4B3B9908052A

  17. void _SPAWNPOINTS_START_SEARCH_WITH_VOLUME ( Volume volume, int spawnpointsFlag, float p2, int duration, float p4 )  //0x83ED1FC9DF3411F5

  18. void _SET_PED_ANIMAL_DETECTION_MODIFIER ( Ped ped, float modifier )  //0x43CA928E892CFDB8

  19. BOOL IS_ANY_HOSTILE_PED_NEAR_POINT ( Ped ped, float x, float y, float z, float radius )  //0x68772DB2B2526F9F

  20. void _0x56076667E7C2DCD6 ( Any p0, Any p1 )  //0x56076667E7C2DCD6

  21. void _0x28508173C6A7CC18 ( Any p0 )  //0x28508173C6A7CC18

  22. int GET_PED_LOOT_STATUS_MP ( Ped ped )  //0xC737697C41628340

  23. BOOL _0xA4B6432E3880F2F9 ( Any p0 )  //0xA4B6432E3880F2F9

  24. BOOL _ADD_PED_SUBSCRIBE_TO_LEGENDARY_BLIPS ( Ped ped )  //0xE37287EE358939C3

  25. BOOL _REMOVE_PED_SUBSCRIBE_TO_LEGENDARY_BLIPS ( Ped ped )  //0x011A42FD923D41CA

  26. void _0x992187D975635DF5 ( Any p0, Any p1 )  //0x992187D975635DF5

  27. void _0x0B787A37EEDD226F ( Any p0, Any p1 )  //0x0B787A37EEDD226F

  28. void _0x4F63433CE3C08230 ( Any p0, Any p1 )  //0x4F63433CE3C08230

  29. BOOL _IS_ANIMAL_CONTROLLED_BY_A_PLAYER ( Ped ped )  //0x0E2F43516F998269

  30. void _0xF47D54B986F0A346 ( Ped ped, int danceIntensity )  //0xF47D54B986F0A346

  31. void _0x3EFED081B4834BA1 ( Any p0 )  //0x3EFED081B4834BA1

  32. void _0xC2722B252C79E641 ( Any p0, Any p1, Any p2, Any p3 )  //0xC2722B252C79E641

  33. Any _SET_PED_USE_HORSE_MAP_COLLISION ( Ped ped, BOOL toggle )  //0xEB72453B6F5B45B0

  34. void _SET_PED_DEFENSIVE_AREA_TO_ANGLED_AREA ( Ped ped, float x1, Entity entity, BOOL p11, float y1, float z1, float x2, float y2, float z2, Any p7 )  //0xEB2BFE5D009F0331

  35. Any _0x37056BA2A3FEFB31 ( Any p0, Any p1 )  //0x37056BA2A3FEFB31

  36. void _0xD8544F6260F5F01E ( Ped ped, int p1 )  //0xD8544F6260F5F01E

  37. void _0x7EDB3C766B0D073F ( Any p0 )  //0x7EDB3C766B0D073F

  38. Any _0x99DF2639DA76C1DC ( Any p0, Any p1, Any p2 )  //0x99DF2639DA76C1DC

  39. Ped _GET_LAST_LED_MOUNT ( Ped ped )  //0x693126B5D0457D0D

  40. void _SET_MOUNT_SECURITY_ENABLED ( Ped ped, BOOL toggle )  //0x11E6B9629C46D6EC

  41. Entity _GET_PED_REGISTER_PROP ( Ped ped, const char* p1, BOOL p2 )  //0x4D0D2E3D8BC000EB

  42. BOOL IS_PED_USING_ANY_SCENARIO ( Ped ped )  //0x57AB4A3080F85143

  43. void _RESET_PED_INCAPACITATION_BLEED_OUT_DURATION ( Ped ped )  //0x4B9668DB91DC39B8

  44. int GET_SEAT_PED_IS_TRYING_TO_ENTER ( Ped ped )  //0x6F4C85ACD641BCD2

  45. BOOL IS_PED_USING_THIS_SCENARIO ( Ped ped, int scenario )  //0x9C54041BB66BCF9E

  46. void _SET_PED_INCAPACITATION_FLAGS ( Ped ped, int flags )  //0xD67B6F3BCF81BA47

  47. Entity GET_PED_SOURCE_OF_DEATH ( Ped ped )  //0x93C8B64DEB84728C

  48. BOOL _CAN_PED_USE_SCENARIO_POINT ( Ped ped, int scenario, Any p2, Any p3, Any p4 )  //0xAB643407D0B26F07

  49. void _0x92A1B55A59720395 ( Any p0, Any p1 )  //0x92A1B55A59720395

  50. Hash GET_PED_CAUSE_OF_DEATH ( Ped ped )  //0x16FFE42AB2D2DC59

Recently Browsing 0

  • No registered users viewing this page.

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.