Jump to content
View in the app

A better way to browse. Learn more.

RDR2Mods.com

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions

  • Only this category?

  • Return type
  • First seen in version
  • With description?
  • With comments?

  1. void _0x5230BF34EB0EC645 ( Any p0 )  //0x5230BF34EB0EC645

    • 0
    • 364
    • 1207
  2. BOOL DOES_OBJECT_OF_TYPE_EXIST_AT_COORDS ( float x, float y, float z, float radius, Hash hash, BOOL p5 )  //0xBFA48E2FF417213F

    • 0
    • 521
    • 1207
  3. BOOL IS_POINT_IN_ANGLED_AREA ( float p0, float p1, BOOL p10, BOOL p11, float p2, float p3, float p4, float p5, float p6, float p7 )  //0x2A70BAE8883E4C81

    • 0
    • 416
    • 1207
  4. void SET_OBJECT_ALLOW_LOW_LOD_BUOYANCY ( Object object, BOOL toggle )  //0x4D89D607CB3DD1D2

    • 0
    • 280
    • 1207
  5. void SET_OBJECT_PHYSICS_PARAMS ( Object object, float weight, float p10, float buoyancy, float p2, float p3, float p4, float p5, float gravity, float p7 )  //0xF6DF6E90DE7DF90F

    • 0
    • 463
    • 1207
  6. float GET_OBJECT_FRAGMENT_DAMAGE_HEALTH ( Any p0, BOOL p1 )  //0xB6FBFD079B8D0596

    • 0
    • 283
    • 1207
  7. Any _0x235C863DA77BD88D ( Any p0, Any p1, Any p2 )  //0x235C863DA77BD88D

    • 0
    • 313
    • 1207
  8. void SET_ACTIVATE_OBJECT_PHYSICS_AS_SOON_AS_IT_IS_UNFROZEN ( Object object, BOOL toggle )  //0x406137F8EF90EAF5

    • 0
    • 271
    • 1207
  9. void BREAK_OBJECT_FRAGMENT_CHILD ( Object object, Any p1, BOOL p2 )  //0xE7E4C198B0185900

    • 0
    • 283
    • 1207
  10. void BREAK_ALL_OBJECT_FRAGMENT_BONES ( Object object )  //0x8462BE2341A55B6F

    • 0
    • 260
    • 1207
  11. void _0xAAACF33CBF9B990A ( Any p0, Any p1 )  //0xAAACF33CBF9B990A

    • 0
    • 247
    • 1207
  12. void _DAMAGE_BONE_ON_PROP ( Object object, int bone )  //0xE4EFB315BCD2A838

    • 0
    • 253
    • 1207
  13. void _0xF9C1681347C8BD15 ( Object object )  //0xF9C1681347C8BD15

    • 0
    • 261
    • 1207
  14. Any _0x58DE624FA7FB0E7F ( Any p0 )  //0x58DE624FA7FB0E7F

    • 0
    • 251
    • 1207
  15. void _0x491439AEF410A2FC ( Any p0 )  //0x491439AEF410A2FC

    • 0
    • 246
    • 1207
  16. void _SET_OBJECT_BREAK_SCALE ( Object object, float scale )  //0xFFB99FFD17F65889

    • 0
    • 286
    • 1207
  17. void _0xCEAB54F4632C6EF6 ( Any p0, Any p1 )  //0xCEAB54F4632C6EF6

    • 0
    • 290
    • 1207
  18. void TRACK_OBJECT_VISIBILITY ( Object object )  //0xB252BC036B525623

    • 0
    • 316
    • 1207
  19. BOOL IS_OBJECT_VISIBLE ( Object object )  //0x8B32ACE6326A7546

    • 0
    • 296
    • 1207
  20. void _0xEB6F1A9B5510A5D2 ( Any p0, BOOL p1 )  //0xEB6F1A9B5510A5D2

    • 0
    • 236
    • 1207
  21. void ALLOW_DAMAGE_EVENTS_FOR_NON_NETWORKED_OBJECTS ( BOOL enabled )  //0xE2B3B852B537C398

    • 0
    • 255
    • 1207
  22. void _0x6579860A5558524A ( Any p0, Any p1 )  //0x6579860A5558524A

    • 0
    • 258
    • 1207
  23. void _0xDFA1237F5228263F ( Any p0, Any p1 )  //0xDFA1237F5228263F

    • 0
    • 238
    • 1207
  24. float _GET_LIGHT_INTENSITY_FROM_OBJECT ( Object object )  //0xFA3B61EC249B4674

    • 0
    • 278
    • 1207
  25. void _SET_LIGHT_INTENSITY_FOR_OBJECT ( Object object, float lightIntensity )  //0xF49574E2332A8F06

    • 0
    • 260
    • 1207
  26. void _SET_LIGHT_TRANSLUCENCY_FOR_OBJECT ( Object object, float value )  //0x63E39F09310F481F

    • 0
    • 274
    • 1207
  27. void _SET_LIGHT_SCATTERING_DISABLED_FOR_OBJECT ( Object object, BOOL disable )  //0x04D1D4E411CE52D0

    • 0
    • 271
    • 1207
  28. void _0x7FCD49388BC9B775 ( Any p0, Any p1 )  //0x7FCD49388BC9B775

    • 0
    • 258
    • 1207
  29. Object GET_RAYFIRE_MAP_OBJECT ( float x, float y, float z, float radius, const char* name )  //0xB48FCED898292E52

    • 0
    • 348
    • 1207
  30. void SET_STATE_OF_RAYFIRE_MAP_OBJECT ( Object object, int state )  //0x5C29F698D404C5E1

    • 0
    • 333
    • 1207
  31. int GET_STATE_OF_RAYFIRE_MAP_OBJECT ( Object object )  //0x899BA936634A322E

    • 0
    • 262
    • 1207
  32. BOOL DOES_RAYFIRE_MAP_OBJECT_EXIST ( Object object )  //0x52AF537A0C5B8AAD

    • 0
    • 284
    • 1207
  33. float GET_RAYFIRE_MAP_OBJECT_ANIM_PHASE ( Object object )  //0x260EE4FDBDF4DB01

    • 0
    • 350
    • 1207
  34. Object CREATE_AMBIENT_PICKUP ( Hash pickupHash, float x, float p10, float y, float z, int flags, int value, Hash modelHash, BOOL p7, BOOL p8 )  //0x673966A0C0FD7171

    • 0
    • 971
    • 1207
  35. Object CREATE_PORTABLE_PICKUP ( Hash pickupHash, float x, float y, float z, BOOL placeOnGround, Hash modelHash )  //0x2EAF1FDB2FB55698

    • 0
    • 654
    • 1207
  36. void ATTACH_PORTABLE_PICKUP_TO_PED ( Object pickupObject, Ped ped )  //0x8DC39368BDD57755

    • 0
    • 298
    • 1207
  37. void DETACH_PORTABLE_PICKUP_FROM_PED ( Object pickupObject )  //0xCF463D1E9A0AECB1

    • 0
    • 232
    • 1207
  38. void _HIDE_PICKUP_OBJECT ( Object pickupObject, BOOL toggle )  //0x2777150CC7D9365E

    • 0
    • 301
    • 1207
  39. void SET_MAX_NUM_PORTABLE_PICKUPS_CARRIED_BY_PLAYER ( Hash modelHash, int p1 )  //0x0BF3B3BD47D79C08

    • 0
    • 245
    • 1207
  40. Any _0x3E2616E7EA539480 ( Any p0 )  //0x3E2616E7EA539480

    • 0
    • 273
    • 1207
  41. void SET_LOCAL_PLAYER_CAN_COLLECT_PORTABLE_PICKUPS ( BOOL toggle )  //0x78857FC65CADB909

    • 0
    • 258
    • 1207
  42. Vector3 GET_SAFE_PICKUP_COORDS ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 )  //0x6E16BC2503FF1FF0

    • 0
    • 263
    • 1207
  43. Vector3 GET_PICKUP_COORDS ( Pickup pickup )  //0x225B8B35C88029B3

    • 0
    • 277
    • 1207
  44. void REMOVE_ALL_PICKUPS_OF_TYPE ( Hash pickupHash )  //0x27F9D613092159CF

    • 0
    • 362
    • 1207
  45. BOOL HAS_PICKUP_BEEN_COLLECTED ( Pickup pickup )  //0x80EC48E6679313F9

    • 0
    • 264
    • 1207
  46. void REMOVE_PICKUP ( Pickup pickup )  //0x3288D8ACAECD2AB2

    • 0
    • 321
    • 1207
  47. void SET_PICKUP_DO_NOT_AUTO_PLACE_ON_GROUND ( Object pickupObject )  //0x634C19521485AB25

    • 0
    • 243
    • 1207
  48. BOOL DOES_PICKUP_EXIST ( Pickup pickup )  //0xAFC1CA75AD4074D1

    • 0
    • 270
    • 1207
  49. BOOL DOES_PICKUP_OBJECT_EXIST ( Object pickupObject )  //0xD9EFB6DBF7DAAEA3

    • 0
    • 341
    • 1207
  50. Object GET_PICKUP_OBJECT ( Pickup pickup )  //0x5099BC55630B25AE

    • 0
    • 364
    • 1207

Recently Browsing 0

  • No registered users viewing this page.

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.