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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions



  1. Object CREATE_OBJECT ( Hash modelHash, float x, float y, float z, BOOL isNetwork, BOOL bScriptHostObj, BOOL dynamic, BOOL p7, BOOL p8 )  //0x509D5878EB39E842

  2. void DOOR_SYSTEM_SET_DOOR_STATE ( Hash doorHash, int state )  //0x6BAB9442830C7F53

  3. Pickup CREATE_PICKUP ( Hash pickupHash, float x, Any p10, float y, float z, int flags, int value, BOOL p6, Hash modelHash, int p8 )  //0xFBA08C503DD5FA58

  4. Object CREATE_AMBIENT_PICKUP ( Hash pickupHash, float x, float p10, float y, float z, int flags, int value, Hash modelHash, BOOL p7, BOOL p8 )  //0x673966A0C0FD7171

  5. void _ADD_DOOR_TO_SYSTEM_NEW ( Hash doorHash, BOOL p1, BOOL p2, BOOL p3, int threadId, int p5, BOOL p6 )  //0xD99229FE93B46286

  6. int DOOR_SYSTEM_GET_DOOR_STATE ( Hash doorHash )  //0x160AA1B32F6139B8

  7. Object GET_CLOSEST_OBJECT_OF_TYPE ( float x, float y, float z, float radius, Hash modelHash, BOOL isMission, BOOL p6, BOOL p7 )  //0xE143FA2249364369

  8. BOOL PLACE_OBJECT_ON_GROUND_PROPERLY ( Object object, BOOL p1 )  //0x58A850EAEE20FAA3

  9. Object CREATE_PORTABLE_PICKUP ( Hash pickupHash, float x, float y, float z, BOOL placeOnGround, Hash modelHash )  //0x2EAF1FDB2FB55698

  10. Object CREATE_OBJECT_NO_OFFSET ( Hash modelHash, float x, float y, float z, BOOL isNetwork, BOOL bScriptHostObj, BOOL dynamic, BOOL p7 )  //0x9A294B2138ABB884

  11. Pickup CREATE_PICKUP_ROTATE ( Hash pickupHash, float posX, float posY, float posZ, float rotX, float rotY, float rotZ, int flag, int amount, Any p9 )  //0x891804727E0A98B7

  12. void DELETE_OBJECT ( Object* object )  //0x931914268722C263

  13. BOOL SLIDE_OBJECT ( Object object, float toX, float toY, float toZ, float speedX, float speedY, float speedZ, BOOL collision )  //0x2FDFF4107B8C1147

  14. float DOOR_SYSTEM_GET_OPEN_RATIO ( Hash doorHash )  //0x65499865FCA6E5EC

  15. Vector3 _GET_OBJECT_OFFSET_FROM_COORDS ( float xPos, float yPos, float zPos, float heading, float xOffset, float yOffset, float zOffset )  //0x163E252DE035A133

  16. BOOL DOES_OBJECT_OF_TYPE_EXIST_AT_COORDS ( float x, float y, float z, float radius, Hash hash, BOOL p5 )  //0xBFA48E2FF417213F

  17. void DOOR_SYSTEM_SET_AUTOMATIC_DISTANCE ( Hash doorHash, float distance )  //0x9BA001CB45CBF627

  18. BOOL HAS_OBJECT_BEEN_BROKEN ( Any p0 )  //0x8ABFB70C49CC43E2

  19. Any SET_OBJECT_TARGETTABLE_ ( Object object, BOOL unk1, BOOL unk2 )  //0xA22712E8471AA08E

  20. BOOL IS_DOOR_REGISTERED_WITH_SYSTEM ( Hash doorHash )  //0xC153C43EA202C8C1

  21. void SET_OBJECT_PHYSICS_PARAMS ( Object object, float weight, float p10, float buoyancy, float p2, float p3, float p4, float p5, float gravity, float p7 )  //0xF6DF6E90DE7DF90F

  22. void SET_OBJECT_TARGETTABLE ( Object object, BOOL targettable )  //0x8A7391690F5AFD81

  23. void DOOR_SYSTEM_SET_OPEN_RATIO ( Hash doorHash, float ajar, BOOL forceUpdate )  //0xB6E6FBA95C7324AC

  24. BOOL IS_POINT_IN_ANGLED_AREA ( float p0, float p1, BOOL p10, BOOL p11, float p2, float p3, float p4, float p5, float p6, float p7 )  //0x2A70BAE8883E4C81

  25. BOOL IS_DOOR_CLOSED ( Hash doorHash )  //0xC531EE8A1145A149

  26. void DOOR_SYSTEM_SET_AUTOMATIC_RATE ( Hash doorHash, float rate )  //0x03C27E13B42A0E82

  27. void REMOVE_DOOR_FROM_SYSTEM ( Hash doorHash )  //0x464D8E1427156FE4

  28. void _DOOR_SYSTEM_SET_ABLE_TO_CHANGE_OPEN_RATIO_WHILE_LOCKED ( Hash doorHash, BOOL p1 )  //0x1F1FABFE9B2A1254

  29. BOOL HAS_CLOSEST_OBJECT_OF_TYPE_BEEN_BROKEN ( float p0, float p1, float p2, float p3, Hash modelHash, Any p5 )  //0x761B0E69AC4D007E

  30. void _0xB3B1546D23DF8DE1 ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0xB3B1546D23DF8DE1

  31. void _0x4AE07EBA3462C5D5 ( Any p0, Any p1 )  //0x4AE07EBA3462C5D5

  32. void _0x0C0A373D181BF900 ( Any p0 )  //0x0C0A373D181BF900

  33. void _0xF6E88489B4E6EBE5 ( Any p0, Any p1 )  //0xF6E88489B4E6EBE5

  34. void _0xC07B91B996C1DE89 ( Any p0, Any p1 )  //0xC07B91B996C1DE89

  35. Any _0x6E2AA80BB0C03728 ( Any p0, Any p1 )  //0x6E2AA80BB0C03728

  36. void _SET_OBJECT_TARGETTABLE_2 ( Object object, BOOL targettable )  //0x581EDBE56E8D62C9

  37. void _DOOR_SYSTEM_FORCE_SHUT ( Hash doorHash, BOOL p1 )  //0x276AAF0F1C7F2494

  38. Any _0x614D0B4533F842D3 ( Any p0 )  //0x614D0B4533F842D3

  39. float _DOOR_SYSTEM_GET_AUTOMATIC_RATE ( Hash doorHash )  //0x8433E1954BE323FC

  40. Any _0x4D8611DFE1126478 ( Any p0 )  //0x4D8611DFE1126478

  41. void _0x22031584496CFB70 ( Any p0, Any p1 )  //0x22031584496CFB70

  42. void _0x46CBCF0E98A4E156 ( Any p0, Any p1 )  //0x46CBCF0E98A4E156

  43. void _0x57C242543B7B8FB9 ( Any p0, Any p1 )  //0x57C242543B7B8FB9

  44. Any _0x0943113E02322164 ( Object object, int p1 )  //0x0943113E02322164

  45. void _0xCAAF2BCCFEF37F77 ( Object object, Any p1 )  //0xCAAF2BCCFEF37F77

  46. void _0x5230BF34EB0EC645 ( Any p0 )  //0x5230BF34EB0EC645

  47. void _0x7F458B543006C8FE ( Any p0, Any p1 )  //0x7F458B543006C8FE

  48. void _0x3A77DAE8B4FD7586 ( Any p0, Any p1 )  //0x3A77DAE8B4FD7586

  49. void _DOOR_SYSTEM_CHANGE_SCRIPT_OWNER ( Hash doorHash )  //0x985767F5FA45BC44

  50. void _0x1BC47A9DEDC8DF5D ( Any p0, Any p1 )  //0x1BC47A9DEDC8DF5D

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