Jump to content
View in the app

A better way to browse. Learn more.

RDR2Mods.com

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions

  • Only this category?

  • Return type
  • First seen in version
  • With description?
  • With comments?

  1. Object GET_CLOSEST_OBJECT_OF_TYPE ( float x, float y, float z, float radius, Hash modelHash, BOOL isMission, BOOL p6, BOOL p7 )  //0xE143FA2249364369

    • 0
    • 759
    • 1207
  2. Object GET_RAYFIRE_MAP_OBJECT ( float x, float y, float z, float radius, const char* name )  //0xB48FCED898292E52

    • 0
    • 348
    • 1207
  3. Object CREATE_AMBIENT_PICKUP ( Hash pickupHash, float x, float p10, float y, float z, int flags, int value, Hash modelHash, BOOL p7, BOOL p8 )  //0x673966A0C0FD7171

    • 0
    • 971
    • 1207
  4. Object CREATE_PORTABLE_PICKUP ( Hash pickupHash, float x, float y, float z, BOOL placeOnGround, Hash modelHash )  //0x2EAF1FDB2FB55698

    • 0
    • 654
    • 1207
  5. Object GET_PICKUP_OBJECT ( Pickup pickup )  //0x5099BC55630B25AE

    • 0
    • 364
    • 1207
  6. int DOOR_SYSTEM_GET_DOOR_STATE ( Hash doorHash )  //0x160AA1B32F6139B8

    • 0
    • 756
    • 1207
  7. int GET_STATE_OF_RAYFIRE_MAP_OBJECT ( Object object )  //0x899BA936634A322E

    • 0
    • 262
    • 1207
  8. Hash GET_WEAPON_TYPE_FROM_PICKUP_TYPE ( Hash pickupHash )  //0x08F96CA6C551AD51

    • 0
    • 232
    • 1207
  9. Hash _GET_PICKUP_HASH ( Hash pickupHash )  //0x5EAAD83F8CFB4575

    • 0
    • 380
    • 1207
  10. float _DOOR_SYSTEM_GET_AUTOMATIC_RATE ( Hash doorHash )  //0x8433E1954BE323FC

    • 0
    • 377
    • 1207
  11. float DOOR_SYSTEM_GET_OPEN_RATIO ( Hash doorHash )  //0x65499865FCA6E5EC

    • 0
    • 544
    • 1207
  12. float GET_OBJECT_FRAGMENT_DAMAGE_HEALTH ( Any p0, BOOL p1 )  //0xB6FBFD079B8D0596

    • 0
    • 283
    • 1207
  13. float _GET_LIGHT_INTENSITY_FROM_OBJECT ( Object object )  //0xFA3B61EC249B4674

    • 0
    • 278
    • 1207
  14. float GET_RAYFIRE_MAP_OBJECT_ANIM_PHASE ( Object object )  //0x260EE4FDBDF4DB01

    • 0
    • 350
    • 1207
  15. BOOL PLACE_OBJECT_ON_GROUND_PROPERLY ( Object object, BOOL p1 )  //0x58A850EAEE20FAA3

    • 0
    • 640
    • 1207
  16. BOOL SLIDE_OBJECT ( Object object, float toX, float toY, float toZ, float speedX, float speedY, float speedZ, BOOL collision )  //0x2FDFF4107B8C1147

    • 0
    • 549
    • 1207
  17. BOOL HAS_OBJECT_BEEN_BROKEN ( Any p0 )  //0x8ABFB70C49CC43E2

    • 0
    • 484
    • 1207
  18. BOOL HAS_CLOSEST_OBJECT_OF_TYPE_BEEN_BROKEN ( float p0, float p1, float p2, float p3, Hash modelHash, Any p5 )  //0x761B0E69AC4D007E

    • 0
    • 391
    • 1207
  19. BOOL _IS_DOOR_REGISTERED_WITH_NETWORK ( Hash doorHash )  //0xB5DED7B65C604FDF

    • 0
    • 354
    • 1207
  20. BOOL _IS_DOOR_REGISTERED_WITH_OWNER ( Hash doorHash )  //0x4F89DAD4156BA145

    • 0
    • 362
    • 1207
  21. BOOL IS_DOOR_REGISTERED_WITH_SYSTEM ( Hash doorHash )  //0xC153C43EA202C8C1

    • 0
    • 453
    • 1207
  22. BOOL IS_DOOR_CLOSED ( Hash doorHash )  //0xC531EE8A1145A149

    • 0
    • 412
    • 1207
  23. BOOL DOES_OBJECT_OF_TYPE_EXIST_AT_COORDS ( float x, float y, float z, float radius, Hash hash, BOOL p5 )  //0xBFA48E2FF417213F

    • 0
    • 521
    • 1207
  24. BOOL IS_POINT_IN_ANGLED_AREA ( float p0, float p1, BOOL p10, BOOL p11, float p2, float p3, float p4, float p5, float p6, float p7 )  //0x2A70BAE8883E4C81

    • 0
    • 416
    • 1207
  25. BOOL IS_OBJECT_VISIBLE ( Object object )  //0x8B32ACE6326A7546

    • 0
    • 296
    • 1207
  26. BOOL DOES_RAYFIRE_MAP_OBJECT_EXIST ( Object object )  //0x52AF537A0C5B8AAD

    • 0
    • 285
    • 1207
  27. BOOL HAS_PICKUP_BEEN_COLLECTED ( Pickup pickup )  //0x80EC48E6679313F9

    • 0
    • 264
    • 1207
  28. BOOL DOES_PICKUP_EXIST ( Pickup pickup )  //0xAFC1CA75AD4074D1

    • 0
    • 270
    • 1207
  29. BOOL DOES_PICKUP_OBJECT_EXIST ( Object pickupObject )  //0xD9EFB6DBF7DAAEA3

    • 0
    • 341
    • 1207
  30. BOOL IS_OBJECT_A_PORTABLE_PICKUP ( Object object )  //0x0378C08504160D0D

    • 0
    • 262
    • 1207
  31. BOOL _IS_PICKUP_TYPE_VALID ( Hash pickupHash )  //0x007BD043587F7C82

    • 0
    • 247
    • 1207
  32. BOOL DOES_PICKUP_OF_TYPE_EXIST_IN_AREA ( Hash pickupHash, float x, float y, float z, float radius )  //0xF9C36251F6E48E33

    • 0
    • 259
    • 1207
  33. BOOL CREATE_OBJECT_SKELETON ( Object object )  //0xB6CBD40F8EA69E8A

    • 0
    • 274
    • 1207
  34. Any SET_OBJECT_TARGETTABLE_ ( Object object, BOOL unk1, BOOL unk2 )  //0xA22712E8471AA08E

    • 0
    • 474
    • 1207
  35. Any _0x6E2AA80BB0C03728 ( Any p0, Any p1 )  //0x6E2AA80BB0C03728

    • 0
    • 378
    • 1207
  36. Any _0xACD4F9831DFAD7F5 ( Any p0 )  //0xACD4F9831DFAD7F5

    • 0
    • 357
    • 1207
  37. Any _0x4D8611DFE1126478 ( Any p0 )  //0x4D8611DFE1126478

    • 0
    • 377
    • 1207
  38. Any _0x0943113E02322164 ( Object object, int p1 )  //0x0943113E02322164

    • 0
    • 366
    • 1207
  39. Any _0x614D0B4533F842D3 ( Any p0 )  //0x614D0B4533F842D3

    • 0
    • 378
    • 1207
  40. Any _0xEBA314768FB35D58 ( Any p0 )  //0xEBA314768FB35D58

    • 0
    • 354
    • 1207
  41. Any _0x235C863DA77BD88D ( Any p0, Any p1, Any p2 )  //0x235C863DA77BD88D

    • 0
    • 314
    • 1207
  42. Any _0x58DE624FA7FB0E7F ( Any p0 )  //0x58DE624FA7FB0E7F

    • 0
    • 251
    • 1207
  43. Any _0x3E2616E7EA539480 ( Any p0 )  //0x3E2616E7EA539480

    • 0
    • 274
    • 1207
  44. Any _0x9F52AD67D1A91BAD ( Any p0, Any p1 )  //0x9F52AD67D1A91BAD

    • 0
    • 249
    • 1207
  45. Any _0x20135AF9C10D2A3D ( Any p0 )  //0x20135AF9C10D2A3D

    • 0
    • 242
    • 1207
  46. Any _0x44B09A23D728045A ( Any p0 )  //0x44B09A23D728045A

    • 0
    • 257
    • 1207
  47. Any _0x3397CD4E0353DFBA ( Any p0 )  //0x3397CD4E0353DFBA

    • 0
    • 280
    • 1207
  48. Any _0xD91E55B6C005EB09 ( Any p0, Any p1 )  //0xD91E55B6C005EB09

    • 0
    • 250
    • 1207
  49. Any _0x08C5825A2932EA7B ( Any p0 )  //0x08C5825A2932EA7B

    • 0
    • 268
    • 1207
  50. Any _0x7D4411D6736CD295 ( Any p0, Any p1 )  //0x7D4411D6736CD295

    • 0
    • 241
    • 1207

Recently Browsing 0

  • No registered users viewing this page.

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.