Jump to content
View in the app

A better way to browse. Learn more.

RDR2Mods.com

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions

  • Only this category?

  • Return type
  • First seen in version
  • With description?
  • With comments?

  1. void _0x264E9A5CD78C338F ( Any p0 )  //0x264E9A5CD78C338F

    • 0
    • 256
    • 1207
  2. void _0x34C9AF25649172D0 ( Any p0 )  //0x34C9AF25649172D0

    • 0
    • 256
    • 1207
  3. Any _0x3A0F82F6EE2291C8 ( Any p0 )  //0x3A0F82F6EE2291C8

    • 0
    • 293
    • 1207
  4. Vector3 _0x430F8319AE56C8A9 ( Any p0, Any p1 )  //0x430F8319AE56C8A9

    • 0
    • 224
    • 1207
  5. void _0x4358BCF14C91761C ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8, Any p9 )  //0x4358BCF14C91761C

    • 0
    • 365
    • 1207
  6. void _0x4907D0E4FB26EE65 ( Any p0 )  //0x4907D0E4FB26EE65

    • 0
    • 241
    • 1207
  7. void _0x4BDEBEA5702B97A9 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 )  //0x4BDEBEA5702B97A9

    • 0
    • 258
    • 1207
  8. Any _0x54F4D7B6670FBB5A ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0x54F4D7B6670FBB5A

    • 0
    • 281
    • 1207
  9. int _0x5A3B54ADDF5472A3 ( const char* p0 )  //0x5A3B54ADDF5472A3

    • 0
    • 364
    • 1207
  10. void _0x5A4E1A41E3A02AD0 ( Any p0, Any p1, Any p2 )  //0x5A4E1A41E3A02AD0

    • 0
    • 325
    • 1207
  11. Any _0x65A8196B8D7F5E0B ( Any p0 )  //0x65A8196B8D7F5E0B

    • 0
    • 261
    • 1207
  12. Any _0x661BB1E1FF77742D ( Any p0 )  //0x661BB1E1FF77742D

    • 0
    • 256
    • 1207
  13. Any _0x665B21666351CB37 ( Any p0, Any p1, Any p2 )  //0x665B21666351CB37

    • 0
    • 256
    • 1207
  14. void _0x6C3F12ECEB6D2E2A ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7 )  //0x6C3F12ECEB6D2E2A

    • 0
    • 375
    • 1207
  15. void _0x6DAD6630AE4A74CB ( Any p0, Any p1 )  //0x6DAD6630AE4A74CB

    • 0
    • 350
    • 1207
  16. void _0x869A7015BD4606E9 ( Any p0 )  //0x869A7015BD4606E9

    • 0
    • 263
    • 1207
  17. Any _0x8800776E410EB669 ( Any p0 )  //0x8800776E410EB669

    • 0
    • 256
    • 1207
  18. Any* _0xA33914B00CA55756 ( const char* p0, int p1 )  //0xA33914B00CA55756

    • 0
    • 375
    • 1207
  19. void _0xAFE2AE66F6251C66 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7 )  //0xAFE2AE66F6251C66

    • 0
    • 332
    • 1207
  20. void _0xB03944057FD735BA ( Any p0, Any p1, Any p2 )  //0xB03944057FD735BA

    • 0
    • 415
    • 1207
  21. Any _0xCA27A86CAA4E98ED ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6 )  //0xCA27A86CAA4E98ED

    • 0
    • 390
    • 1207
  22. void _0xCF213A5FC3ABFC08 ( Any p0, Any p1, Any p2 )  //0xCF213A5FC3ABFC08

    • 0
    • 380
    • 1207
  23. Any _0xD470725E0703D22F ( Any p0 )  //0xD470725E0703D22F

    • 0
    • 355
    • 1207
  24. void _0xE5EF9DE716FF737E ( Any p0, Any p1, Any p2 )  //0xE5EF9DE716FF737E

    • 0
    • 343
    • 1207
  25. Any _0xEFC535C9FAF563B3 ( Any p0 )  //0xEFC535C9FAF563B3

    • 0
    • 251
    • 1207
  26. void _0xF2A2177AC848B3A8 ( Volume volume, int p1, int p2 )  //0xF2A2177AC848B3A8

    • 0
    • 298
    • 1207
  27. Any _0xF61CFEDEAB627BFA ( Any p0 )  //0xF61CFEDEAB627BFA

    • 0
    • 256
    • 1207
  28. Any _0xFD5BB35AAB83FD48 ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6 )  //0xFD5BB35AAB83FD48

    • 0
    • 255
    • 1207
  29. BOOL _ADD_NAVMESH_BLOCKING_VOLUME ( Volume volume, int flags )  //0x19C7567D2F2287D6

    • 0
    • 369
    • 1207
  30. BOOL _DOES_NAVMESH_BLOCKING_VOLUME_EXIST ( Volume volume )  //0xDE0EA444735C1368

    • 0
    • 340
    • 1207
  31. void _GET_SPAWN_DATA_FOR_ROAD_NODE ( int nodeId, float x, float y, float z, Vector3* outCoords, float* heading )  //0xA3791B915B8B84C6

    • 0
    • 419
    • 1207
  32. BOOL _NAVMESH_ACTIVATE_SWAP ( const char* name )  //0x7C334FF4D9215912

    • 0
    • 446
    • 1207
  33. BOOL _NAVMESH_ASSIGN_NAVMESH_TO_VEHICLE ( Vehicle vehicle, const char* navMeshName )  //0x44026E3DB3CED602

    • 0
    • 342
    • 1207
  34. BOOL _NAVMESH_DEACTIVATE_SWAP ( const char* name )  //0x527B97C203BB8606

    • 0
    • 409
    • 1207
  35. BOOL _NAVMESH_DOES_SWAP_EXIST ( const char* name )  //0x495CFAB2924237C7

    • 0
    • 345
    • 1207
  36. BOOL _NAVMESH_IS_SWAP_ACTIVE ( const char* name )  //0x5AC0944C156E5F44

    • 0
    • 434
    • 1207
  37. void _REMOVE_NAVMESH_BLOCKING_VOLUME ( Volume volume )  //0x2C87C3E1C7B96EE2

    • 0
    • 372
    • 1207
  38. Any ADD_NAVMESH_BLOCKING_OBJECT ( float p0, float p1, float p2, float p3, float p4, float p5, float p6, BOOL p7, Any p8 )  //0xFCD5C8E06E502F5A

    • 0
    • 367
    • 1207
  39. void ADD_NAVMESH_REQUIRED_REGION ( float x, float y, float radius )  //0x387EAD7EE42F6685

    • 0
    • 453
    • 1207
  40. BOOL ARE_NODES_LOADED_FOR_AREA ( float x1, float y1, float x2, float y2 )  //0xF7B79A50B905A30D

    • 0
    • 388
    • 1207
  41. BOOL DOES_NAVMESH_BLOCKING_OBJECT_EXIST ( Any p0 )  //0x0EAEB0DB4B132399

    • 0
    • 364
    • 1207
  42. float GET_APPROX_FLOOR_FOR_POINT ( float x, float y )  //0x336511A34F2E5185

    • 0
    • 401
    • 1207
  43. Any GET_CLOSEST_ROAD ( float x, float y, BOOL p10, float z, float p3, int p4, Vector3* p5, Vector3* p6, Any* p7, Any* p8 )  //0x132F52BBA570FE92

    • 0
    • 519
    • 1207
  44. BOOL GET_CLOSEST_VEHICLE_NODE ( float x, float y, float z, Vector3* outPosition, int nodeType, float p5, float p6 )  //0x240A18690AE96513

    • 0
    • 488
    • 1207
  45. BOOL GET_CLOSEST_VEHICLE_NODE_WITH_HEADING ( float x, float y, float z, Vector3* outPosition, float* outHeading, int nodeType, float p6, int p7 )  //0x23CFFD4CCB243354

    • 0
    • 444
    • 1207
  46. BOOL GET_GPS_BLIP_ROUTE_FOUND ()  //0x869DAACBBE9FA006

    • 0
    • 247
    • 1207
  47. int GET_GPS_BLIP_ROUTE_LENGTH ()  //0xBBB45C3CF5C8AA85

    • 0
    • 340
    • 1207
  48. BOOL GET_NTH_CLOSEST_VEHICLE_NODE ( float x, float y, float z, int nthClosest, Vector3* outPosition, int unknown1, float unknown2, Any unknown3 )  //0x5A6D8DF6FBC5D0C4

    • 0
    • 425
    • 1207
  49. BOOL GET_NTH_CLOSEST_VEHICLE_NODE_FAVOUR_DIRECTION ( float x, float y, Any p10, Any p11, float z, float desiredX, float desiredY, float desiredZ, int nthClosest, Vector3* outPosition )  //0x2FAC235A6062F14A

    • 0
    • 396
    • 1207
  50. int GET_NTH_CLOSEST_VEHICLE_NODE_ID ( float x, float y, float z, int nth, int nodetype, float p5, float p6 )  //0x116443008E5CEFC3

    • 0
    • 379
    • 1207

Recently Browsing 0

  • No registered users viewing this page.

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.