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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions

  • Only this category?

  • Return type
  • First seen in version
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  • With comments?

  1. void _SET_OBJECT_BREAK_SCALE ( Object object, float scale )  //0xFFB99FFD17F65889

    • 0
    • 286
    • 1207
  2. Pickup CREATE_PICKUP ( Hash pickupHash, float x, Any p10, float y, float z, int flags, int value, BOOL p6, Hash modelHash, int p8 )  //0xFBA08C503DD5FA58

    • 1
    • 1,185
    • 1207
  3. Any _0xFA99E8E575F2FEF8 ( Any p0 )  //0xFA99E8E575F2FEF8

    • 0
    • 311
    • 1436
  4. float _GET_LIGHT_INTENSITY_FROM_OBJECT ( Object object )  //0xFA3B61EC249B4674

    • 0
    • 278
    • 1207
  5. BOOL DOES_PICKUP_OF_TYPE_EXIST_IN_AREA ( Hash pickupHash, float x, float y, float z, float radius )  //0xF9C36251F6E48E33

    • 0
    • 259
    • 1207
  6. void _0xF9C1681347C8BD15 ( Object object )  //0xF9C1681347C8BD15

    • 0
    • 261
    • 1207
  7. void SUPPRESS_PICKUP_REWARD_TYPE ( int rewardType, BOOL suppress )  //0xF92099527DB8E2A7

    • 0
    • 273
    • 1207
  8. void _0xF6E88489B4E6EBE5 ( Any p0, Any p1 )  //0xF6E88489B4E6EBE5

    • 0
    • 382
    • 1207
  9. void SET_OBJECT_PHYSICS_PARAMS ( Object object, float weight, float p10, float buoyancy, float p2, float p3, float p4, float p5, float gravity, float p7 )  //0xF6DF6E90DE7DF90F

    • 0
    • 463
    • 1207
  10. void _0xF65EDE5D02A7A760 ( Any p0, Any p1 )  //0xF65EDE5D02A7A760

    • 0
    • 241
    • 1207
  11. void SET_FORCE_OBJECT_THIS_FRAME ( float x, float y, float z, float p3 )  //0xF538081986E49E9D

    • 0
    • 241
    • 1207
  12. void _SET_LIGHT_INTENSITY_FOR_OBJECT ( Object object, float lightIntensity )  //0xF49574E2332A8F06

    • 0
    • 259
    • 1207
  13. void _RESET_OBJECT_VELOCITY ( Object object )  //0xF40AB58D83C35027

    • 0
    • 238
    • 1207
  14. Any _0xEBA314768FB35D58 ( Any p0 )  //0xEBA314768FB35D58

    • 0
    • 354
    • 1207
  15. void SET_PICKUP_PARTICLE_FX_SPAWN ( Any p0, Any p1 )  //0xEB9740A38FD6D634

    • 0
    • 273
    • 1207
  16. void _0xEB6F1A9B5510A5D2 ( Any p0, BOOL p1 )  //0xEB6F1A9B5510A5D2

    • 0
    • 236
    • 1207
  17. void BREAK_OBJECT_FRAGMENT_CHILD ( Object object, Any p1, BOOL p2 )  //0xE7E4C198B0185900

    • 0
    • 283
    • 1207
  18. void _DAMAGE_BONE_ON_PROP ( Object object, int bone )  //0xE4EFB315BCD2A838

    • 0
    • 253
    • 1207
  19. void ALLOW_DAMAGE_EVENTS_FOR_NON_NETWORKED_OBJECTS ( BOOL enabled )  //0xE2B3B852B537C398

    • 0
    • 255
    • 1207
  20. void _SET_NOT_JUMPABLE_BY_HORSE ( Object object, BOOL p1 )  //0xE1C708BA4885796B

    • 0
    • 244
    • 1207
  21. void _0xE157A8A336C7F04A ( Any p0, Any p1 )  //0xE157A8A336C7F04A

    • 0
    • 370
    • 1207
  22. Object GET_CLOSEST_OBJECT_OF_TYPE ( float x, float y, float z, float radius, Hash modelHash, BOOL isMission, BOOL p6, BOOL p7 )  //0xE143FA2249364369

    • 0
    • 759
    • 1207
  23. void SET_CUSTOM_TEXTURES_ON_OBJECT ( Object object, Hash txdHash, Any p2, Any p3 )  //0xE124889AE0521FCF

    • 0
    • 346
    • 1207
  24. void _0xDFA1237F5228263F ( Any p0, Any p1 )  //0xDFA1237F5228263F

    • 0
    • 238
    • 1207
  25. void _0xDE116ECFFDD4B997 ( Any p0, Any p1 )  //0xDE116ECFFDD4B997

    • 0
    • 264
    • 1207
  26. BOOL DOES_PICKUP_OBJECT_EXIST ( Object pickupObject )  //0xD9EFB6DBF7DAAEA3

    • 0
    • 341
    • 1207
  27. void _ADD_DOOR_TO_SYSTEM_NEW ( Hash doorHash, BOOL p1, BOOL p2, BOOL p3, int threadId, int p5, BOOL p6 )  //0xD99229FE93B46286

    • 0
    • 766
    • 1207
  28. Any _0xD91E55B6C005EB09 ( Any p0, Any p1 )  //0xD91E55B6C005EB09

    • 0
    • 249
    • 1207
  29. void _0xD503D6F0986D58BC ( Any p0, Any p1 )  //0xD503D6F0986D58BC

    • 0
    • 261
    • 1207
  30. void DETACH_PORTABLE_PICKUP_FROM_PED ( Object pickupObject )  //0xCF463D1E9A0AECB1

    • 0
    • 231
    • 1207
  31. void _0xCEAB54F4632C6EF6 ( Any p0, Any p1 )  //0xCEAB54F4632C6EF6

    • 0
    • 290
    • 1207
  32. void _0xCBFBD38F2E0A263B ( Any p0, Any p1 )  //0xCBFBD38F2E0A263B

    • 0
    • 243
    • 1207
  33. void _0xCAAF2BCCFEF37F77 ( Object object, Any p1 )  //0xCAAF2BCCFEF37F77

    • 0
    • 378
    • 1207
  34. void _SET_OBJECT_BURN_INTENSITY ( Object object, float intensity )  //0xC8E21C1677DC5E6F

    • 0
    • 253
    • 1207
  35. BOOL IS_DOOR_CLOSED ( Hash doorHash )  //0xC531EE8A1145A149

    • 0
    • 411
    • 1207
  36. BOOL IS_DOOR_REGISTERED_WITH_SYSTEM ( Hash doorHash )  //0xC153C43EA202C8C1

    • 0
    • 453
    • 1207
  37. void _0xC07B91B996C1DE89 ( Any p0, Any p1 )  //0xC07B91B996C1DE89

    • 0
    • 386
    • 1207
  38. BOOL DOES_OBJECT_OF_TYPE_EXIST_AT_COORDS ( float x, float y, float z, float radius, Hash hash, BOOL p5 )  //0xBFA48E2FF417213F

    • 0
    • 521
    • 1207
  39. void BLOCK_PICKUP_FROM_PLAYER_COLLECTION ( Any p0, Any p1 )  //0xB8F5062070BB6DBD

    • 0
    • 259
    • 1207
  40. void _SET_OBJECT_KICKABLE ( Object object, BOOL kickable )  //0xB7017DA4D498269F

    • 0
    • 256
    • 1207
  41. float GET_OBJECT_FRAGMENT_DAMAGE_HEALTH ( Any p0, BOOL p1 )  //0xB6FBFD079B8D0596

    • 0
    • 283
    • 1207
  42. void DOOR_SYSTEM_SET_OPEN_RATIO ( Hash doorHash, float ajar, BOOL forceUpdate )  //0xB6E6FBA95C7324AC

    • 0
    • 431
    • 1207
  43. BOOL CREATE_OBJECT_SKELETON ( Object object )  //0xB6CBD40F8EA69E8A

    • 0
    • 274
    • 1207
  44. BOOL _IS_DOOR_REGISTERED_WITH_NETWORK ( Hash doorHash )  //0xB5DED7B65C604FDF

    • 0
    • 354
    • 1207
  45. Object GET_RAYFIRE_MAP_OBJECT ( float x, float y, float z, float radius, const char* name )  //0xB48FCED898292E52

    • 0
    • 348
    • 1207
  46. void _0xB3B1546D23DF8DE1 ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0xB3B1546D23DF8DE1

    • 0
    • 363
    • 1207
  47. void TRACK_OBJECT_VISIBILITY ( Object object )  //0xB252BC036B525623

    • 0
    • 316
    • 1207
  48. BOOL DOES_PICKUP_EXIST ( Pickup pickup )  //0xAFC1CA75AD4074D1

    • 0
    • 270
    • 1207
  49. void _0xAEE6C800E124CFE1 ( Any p0, Any p1 )  //0xAEE6C800E124CFE1

    • 0
    • 247
    • 1207
  50. void _MARK_OBJECT_FOR_DELETION ( Object object )  //0xADBE4809F19F927A

    • 0
    • 259
    • 1207

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