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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions



  1. Object GET_PICKUP_OBJECT ( Pickup pickup )  //0x5099BC55630B25AE

  2. BOOL IS_OBJECT_A_PORTABLE_PICKUP ( Object object )  //0x0378C08504160D0D

  3. BOOL _IS_PICKUP_TYPE_VALID ( Hash pickupHash )  //0x007BD043587F7C82

  4. BOOL DOES_PICKUP_OF_TYPE_EXIST_IN_AREA ( Hash pickupHash, float x, float y, float z, float radius )  //0xF9C36251F6E48E33

  5. void SET_PICKUP_REGENERATION_TIME ( Pickup pickup, int duration )  //0x78015C9B4B3ECC9D

  6. void FORCE_PICKUP_REGENERATE ( Any p0 )  //0x758A5C1B3B1E1990

  7. void _0x94F3D956BFAEAE18 ( Any p0, Any p1, Any p2 )  //0x94F3D956BFAEAE18

  8. void _SET_LOCAL_PLAYER_CAN_USE_PICKUPS_WITH_THIS_MODEL ( Hash modelHash, BOOL toggle )  //0x88EAEC617CD26926

  9. void BLOCK_PICKUP_FROM_PLAYER_COLLECTION ( Any p0, Any p1 )  //0xB8F5062070BB6DBD

  10. void SET_PICKUP_NOT_LOOTABLE ( Any p0, Any p1 )  //0x92E87F60F21A0C3A

  11. void _0x1F5E07E14A86FAFC ( Any p0 )  //0x1F5E07E14A86FAFC

  12. void SET_TEAM_PICKUP_OBJECT ( Object object, Any p1, BOOL p2 )  //0x53E0DF1A2A3CF0CA

  13. Any _0x9F52AD67D1A91BAD ( Any p0, Any p1 )  //0x9F52AD67D1A91BAD

  14. void PREVENT_COLLECTION_OF_PORTABLE_PICKUP ( Object object, BOOL p1, BOOL p2 )  //0x92AEFB5F6E294023

  15. void SET_PICKUP_GENERATION_RANGE_MULTIPLIER ( float multiplier )  //0x318516E02DE3ECE2

  16. void SET_PICKUP_UNCOLLECTABLE ( Pickup pickup, BOOL uncollectable )  //0x4A8CB328CD6F1C9B

  17. void SET_PICKUP_HIDDEN_WHEN_UNCOLLECTABLE ( Any p0, Any p1 )  //0x81218CE01B672219

  18. void _SET_AMBIENT_PICKUP_LIFETIME ( int lifetime )  //0xAC9AE68F0A463752

  19. void SET_PICKUP_PARTICLE_FX_SPAWN ( Any p0, Any p1 )  //0xEB9740A38FD6D634

  20. void SET_PICKUP_PARTICLE_FX_HIGHLIGHT ( Any p0, Any p1 )  //0x1607C7D9B3021DF5

  21. void SUPPRESS_PICKUP_REWARD_TYPE ( int rewardType, BOOL suppress )  //0xF92099527DB8E2A7

  22. Any _0x20135AF9C10D2A3D ( Any p0 )  //0x20135AF9C10D2A3D

  23. void _SET_PICKUP_COLLECTABLE_ON_MOUNT ( Object object )  //0x00EE08603EADEE92

  24. void _0xDE116ECFFDD4B997 ( Any p0, Any p1 )  //0xDE116ECFFDD4B997

  25. Hash GET_WEAPON_TYPE_FROM_PICKUP_TYPE ( Hash pickupHash )  //0x08F96CA6C551AD51

  26. Any _0x44B09A23D728045A ( Any p0 )  //0x44B09A23D728045A

  27. void _SET_OBJECT_TEXTURE_VARIATION ( Object object, int textureVariation )  //0x971DA0055324D033

  28. Any _0x3397CD4E0353DFBA ( Any p0 )  //0x3397CD4E0353DFBA

  29. void _SET_OBJECT_BURN_OPACITY ( Object object, float opacity )  //0x7D7285EFEAB5AF15

  30. void _SET_OBJECT_BURN_INTENSITY ( Object object, float intensity )  //0xC8E21C1677DC5E6F

  31. void _SET_OBJECT_BURN_LEVEL ( Object object, float burnLevel, BOOL affectAsh )  //0x2797C633DCDBBAC5

  32. void _0x9A74A9CADFA8A598 ( Any p0 )  //0x9A74A9CADFA8A598

  33. void _RESET_OBJECT_VELOCITY ( Object object )  //0xF40AB58D83C35027

  34. void _SET_OBJECT_BURN_SPEED ( Object object, float speed, float p2 )  //0x646564A3B7DF68F8

  35. void _0xCBFBD38F2E0A263B ( Any p0, Any p1 )  //0xCBFBD38F2E0A263B

  36. Hash _GET_PICKUP_HASH ( Hash pickupHash )  //0x5EAAD83F8CFB4575

  37. void SET_FORCE_OBJECT_THIS_FRAME ( float x, float y, float z, float p3 )  //0xF538081986E49E9D

  38. Any _0xD91E55B6C005EB09 ( Any p0, Any p1 )  //0xD91E55B6C005EB09

  39. void _MARK_OBJECT_FOR_DELETION ( Object object )  //0xADBE4809F19F927A

  40. void _0xCAAF2BCCFEF37F77 ( Object object, Any p1 )  //0xCAAF2BCCFEF37F77

  41. Any _0x08C5825A2932EA7B ( Any p0 )  //0x08C5825A2932EA7B

  42. Any _0x7D4411D6736CD295 ( Any p0, Any p1 )  //0x7D4411D6736CD295

  43. Any _0x250EBB11E81A10BE ( Any p0 )  //0x250EBB11E81A10BE

  44. Any _0x2BF1953C0C21AC88 ( Any p0 )  //0x2BF1953C0C21AC88

  45. BOOL CREATE_OBJECT_SKELETON ( Object object )  //0xB6CBD40F8EA69E8A

  46. void _MAKE_ITEM_CARRIABLE ( Object object )  //0x1461DF6DB886BE3F

  47. void _0xF65EDE5D02A7A760 ( Any p0, Any p1 )  //0xF65EDE5D02A7A760

  48. void _SET_AUTO_JUMPABLE_BY_HORSE ( Object object, BOOL p1 )  //0x98D2D9C053A1F449

  49. void _SET_NOT_JUMPABLE_BY_HORSE ( Object object, BOOL p1 )  //0xE1C708BA4885796B

  50. void _SET_OBJECT_KICKABLE ( Object object, BOOL kickable )  //0xB7017DA4D498269F

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