RDR2 NativeDB
Browse our wiki-style database of native functions in Red Dead Redemption II.
Namespaces
- BUILTIN
- AICOVERPOINT
- AITRANSPORT
- ANIMSCENE
- _NAMESPACE4
- ATTRIBUTE
- AUDIO
- BOUNTY
- BRAIN
- CAM
- CLOCK
- COLLECTION
- COMPANION
- COMPENDIUM
- CRASHLOG
- CREW
- DATABINDING
- DATAFILE
- DEBUG
- DECORATOR
- DLC
- ENTITY
- EVENT
- FIRE
- FLOCK
- GRAPHICS
- GANG
- GOOGLE_ANALYTICS
- HUD
- IK
- _NAMESPACE30
- INTERIOR
- INVENTORY
- ITEMDATABASE
- ITEMSET
- LAW
- LOCALIZATION
- MAP
- MINIGAME
- MISC
- MISSIONDATA
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PERSCHAR
- PERSISTENCE
- PHYSICS
- PLAYER
- POPULATION
- POSSE
- PROPSET
- QUEUE
- RECORDING
- REPLAY
- SCRIPTS
- SAVE
- SHAPETEST
- SOCIALCLUB
- SOCIALCLUBFEED
- SPACTIONPROXY
- STATS
- STREAMING
- TASK
- TELEMETRY
- TXD
- UIAPPS
- UIDEBUG
- UIEVENTS
- UIFEED
- UILOG
- UIPINNING
- UITUTORIAL
- UISTATEMACHINE
- UISTICKYFEED
- UNLOCK
- VEHICLE
- VOICE
- VOLUME
- WATER
- WEAPON
- ZONE
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Object GET_CLOSEST_OBJECT_OF_TYPE ( float x, float y, float z, float radius, Hash modelHash, BOOL isMission, BOOL p6, BOOL p7 ) //0xE143FA2249364369
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Object GET_RAYFIRE_MAP_OBJECT ( float x, float y, float z, float radius, const char* name ) //0xB48FCED898292E52
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Object CREATE_AMBIENT_PICKUP ( Hash pickupHash, float x, float p10, float y, float z, int flags, int value, Hash modelHash, BOOL p7, BOOL p8 ) //0x673966A0C0FD7171
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Object CREATE_PORTABLE_PICKUP ( Hash pickupHash, float x, float y, float z, BOOL placeOnGround, Hash modelHash ) //0x2EAF1FDB2FB55698
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Object GET_PICKUP_OBJECT ( Pickup pickup ) //0x5099BC55630B25AE
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int DOOR_SYSTEM_GET_DOOR_STATE ( Hash doorHash ) //0x160AA1B32F6139B8
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int GET_STATE_OF_RAYFIRE_MAP_OBJECT ( Object object ) //0x899BA936634A322E
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Hash GET_WEAPON_TYPE_FROM_PICKUP_TYPE ( Hash pickupHash ) //0x08F96CA6C551AD51
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Hash _GET_PICKUP_HASH ( Hash pickupHash ) //0x5EAAD83F8CFB4575
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float _DOOR_SYSTEM_GET_AUTOMATIC_RATE ( Hash doorHash ) //0x8433E1954BE323FC
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float DOOR_SYSTEM_GET_OPEN_RATIO ( Hash doorHash ) //0x65499865FCA6E5EC
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float GET_OBJECT_FRAGMENT_DAMAGE_HEALTH ( Any p0, BOOL p1 ) //0xB6FBFD079B8D0596
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float _GET_LIGHT_INTENSITY_FROM_OBJECT ( Object object ) //0xFA3B61EC249B4674
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float GET_RAYFIRE_MAP_OBJECT_ANIM_PHASE ( Object object ) //0x260EE4FDBDF4DB01
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BOOL PLACE_OBJECT_ON_GROUND_PROPERLY ( Object object, BOOL p1 ) //0x58A850EAEE20FAA3
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BOOL SLIDE_OBJECT ( Object object, float toX, float toY, float toZ, float speedX, float speedY, float speedZ, BOOL collision ) //0x2FDFF4107B8C1147
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BOOL HAS_OBJECT_BEEN_BROKEN ( Any p0 ) //0x8ABFB70C49CC43E2
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BOOL HAS_CLOSEST_OBJECT_OF_TYPE_BEEN_BROKEN ( float p0, float p1, float p2, float p3, Hash modelHash, Any p5 ) //0x761B0E69AC4D007E
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BOOL _IS_DOOR_REGISTERED_WITH_NETWORK ( Hash doorHash ) //0xB5DED7B65C604FDF
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BOOL _IS_DOOR_REGISTERED_WITH_OWNER ( Hash doorHash ) //0x4F89DAD4156BA145
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BOOL IS_DOOR_REGISTERED_WITH_SYSTEM ( Hash doorHash ) //0xC153C43EA202C8C1
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BOOL IS_DOOR_CLOSED ( Hash doorHash ) //0xC531EE8A1145A149
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BOOL DOES_OBJECT_OF_TYPE_EXIST_AT_COORDS ( float x, float y, float z, float radius, Hash hash, BOOL p5 ) //0xBFA48E2FF417213F
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BOOL IS_POINT_IN_ANGLED_AREA ( float p0, float p1, BOOL p10, BOOL p11, float p2, float p3, float p4, float p5, float p6, float p7 ) //0x2A70BAE8883E4C81
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BOOL IS_OBJECT_VISIBLE ( Object object ) //0x8B32ACE6326A7546
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BOOL DOES_RAYFIRE_MAP_OBJECT_EXIST ( Object object ) //0x52AF537A0C5B8AAD
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BOOL HAS_PICKUP_BEEN_COLLECTED ( Pickup pickup ) //0x80EC48E6679313F9
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BOOL DOES_PICKUP_EXIST ( Pickup pickup ) //0xAFC1CA75AD4074D1
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BOOL DOES_PICKUP_OBJECT_EXIST ( Object pickupObject ) //0xD9EFB6DBF7DAAEA3
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BOOL IS_OBJECT_A_PORTABLE_PICKUP ( Object object ) //0x0378C08504160D0D
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BOOL _IS_PICKUP_TYPE_VALID ( Hash pickupHash ) //0x007BD043587F7C82
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BOOL DOES_PICKUP_OF_TYPE_EXIST_IN_AREA ( Hash pickupHash, float x, float y, float z, float radius ) //0xF9C36251F6E48E33
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BOOL CREATE_OBJECT_SKELETON ( Object object ) //0xB6CBD40F8EA69E8A
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Any SET_OBJECT_TARGETTABLE_ ( Object object, BOOL unk1, BOOL unk2 ) //0xA22712E8471AA08E
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Any _0x6E2AA80BB0C03728 ( Any p0, Any p1 ) //0x6E2AA80BB0C03728
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Any _0xACD4F9831DFAD7F5 ( Any p0 ) //0xACD4F9831DFAD7F5
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Any _0x4D8611DFE1126478 ( Any p0 ) //0x4D8611DFE1126478
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Any _0x0943113E02322164 ( Object object, int p1 ) //0x0943113E02322164
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Any _0x614D0B4533F842D3 ( Any p0 ) //0x614D0B4533F842D3
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Any _0xEBA314768FB35D58 ( Any p0 ) //0xEBA314768FB35D58
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Any _0x235C863DA77BD88D ( Any p0, Any p1, Any p2 ) //0x235C863DA77BD88D
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Any _0x58DE624FA7FB0E7F ( Any p0 ) //0x58DE624FA7FB0E7F
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Any _0x3E2616E7EA539480 ( Any p0 ) //0x3E2616E7EA539480
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Any _0x9F52AD67D1A91BAD ( Any p0, Any p1 ) //0x9F52AD67D1A91BAD
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Any _0x20135AF9C10D2A3D ( Any p0 ) //0x20135AF9C10D2A3D
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Any _0x44B09A23D728045A ( Any p0 ) //0x44B09A23D728045A
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Any _0x3397CD4E0353DFBA ( Any p0 ) //0x3397CD4E0353DFBA
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Any _0xD91E55B6C005EB09 ( Any p0, Any p1 ) //0xD91E55B6C005EB09
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Any _0x08C5825A2932EA7B ( Any p0 ) //0x08C5825A2932EA7B
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Any _0x7D4411D6736CD295 ( Any p0, Any p1 ) //0x7D4411D6736CD295
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