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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions

  • Only this category?

  • Return type
  • First seen in version
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  1. Any _0xACD4F9831DFAD7F5 ( Any p0 )  //0xACD4F9831DFAD7F5

    • 0
    • 357
    • 1207
  2. void _SET_AMBIENT_PICKUP_LIFETIME ( int lifetime )  //0xAC9AE68F0A463752

    • 0
    • 246
    • 1207
  3. void _0xAAACF33CBF9B990A ( Any p0, Any p1 )  //0xAAACF33CBF9B990A

    • 0
    • 247
    • 1207
  4. void _0xA93F925F1942E434 ( Any p0, Any p1 )  //0xA93F925F1942E434

    • 0
    • 360
    • 1207
  5. Any SET_OBJECT_TARGETTABLE_ ( Object object, BOOL unk1, BOOL unk2 )  //0xA22712E8471AA08E

    • 0
    • 474
    • 1207
  6. Any _0x9F52AD67D1A91BAD ( Any p0, Any p1 )  //0x9F52AD67D1A91BAD

    • 0
    • 249
    • 1207
  7. void DOOR_SYSTEM_SET_AUTOMATIC_DISTANCE ( Hash doorHash, float distance )  //0x9BA001CB45CBF627

    • 0
    • 504
    • 1207
  8. void _0x9A74A9CADFA8A598 ( Any p0 )  //0x9A74A9CADFA8A598

    • 0
    • 254
    • 1207
  9. Object CREATE_OBJECT_NO_OFFSET ( Hash modelHash, float x, float y, float z, BOOL isNetwork, BOOL bScriptHostObj, BOOL dynamic, BOOL p7 )  //0x9A294B2138ABB884

    • 0
    • 621
    • 1207
  10. void _SET_AUTO_JUMPABLE_BY_HORSE ( Object object, BOOL p1 )  //0x98D2D9C053A1F449

    • 0
    • 247
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  11. void _DOOR_SYSTEM_CHANGE_SCRIPT_OWNER ( Hash doorHash )  //0x985767F5FA45BC44

    • 0
    • 366
    • 1207
  12. void _SET_OBJECT_TEXTURE_VARIATION ( Object object, int textureVariation )  //0x971DA0055324D033

    • 0
    • 343
    • 1207
  13. void _0x94F3D956BFAEAE18 ( Any p0, Any p1, Any p2 )  //0x94F3D956BFAEAE18

    • 0
    • 290
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  14. void DELETE_OBJECT ( Object* object )  //0x931914268722C263

    • 0
    • 580
    • 1207
  15. void SET_PICKUP_NOT_LOOTABLE ( Any p0, Any p1 )  //0x92E87F60F21A0C3A

    • 0
    • 302
    • 1207
  16. void PREVENT_COLLECTION_OF_PORTABLE_PICKUP ( Object object, BOOL p1, BOOL p2 )  //0x92AEFB5F6E294023

    • 0
    • 240
    • 1207
  17. void ATTACH_PORTABLE_PICKUP_TO_PED ( Object pickupObject, Ped ped )  //0x8DC39368BDD57755

    • 0
    • 298
    • 1207
  18. BOOL IS_OBJECT_VISIBLE ( Object object )  //0x8B32ACE6326A7546

    • 0
    • 296
    • 1207
  19. BOOL HAS_OBJECT_BEEN_BROKEN ( Any p0 )  //0x8ABFB70C49CC43E2

    • 0
    • 484
    • 1207
  20. void SET_OBJECT_TARGETTABLE ( Object object, BOOL targettable )  //0x8A7391690F5AFD81

    • 0
    • 444
    • 1207
  21. int GET_STATE_OF_RAYFIRE_MAP_OBJECT ( Object object )  //0x899BA936634A322E

    • 0
    • 262
    • 1207
  22. Pickup CREATE_PICKUP_ROTATE ( Hash pickupHash, float posX, float posY, float posZ, float rotX, float rotY, float rotZ, int flag, int amount, Any p9 )  //0x891804727E0A98B7

    • 0
    • 614
    • 1207
  23. void _SET_LOCAL_PLAYER_CAN_USE_PICKUPS_WITH_THIS_MODEL ( Hash modelHash, BOOL toggle )  //0x88EAEC617CD26926

    • 0
    • 247
    • 1207
  24. void BREAK_ALL_OBJECT_FRAGMENT_BONES ( Object object )  //0x8462BE2341A55B6F

    • 0
    • 260
    • 1207
  25. float _DOOR_SYSTEM_GET_AUTOMATIC_RATE ( Hash doorHash )  //0x8433E1954BE323FC

    • 0
    • 377
    • 1207
  26. void SET_PICKUP_HIDDEN_WHEN_UNCOLLECTABLE ( Any p0, Any p1 )  //0x81218CE01B672219

    • 0
    • 332
    • 1207
  27. BOOL HAS_PICKUP_BEEN_COLLECTED ( Pickup pickup )  //0x80EC48E6679313F9

    • 0
    • 264
    • 1207
  28. void _0x7FCD49388BC9B775 ( Any p0, Any p1 )  //0x7FCD49388BC9B775

    • 0
    • 258
    • 1207
  29. void _0x7F458B543006C8FE ( Any p0, Any p1 )  //0x7F458B543006C8FE

    • 0
    • 367
    • 1207
  30. void _SET_OBJECT_BURN_OPACITY ( Object object, float opacity )  //0x7D7285EFEAB5AF15

    • 0
    • 256
    • 1207
  31. Any _0x7D4411D6736CD295 ( Any p0, Any p1 )  //0x7D4411D6736CD295

    • 0
    • 241
    • 1207
  32. void SET_LOCAL_PLAYER_CAN_COLLECT_PORTABLE_PICKUPS ( BOOL toggle )  //0x78857FC65CADB909

    • 0
    • 258
    • 1207
  33. void SET_PICKUP_REGENERATION_TIME ( Pickup pickup, int duration )  //0x78015C9B4B3ECC9D

    • 0
    • 259
    • 1207
  34. BOOL HAS_CLOSEST_OBJECT_OF_TYPE_BEEN_BROKEN ( float p0, float p1, float p2, float p3, Hash modelHash, Any p5 )  //0x761B0E69AC4D007E

    • 0
    • 391
    • 1207
  35. void FORCE_PICKUP_REGENERATE ( Any p0 )  //0x758A5C1B3B1E1990

    • 0
    • 278
    • 1207
  36. Any _0x6E2AA80BB0C03728 ( Any p0, Any p1 )  //0x6E2AA80BB0C03728

    • 0
    • 378
    • 1207
  37. Vector3 GET_SAFE_PICKUP_COORDS ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 )  //0x6E16BC2503FF1FF0

    • 0
    • 263
    • 1207
  38. void DOOR_SYSTEM_SET_DOOR_STATE ( Hash doorHash, int state )  //0x6BAB9442830C7F53

    • 1
    • 1,288
    • 1207
  39. Object CREATE_AMBIENT_PICKUP ( Hash pickupHash, float x, float p10, float y, float z, int flags, int value, Hash modelHash, BOOL p7, BOOL p8 )  //0x673966A0C0FD7171

    • 0
    • 971
    • 1207
  40. void _0x6579860A5558524A ( Any p0, Any p1 )  //0x6579860A5558524A

    • 0
    • 258
    • 1207
  41. float DOOR_SYSTEM_GET_OPEN_RATIO ( Hash doorHash )  //0x65499865FCA6E5EC

    • 0
    • 544
    • 1207
  42. void _SET_OBJECT_BURN_SPEED ( Object object, float speed, float p2 )  //0x646564A3B7DF68F8

    • 0
    • 277
    • 1207
  43. void _SET_LIGHT_TRANSLUCENCY_FOR_OBJECT ( Object object, float value )  //0x63E39F09310F481F

    • 0
    • 274
    • 1207
  44. void SET_PICKUP_DO_NOT_AUTO_PLACE_ON_GROUND ( Object pickupObject )  //0x634C19521485AB25

    • 0
    • 243
    • 1207
  45. Any _0x614D0B4533F842D3 ( Any p0 )  //0x614D0B4533F842D3

    • 0
    • 378
    • 1207
  46. Hash _GET_PICKUP_HASH ( Hash pickupHash )  //0x5EAAD83F8CFB4575

    • 0
    • 380
    • 1207
  47. void SET_STATE_OF_RAYFIRE_MAP_OBJECT ( Object object, int state )  //0x5C29F698D404C5E1

    • 0
    • 333
    • 1207
  48. Any _0x58DE624FA7FB0E7F ( Any p0 )  //0x58DE624FA7FB0E7F

    • 0
    • 251
    • 1207
  49. BOOL PLACE_OBJECT_ON_GROUND_PROPERLY ( Object object, BOOL p1 )  //0x58A850EAEE20FAA3

    • 0
    • 640
    • 1207
  50. void _SET_OBJECT_TARGETTABLE_2 ( Object object, BOOL targettable )  //0x581EDBE56E8D62C9

    • 0
    • 369
    • 1207

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