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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions

  • Only this category?

  • Return type
  • First seen in version
  • With description?
  • With comments?

  1. void _0x3DF1A0A58498E209 ( Object object, Any p1 )  //0x3DF1A0A58498E209

    • 0
    • 177
    • 1436
  2. Any _0xFA99E8E575F2FEF8 ( Any p0 )  //0xFA99E8E575F2FEF8

    • 0
    • 311
    • 1436
  3. Object CREATE_OBJECT ( Hash modelHash, float x, float y, float z, BOOL isNetwork, BOOL bScriptHostObj, BOOL dynamic, BOOL p7, BOOL p8 )  //0x509D5878EB39E842

    • 0
    • 1,543
    • 1207
  4. Object CREATE_OBJECT_NO_OFFSET ( Hash modelHash, float x, float y, float z, BOOL isNetwork, BOOL bScriptHostObj, BOOL dynamic, BOOL p7 )  //0x9A294B2138ABB884

    • 0
    • 621
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  5. void DELETE_OBJECT ( Object* object )  //0x931914268722C263

    • 0
    • 580
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  6. BOOL PLACE_OBJECT_ON_GROUND_PROPERLY ( Object object, BOOL p1 )  //0x58A850EAEE20FAA3

    • 0
    • 640
    • 1207
  7. BOOL SLIDE_OBJECT ( Object object, float toX, float toY, float toZ, float speedX, float speedY, float speedZ, BOOL collision )  //0x2FDFF4107B8C1147

    • 0
    • 549
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  8. void SET_OBJECT_TARGETTABLE ( Object object, BOOL targettable )  //0x8A7391690F5AFD81

    • 0
    • 444
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  9. void _SET_OBJECT_TARGETTABLE_2 ( Object object, BOOL targettable )  //0x581EDBE56E8D62C9

    • 0
    • 369
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  10. Any SET_OBJECT_TARGETTABLE_ ( Object object, BOOL unk1, BOOL unk2 )  //0xA22712E8471AA08E

    • 0
    • 474
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  11. void _0xF6E88489B4E6EBE5 ( Any p0, Any p1 )  //0xF6E88489B4E6EBE5

    • 0
    • 382
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  12. void _0xE157A8A336C7F04A ( Any p0, Any p1 )  //0xE157A8A336C7F04A

    • 0
    • 370
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  13. void _0x46CBCF0E98A4E156 ( Any p0, Any p1 )  //0x46CBCF0E98A4E156

    • 0
    • 376
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  14. Object GET_CLOSEST_OBJECT_OF_TYPE ( float x, float y, float z, float radius, Hash modelHash, BOOL isMission, BOOL p6, BOOL p7 )  //0xE143FA2249364369

    • 0
    • 759
    • 1207
  15. BOOL HAS_OBJECT_BEEN_BROKEN ( Any p0 )  //0x8ABFB70C49CC43E2

    • 0
    • 484
    • 1207
  16. BOOL HAS_CLOSEST_OBJECT_OF_TYPE_BEEN_BROKEN ( float p0, float p1, float p2, float p3, Hash modelHash, Any p5 )  //0x761B0E69AC4D007E

    • 0
    • 391
    • 1207
  17. Vector3 _GET_OBJECT_OFFSET_FROM_COORDS ( float xPos, float yPos, float zPos, float heading, float xOffset, float yOffset, float zOffset )  //0x163E252DE035A133

    • 0
    • 529
    • 1207
  18. void _ADD_DOOR_TO_SYSTEM_NEW ( Hash doorHash, BOOL p1, BOOL p2, BOOL p3, int threadId, int p5, BOOL p6 )  //0xD99229FE93B46286

    • 0
    • 766
    • 1207
  19. BOOL _IS_DOOR_REGISTERED_WITH_NETWORK ( Hash doorHash )  //0xB5DED7B65C604FDF

    • 0
    • 354
    • 1207
  20. void REMOVE_DOOR_FROM_SYSTEM ( Hash doorHash )  //0x464D8E1427156FE4

    • 0
    • 402
    • 1207
  21. void DOOR_SYSTEM_SET_DOOR_STATE ( Hash doorHash, int state )  //0x6BAB9442830C7F53

    • 1
    • 1,288
    • 1207
  22. int DOOR_SYSTEM_GET_DOOR_STATE ( Hash doorHash )  //0x160AA1B32F6139B8

    • 0
    • 756
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  23. void DOOR_SYSTEM_SET_AUTOMATIC_RATE ( Hash doorHash, float rate )  //0x03C27E13B42A0E82

    • 0
    • 416
    • 1207
  24. void DOOR_SYSTEM_SET_AUTOMATIC_DISTANCE ( Hash doorHash, float distance )  //0x9BA001CB45CBF627

    • 0
    • 504
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  25. void _0xB3B1546D23DF8DE1 ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0xB3B1546D23DF8DE1

    • 0
    • 363
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  26. void DOOR_SYSTEM_SET_OPEN_RATIO ( Hash doorHash, float ajar, BOOL forceUpdate )  //0xB6E6FBA95C7324AC

    • 0
    • 431
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  27. void _0x3A77DAE8B4FD7586 ( Any p0, Any p1 )  //0x3A77DAE8B4FD7586

    • 0
    • 366
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  28. void _DOOR_SYSTEM_SET_ABLE_TO_CHANGE_OPEN_RATIO_WHILE_LOCKED ( Hash doorHash, BOOL p1 )  //0x1F1FABFE9B2A1254

    • 0
    • 393
    • 1207
  29. BOOL _IS_DOOR_REGISTERED_WITH_OWNER ( Hash doorHash )  //0x4F89DAD4156BA145

    • 0
    • 362
    • 1207
  30. void _DOOR_SYSTEM_CHANGE_SCRIPT_OWNER ( Hash doorHash )  //0x985767F5FA45BC44

    • 0
    • 366
    • 1207
  31. float _DOOR_SYSTEM_GET_AUTOMATIC_RATE ( Hash doorHash )  //0x8433E1954BE323FC

    • 0
    • 377
    • 1207
  32. Any _0x6E2AA80BB0C03728 ( Any p0, Any p1 )  //0x6E2AA80BB0C03728

    • 0
    • 378
    • 1207
  33. void _0x1BC47A9DEDC8DF5D ( Any p0, Any p1 )  //0x1BC47A9DEDC8DF5D

    • 0
    • 362
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  34. float DOOR_SYSTEM_GET_OPEN_RATIO ( Hash doorHash )  //0x65499865FCA6E5EC

    • 0
    • 544
    • 1207
  35. void _0x7F458B543006C8FE ( Any p0, Any p1 )  //0x7F458B543006C8FE

    • 0
    • 367
    • 1207
  36. Any _0xACD4F9831DFAD7F5 ( Any p0 )  //0xACD4F9831DFAD7F5

    • 0
    • 357
    • 1207
  37. void _0x0C0A373D181BF900 ( Any p0 )  //0x0C0A373D181BF900

    • 0
    • 382
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  38. void _0xA93F925F1942E434 ( Any p0, Any p1 )  //0xA93F925F1942E434

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    • 360
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  39. Any _0x4D8611DFE1126478 ( Any p0 )  //0x4D8611DFE1126478

    • 0
    • 377
    • 1207
  40. void _0x57C242543B7B8FB9 ( Any p0, Any p1 )  //0x57C242543B7B8FB9

    • 0
    • 368
    • 1207
  41. void _0x4AE07EBA3462C5D5 ( Any p0, Any p1 )  //0x4AE07EBA3462C5D5

    • 0
    • 384
    • 1207
  42. void _0x22031584496CFB70 ( Any p0, Any p1 )  //0x22031584496CFB70

    • 0
    • 375
    • 1207
  43. void _0xC07B91B996C1DE89 ( Any p0, Any p1 )  //0xC07B91B996C1DE89

    • 0
    • 386
    • 1207
  44. BOOL IS_DOOR_REGISTERED_WITH_SYSTEM ( Hash doorHash )  //0xC153C43EA202C8C1

    • 0
    • 453
    • 1207
  45. BOOL IS_DOOR_CLOSED ( Hash doorHash )  //0xC531EE8A1145A149

    • 0
    • 411
    • 1207
  46. Any _0x0943113E02322164 ( Object object, int p1 )  //0x0943113E02322164

    • 0
    • 366
    • 1207
  47. Any _0x614D0B4533F842D3 ( Any p0 )  //0x614D0B4533F842D3

    • 0
    • 378
    • 1207
  48. void _DOOR_SYSTEM_FORCE_SHUT ( Hash doorHash, BOOL p1 )  //0x276AAF0F1C7F2494

    • 0
    • 371
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  49. Any _0xEBA314768FB35D58 ( Any p0 )  //0xEBA314768FB35D58

    • 0
    • 354
    • 1207
  50. void _0x5230BF34EB0EC645 ( Any p0 )  //0x5230BF34EB0EC645

    • 0
    • 364
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